Nude Mods for the Female characters in BlackDesertOnline (4 Viewers)

udzuki

3D Artist
Joined
Feb 24, 2023
5vnQmQs.jpg
zeVPQ0b.jpg

If I alter it, I will not show her boobs.
Instead, I will show her lower tits. lol
Hello. This outfit looks very nice, is this not published?
 

JSprez

Potential Patron
Joined
Dec 19, 2021
Do you use the maid uniforms I modified for other characters?
If so, please download and use the file uploaded below.

If not, please delete the following textures from your texture folder.
pew_00_contribute_0012_upgrade_e.dds
pew_00_contribute_0012_upgrade_e_m.dds
pew_00_contribute_0012_upgrade_e_n.dds
pew_00_contribute_0012_upgrade_e_sp.dds
if i use this file nothing change and when i delete this 4 files the otter maid uniform for all chars are destroyed.
 

Nymhorndynn

Swell Supporter
Joined
Apr 10, 2021
if i use this file nothing change and when i delete this 4 files the otter maid uniform for all chars are destroyed.
the .pac files (in character/model) are like the files that give the outfit their shape. They get colored by the shared .dds files in character/texture folder. If your other classes have "normal looking" (modified) maid outfits, you most likely have the modified .pac files for those classes and if your outfit seems to have the textures at the wrong place on your new class, you most likely are missing their .pac files (the game is coloring the old shape with the modified textures so it's all out of sort).
Not sure if you can just copy/paste and rename the .pac files from another class to put in the folder (?pkow? I think for Maegu?)... They seem to be sharing the phw skin, maybe try to copy and rename the phw pacs to pkow and put them in their corresponding folders (character/model/pc/pkow/event_costume I believe?) if you cant find them in this forum (should be in this post somewhere along with those .dds)
 

JSprez

Potential Patron
Joined
Dec 19, 2021
the .pac files (in character/model) are like the files that give the outfit their shape. They get colored by the shared .dds files in character/texture folder. If your other classes have "normal looking" (modified) maid outfits, you most likely have the modified .pac files for those classes and if your outfit seems to have the textures at the wrong place on your new class, you most likely are missing their .pac files (the game is coloring the old shape with the modified textures so it's all out of sort).
Not sure if you can just copy/paste and rename the .pac files from another class to put in the folder (?pkow? I think for Maegu?)... They seem to be sharing the phw skin, maybe try to copy and rename the phw pacs to pkow and put them in their corresponding folders (character/model/pc/pkow/event_costume I believe?) if you cant find them in this forum (should be in this post somewhere along with those .dds)
i have the Problem with Woosa class and i cant find any folder in Pmyf with name event_costume maybe is this the problem i tried to copy from meegu and renamed it but still didnt work :-(
 

Dihlofosss

3D Artist
Joined
Feb 7, 2023
i have the Problem with Woosa class and i cant find any folder in Pmyf with name event_costume maybe is this the problem i tried to copy from meegu and renamed it but still didnt work :-(
Maid costume, as well as other multi-character costumes, sharing textures/materials, and the main texture belongs to Ranger (pew)

1677946374469.png

1677946447292.png
 

watercooled

Avid Affiliate
Joined
Apr 10, 2016
Having the hardest time figuring out what I need to do to fix this odd issue. It only affects my Ranger and all other characters are fine:

The nude black underwear stockings clip through my legs, not sure how to resolve this. You can see the top left and middle just above the backside of the knee do it.

2023-03-04_2227563 copy.png
 

Dihlofosss

3D Artist
Joined
Feb 7, 2023
Having the hardest time figuring out what I need to do to fix this odd issue. It only affects my Ranger and all other characters are fine:

The nude black underwear stockings clip through my legs, not sure how to resolve this. You can see the top left and middle just above the backside of the knee do it.

View attachment 144031
If it happens only during animation/movement - its a mesh skinnign problem, if in static as well - its model geomtery issue, Anyway it should be fixed only in 3D modelling software
 

udzuki

3D Artist
Joined
Feb 24, 2023
Hi, can you please tell me the number of the customization of Lahn?
I've searched the thread but couldn't find any information that seems to do that. Sorry if I missed it.
 

Jackson Wang

Vivacious Visitor
Joined
Jan 17, 2023
Sorry, I looked hard again and found it.
Self resolved.
You can download the paz_browser.
This can help you a lot.
 

udzuki

3D Artist
Joined
Feb 24, 2023
Thanks. I was using that but didn't know that I could also get information about CUSTOMIZATION.
You can download the paz_browser.
This can help you a lot.
 

Dihlofosss

3D Artist
Joined
Feb 7, 2023
hi suzu ( 鈴 suzu ( 鈴
testing some custom costumes and found very strange issue with the skinning. Breasts and hips, custom clothes almost not reacting on the jiggle physics. I copied skin weights from the body mesh. In static all looks fine, that means the weights applied correct and clothes scaled to the body right. But during the movement clothes on hips and breast almost not moving.
Issue only with a physx animation. Looks like some masking is missing. I checked models from the developers, clothes and underwear and dont found any vertex color or some other data I missed.
Do you know what's wrong?

boob.gif
hips.gif


Edit: here is an example of breast vertex weights. Maybe im missig some physx bones?

1678207102294.png
 
Last edited:

UndercoverPervert

Content Creator
Joined
Aug 9, 2016
Do you know what's wrong?
Physics are tied to file names/the "slot" a mesh is equipped to behind the scenes, some slots have no physics, others have stronger/weaker physics, some only have physics in some areas but not in others, and the remaining have physics that more or less match the body (for example underwear), this is part of the reasoning behind how PA splits their meshes to separate files.
 

Dihlofosss

3D Artist
Joined
Feb 7, 2023
Physics are tied to file names/the "slot" a mesh is equipped to behind the scenes, some slots have no physics, others have stronger/weaker physics, some only have physics in some areas but not in others, and the remaining have physics that more or less match the body (for example underwear), this is part of the reasoning behind how PA splits their meshes to separate files.
So the only way to solve this problem is to take some underwater as a base pac file, replace internal mesh with my custom mesh and rename the file from _uw_0001 to _ub_0001 and throw it to 9_upperbody folder?
Because I tried to wear my custom mesh as an underwear and it didn't worked. So I'm suggesting that the subobject's names inside the PAC files taking a role here.
 

UndercoverPervert

Content Creator
Joined
Aug 9, 2016
subobject's names inside the PAC files taking a role here
That'd be wrong. Take any existing outfit with an UB and Sho parts where the UB covers the chest and has physics, swap the two around (simply rename them so they replace each other) and you'll see that the original UB piece loses physics while the Sho piece gains physics.
Underwear was one example, you'll need to figure out which slot works best, you'll want to reference existing outfits.
 

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