BlueZephyr
Casual Client
- Joined
- Nov 29, 2018
So I recently updated some major mods and I found my dialogues not working correctly anymore. I updated MoreClothing, Animtools and Dialogue Actions. Unfortunately I reverted Animtools cause it made auto mode go bonkers. Main problem right now tho is the logic DA applies when making variable checks that use strings instead of numbers. I have 2 variables that I set strings to their values. varPos is either "self" or "force" and varBound is either "free" or "bound". I use those so the dialogue knows when a handjob is or isn't possible. The dialogue will attempt to start a handjob based on the following line:
pull_off:"[pof_*( varPos == self ) && ( varBound == free )*_*varHJDur*_INSTANT]"{"style":"Thought"}
varHJDur is run by numbers so it's either 0 or 1. But regardless of the variables it returns either pof_0_0_INSTANT or pof_0_1_INSTANT, even if the first two variables are set correctly. Not only this but also built in variables with strings don't work:
[check_eyewear_*da.clothes.eyewear.type != None*]
This will always result in check_eyewear_0 even if she's not wearing eyewear. Of course I did check this by putting just *da.clothes.eyewear.type* in a new line and running it, the result being None. *da.him.ejaculating == false* also resulted in 0. Removing the check for being false returned as false. Is anyone else experiencing this as well? For reference, I updated to sby 's fork 4.12 where I was previously using 4.09dev10. I can upload my Mods.txt if there may be a mod conflict. MoreClothing is working as it should other than the fact it makes the game run slower than it used to.
pull_off:"[pof_*( varPos == self ) && ( varBound == free )*_*varHJDur*_INSTANT]"{"style":"Thought"}
varHJDur is run by numbers so it's either 0 or 1. But regardless of the variables it returns either pof_0_0_INSTANT or pof_0_1_INSTANT, even if the first two variables are set correctly. Not only this but also built in variables with strings don't work:
[check_eyewear_*da.clothes.eyewear.type != None*]
This will always result in check_eyewear_0 even if she's not wearing eyewear. Of course I did check this by putting just *da.clothes.eyewear.type* in a new line and running it, the result being None. *da.him.ejaculating == false* also resulted in 0. Removing the check for being false returned as false. Is anyone else experiencing this as well? For reference, I updated to sby 's fork 4.12 where I was previously using 4.09dev10. I can upload my Mods.txt if there may be a mod conflict. MoreClothing is working as it should other than the fact it makes the game run slower than it used to.