Not sure how many of you look at my posts about the project I've been working on, but as I'm getting further along in working with Unity, a few big questions have been popping into mind. Now keep in mind that I may be suffering from delusions of grandeur, but if with the help of the members here, we can come up with a simple process for my 'vision', I think we could do some really awesome things. I need to pick the brains of those of you who have done a lot of work with XNALara models, or just have a lot of experience with different 3D model formats in general. The program I've been learning is called Unity and it can only import FBX files. I know programs like Maya and 3DSMax can natively export to this format, but those are not easily accessible programs for most people. I know very little about how XNALara works so if you guys can fill me in on some of this stuff, it would really help me progress on this. I'm trying to stay as focused as possible on learning the program itself and I honestly think learning the ins and outs of XNALara would take a lot of experimenting which I think many of you have already done. So my questions are: 1. What format are XNALara models usually distributed in? 2. What programs are able to import and edit XNALara model files? 3. Do all models people use in XNALara have rigging? 4. Is it possible to import XNALara models into another 3D modeling program and create animations for them? 5. Do any of you have experience in animating rigged models? I realize animation is somewhat outside the scope of XNALara as it's pretty much only for posing, but I'm hoping some of you have delved a bit further with it. I really appreciate any information you can give.