No worries, I had a feeling it may be difficult. So long as it's addressed eventually haha.The mesh with toes is made from the ankle down.
This is to match the existing nude texture, but it will not have the same shape when the new mesh is UV expanded. It takes hours to match it as naturally as possible, but a perfect match will probably take days.
I don't have the energy to do that at the moment.
Another method is to make only the toes and connect them to the existing body, but this also takes hours to match depending on the UV development.
So I don't intend to do that at this time.
As for the foot size, as I said in the other post, I thought those who are not familiar with partcutdesc.xml would be confused about clipping from shoes with standard-size feet, so I pre-sized them to be smaller so they would not clip.
But due to many requests, only Woosa, Maegu, and Dracania have been reworked to fit feet that fit the shoes.
The other characters will be reworked when I have more time.
But please don't expect me to be able to do it anytime soon, as I am working on it by myself.
This parameter sets the specular reflectance of non-metallic surfaces.suzu ( 鈴 may you plese assist me? Have a little problem understanding how "_sp" maps packed.
Red channel is for Metallic, Green channel is for Specular and Blue for Roughness? Is that correct?
Edit:
Also wanted to ask - are you doing LOD_1_2 for your models as well or simply not bothering with them and keep replacing only LOD0?
ThanxThis parameter sets the specular reflectance of non-metallic surfaces.
The higher this value, the more reflective and shiny the surface will be.
Also called specular reflection map.
This map can represent the amount of gloss on a 3D model. In a word, it represents "shine.
If a 3D model of a face is wearing makeup, this map can be used to represent shine (shiny parts such as highlights and eye shadows). It can also be used to express the reflection of a part of the face, such as sweat.
You can also create a color map first, and then create a specular map while adjusting levels and tone curves.
Usually the texture is monotone, but in the case of the Black Desert there are other effects as well.
Perhaps, but I think it is R (metal) G (roughness) B (specular) which is also commonly used in UE.
Hey that's pretty cool! Would you share the files for that or your last modification, the "dominatrix" version?
Thanx!Hey that's pretty cool! Would you share the files for that or your last modification, the "dominatrix" version?
Hello. This outfit looks very nice, is this not published?
If I alter it, I will not show her boobs.
Instead, I will show her lower tits. lol
Let's look at the next page you sawHello. This outfit looks very nice, is this not published?
Oops, I thought I looked at it properly, but I must have missed it.Let's look at the next page you saw
if i use this file nothing change and when i delete this 4 files the otter maid uniform for all chars are destroyed.Do you use the maid uniforms I modified for other characters?
If so, please download and use the file uploaded below.
If not, please delete the following textures from your texture folder.
pew_00_contribute_0012_upgrade_e.dds
pew_00_contribute_0012_upgrade_e_m.dds
pew_00_contribute_0012_upgrade_e_n.dds
pew_00_contribute_0012_upgrade_e_sp.dds
the .pac files (in character/model) are like the files that give the outfit their shape. They get colored by the shared .dds files in character/texture folder. If your other classes have "normal looking" (modified) maid outfits, you most likely have the modified .pac files for those classes and if your outfit seems to have the textures at the wrong place on your new class, you most likely are missing their .pac files (the game is coloring the old shape with the modified textures so it's all out of sort).if i use this file nothing change and when i delete this 4 files the otter maid uniform for all chars are destroyed.
i have the Problem with Woosa class and i cant find any folder in Pmyf with name event_costume maybe is this the problem i tried to copy from meegu and renamed it but still didnt work :-(the .pac files (in character/model) are like the files that give the outfit their shape. They get colored by the shared .dds files in character/texture folder. If your other classes have "normal looking" (modified) maid outfits, you most likely have the modified .pac files for those classes and if your outfit seems to have the textures at the wrong place on your new class, you most likely are missing their .pac files (the game is coloring the old shape with the modified textures so it's all out of sort).
Not sure if you can just copy/paste and rename the .pac files from another class to put in the folder (?pkow? I think for Maegu?)... They seem to be sharing the phw skin, maybe try to copy and rename the phw pacs to pkow and put them in their corresponding folders (character/model/pc/pkow/event_costume I believe?) if you cant find them in this forum (should be in this post somewhere along with those .dds)
Maid costume, as well as other multi-character costumes, sharing textures/materials, and the main texture belongs to Ranger (pew)i have the Problem with Woosa class and i cant find any folder in Pmyf with name event_costume maybe is this the problem i tried to copy from meegu and renamed it but still didnt work :-(
If it happens only during animation/movement - its a mesh skinnign problem, if in static as well - its model geomtery issue, Anyway it should be fixed only in 3D modelling softwareHaving the hardest time figuring out what I need to do to fix this odd issue. It only affects my Ranger and all other characters are fine:
The nude black underwear stockings clip through my legs, not sure how to resolve this. You can see the top left and middle just above the backside of the knee do it.
View attachment 144031
Thank u now i got it :)Maid costume, as well as other multi-character costumes, sharing textures/materials, and the main texture belongs to Ranger (pew)
View attachment 144021
View attachment 144022