Nude Mods for the Female characters in BlackDesertOnline (3 Viewers)

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
xF9G3F6.jpg
cxB9MSV.jpg
I was making nipple piercings and noticed something.
Looks like the Woosa and Maegu bone files have been updated. I extracted the latest files and rebuilt Woosa. The reason is that the breasts no longer shake.
Previously, all characters had the same bones, so I could create them by renaming them, but it seems that Maegu's breasts do not shake unless I re-create her.
I will try to fix it tomorrow.
 

Jackson Wang

Vivacious Visitor
Joined
Jan 17, 2023
QnIyhWi.jpg

nFuf6Cb.jpg

I was going to make a bladder but decided not to. If I add too many polygons, the game will become too heavy and require more PC specs.
And I don't think we'll ever see it in the game. lol
QnIyhWi.jpg

nFuf6Cb.jpg

I was going to make a bladder but decided not to. If I add too many polygons, the game will become too heavy and require more PC specs.
And I don't think we'll ever see it in the game. lol


Adding bladder is too real. XD
 

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
QnIyhWi.jpg

nFuf6Cb.jpg

I was going to make a bladder but decided not to. If I add too many polygons, the game will become too heavy and require more PC specs.
And I don't think we'll ever see it in the game. lol
Uploaded the new nude body of Woosa to Maegu.
Realized nipples, added fingernails on her hands, etc.


 

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
xF9G3F6.jpg
cxB9MSV.jpg
I was making nipple piercings and noticed something.
Looks like the Woosa and Maegu bone files have been updated. I extracted the latest files and rebuilt Woosa. The reason is that the breasts no longer shake.
Previously, all characters had the same bones, so I could create them by renaming them, but it seems that Maegu's breasts do not shake unless I re-create her.
I will try to fix it tomorrow.
Bondage items will have to wait a while. I tried replacing it with a glasses file, but it does not follow the swinging of the breast.
I will consider other costumes.
 

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016

Sp1k3

2D Artist
Coder
Designer
Editor
Joined
Jan 28, 2022
Dear Suzu, here's another tribute to your work :blob-excited:

It's my Drakania modeling the beautiful body you made with the textures I was working last night
 

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rounlet

Potential Patron
Joined
Dec 11, 2022
스크린샷_20230206_033733.png

こんにちは、スズさん。
スズさんのおかげでゲームを楽しんでいます。

このモードをダイナミックなアクションで見たくて、ミスティックを新しく育てることになりました。
しかし、胸やお腹が衣装を突き抜けていく現象があります。 (´;ω;`)

多分partcut desc.xmlのせいだと思います。
このスレッドに変形した衣装がたくさん上がってくる理由も、適当な解決策がないからだと見てもいいですか?

いろいろ検索していますが、まだまだ足りないです。
 

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
View attachment 143294
こんにちは、スズさん。
スズさんのおかげでゲームを楽しんでいます。

このモードをダイナミックなアクションで見たくて、ミスティックを新しく育てることになりました。
しかし、胸やお腹が衣装を突き抜けていく現象があります。 (´;ω;`)

多分partcut desc.xmlのせいだと思います。
このスレッドに変形した衣装がたくさん上がってくる理由も、適当な解決策がないからだと見てもいいですか?

いろいろ検索していますが、まだまだ足りないです。
私のpartcutdesc.xmlには皆さんが簡単にボディをカット出来るように、専用のコマンドラインを作ってます。
<CutType Name="Body_cut"> <!-- Write here the file name of the outfit for which you want to cut the nude body. -->
この行の何処でも良いので次のコマンドを加えてください。
<File>1_Pc/16_PCW/Armor/9_Upperbody/PCW_10_UB_0018.pac</File>


例としてこのようになります。
当然他の行もあるので単独ではありませんよ
<CutType Name="Body_cut"> <!-- Write here the file name of the outfit for which you want to cut the nude body. -->
<File>1_Pc/16_PCW/Armor/9_Upperbody/PCW_10_UB_0018.pac</File>
</CutType>
 

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
LSAjeZG.jpg
I'm fixing the dark spots on Dracania's labia minora, but I'm fishing in a game right now and don't want to log out for verification... so I can't upload it yet!🎣
I'm in the process of examining Dracania's nude body, but I'm not going to proceed because I'm worried about fishing.
H6FDS8d.jpg

It looks like there are black spots in this area.
I made it with square polygons, so when I converted it to DAE, it automatically converted it to triangular polygons, but I think the edges are probably not oriented properly. I think the direction of the edges is probably bad, so I will add edges to the triangular polygons beforehand and verify the result.

IKTeDCp.jpg

Nipples.
For realism, star-shaped indentations are made as shown in the image below.
vg4VwDk.jpg


Add hand nails to the mix as well.
SdX4IHN.jpg

Please be patient as this is during the event period.
:meow-code:
 

rounlet

Potential Patron
Joined
Dec 11, 2022
私のpartcutdesc.xmlには皆さんが簡単にbody をcatt出来るように, 専用の코만드라인を作ってます.
<CutType Name="Body_cut"> <!-- 여기에 누드 바디를 자르고 싶은 의상의 파일 이름을 적으세요. -->
この行の何処でも良いので次の코만드を加えてください.
<파일>1_Pc/16_PCW/Armor/9_Upperbody/PCW_10_UB_0018.pac</파일>


例としてこのようになります.
当然他の行もあるので単独ではありませんよ
<CutType Name="Body_cut"> <!-- 여기에 누드 바디를 자르고 싶은 의상의 파일 이름을 적으세요. -->
<파일>1_Pc/16_PCW/Armor/9_Upperbody/PCW_10_UB_0018.pac</파일>
</CutType>
簡単ですが明瞭な説明ありがとうございます.
確かに、胸を服の中に入れることができないので,服を取り除くしかないのですね。

このスレッドをもう少し見回して、欲しい衣装を見つける方法を調べてみましょう。
ありがとうございます, スズさん!

この掲示物がとても役に立ちそうですね! (・ω・)b
 
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flashshell

Potential Patron
Joined
Dec 25, 2022
Haven't looked at this too deeply (sad to see someone getting rid of Le Vladian as its quite lovely), but two things:

1. If you want to know what PACs use what AOs, look at character/characteraotexturelist.txt. All the AO files are listed there, each with a set of PAC files listed.
2. Looking at the jagged cut and that you have a chain around the waist, I'm assuming you were editing Le Vladian rather than making it disappear? Jagged cuts aren't usually made by AOs, but by partcuts. Opening pmyf_00_uw_1034_01.pac in a hex editor show that there are four cuts made into the body, where as Le Vladian on Drakania doesn't. If you are using an edited version of that PAC file, you'd want to edit the end of the file to look like this:

Code:
Last 66 bytes of pmyf_00_uw_1034_01.pac:

01 04 16 E1 C4 42 00 00 00 00 A8 FC 7F BF 6C 1A 25 BC A6 2F D6 C2 00 00 00 00 01 30 7E 3F 13 46 F3 BD AD A5 8B 41 DB 52 7B BF 07 42 42 BE 8F B1 6E BC AD A5 8B 41 DB 52 7B 3F 07 42 42 BE 8F B1 6E BC

Change the above to:

00

This will change to PAC to not cut into the body.
randomshock you are genius!
can you kindly explain
1. how to figure out there are 4 cuts in the hex editor
2. Can I replace any last 66 bytes of a .pac with 00, so that making it a cut free .pac?(might be naive)
I'm editing pew_00_lb_0066.pac and there are cuts in it :(
thanks!
 

randomshock

Avid Affiliate
Joined
Jan 11, 2023
randomshock you are genius!
can you kindly explain
1. how to figure out there are 4 cuts in the hex editor
2. Can I replace any last 66 bytes of a .pac with 00, so that making it a cut free .pac?(might be naive)
I'm editing pew_00_lb_0066.pac and there are cuts in it :(
thanks!

The size of the partcut data in the pac file depends on how many cuts there are. You can see the full discussion, along with a blender file for working with partcuts here: https://www.undertow.club/threads/black-desert-online-modding-tools.9197/page-39

I find it easiest to just work up from the end of the file. Taking pew_00_lb_0066.pac as an example:

partcut_data_001.jpg

1. Start by grabbing 16 bytes. I've set my hex editor to display 16 bytes per line to make this easier. This 16 bytes represents a single cut. Cuts are grouped together with the byte just before saying how many cuts there are in the group. Here, the byte before is 3E, so we keep grabbing additional sets of 16 bytes until we reach the start of the cut group.

partcut_data_002.jpg

2. Reached the beginning the last cut group. Byte right before says '05', which means there are 5 cuts in this group. 5 * 16 = 80 bytes, which is the amount we have selected. The byte before all cut groups is the number of cut groups, so if there was only a single group, we'd expect to see a '01', but we see '3F', so more cut groups to get.

partcut_data_003.jpg

3. Reached the beginning of the next cut group. Also, a group of 5. If we had reached the top, we'd expect to see '02' in front of the '05', but we see 'BF' instead, so let's keep grabbing data.

partcut_data_004.jpg

4. Reached the top of this cut group. Again, has 5 cuts. However, we do see '03' before the '05', so it's pretty sure that we've reached the top. So, 3 cut groups, each with 5 cuts in it.

Bringing the last cut group over in Blender, we see the following:
third_cut_group_blender.jpg

So this cut group is basically cutting out part of her groin area.

So, to make a cut free pac, you have to select all the partcut data, delete it, and replace the byte that says how many cut groups there are with '00'.
 
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