New Tomb Raider (1 Viewer)

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Deleted member 79

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Mar 1, 2010
A new Tomb Raider has been announced today and some details might excite you guys.

- Lara is 21 in this game
- It's not only a reboot of the franchise but a reboot of the entire brand. As a result there will be no "real" Lara model this time.
- They're doing performance capturing with this game
- There are brutal deaths in the game this time. One is described as a deranged man stabbing Lara in the chest and then closing her eyes after she's dead. Another includes a boulder falling on her leg to trap her before another falls and crushes her head.
- Crystal Dynamics won't talk specifics on weapons but concept art shows a bow, shotgun and pistol
- The lock on targeting system is gone and it now has a free aim system. CD says that it can compete with any of their competitors.
- "I think that the major difference between this game and the old is the concept of smoke and mirrors," begins Darrell Gallagher, the studio head at Crystal Dynamics. "There was an illusion of freedom because of streaming and loading that would pop you out in a different location, but this is absolutely real. You can literally go any direction that you see and carve your own way to the finish line instead of being guide."
- "It was important in the game to not only deliver the character arc of Lara Croft emotionally, but to deliver it in gameplay as well so the player gets to grow into a hardened survivor," says experienced director Noah Hughes. As the game unfolds, Lara will scavenge new tools and gear that augment her abilities. Lara's athletic prowess will also evolve. Some areas begin inaccessible due to physical limitations or scarce supplies. With the right skills and gear, however, the island is Lara's for the taking.
- There are base camps in the game. Here you can combine items to create something new and access a skill system to upgrade Lara's abilities. You'll also be able to use base camps to fast travel to different locations to minimize backtracking.
- You'll need to gather food and water in order to survive
- There are humans in the game, including some of the crew members from the shipwreck off the coast of the island.
 
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Black Lion

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Nov 25, 2009
Where did you find all of this information? From Game Informer? I was aware of a new, grittier Lara, but I only found a picture.
 

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Ryooo123456

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Jul 25, 2010
this sounds soo good :)

i hope it's a total revamp of the series, they kinda of need one to catch up with other game lol

i hope this one has some crazy deaths and no ragdoll. thanks for the info :)
 
B

blitzrunner

this sounds soo good :)

i hope it's a total revamp of the series, they kinda of need one to catch up with other game lol

i hope this one has some crazy deaths and no ragdoll. thanks for the info :)


a whole new revamp??? that sounds neat! hopefully the gameplay will match up with Drake's Fortune 2...
and thank god they're planning on getting rid of the Rag Doll effects... they're over done in Ryona Style games =P
 

Ryonation

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Nov 29, 2010
I just heard about this game from Roosterteeth's AHWU, and it's great to know this site is already on top of it. Hopefully this game won't disappoint.
 

bryanthunder

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I swear that there was leaked concept art and info for the game, it was called an action-survival horror game. I recall hearing about this game before even Lara Croft and the Guardians of Light was released; but then nothing else about it so I assumed that it was a squashed rumor.
Man I wish I saved those images; I seem to recall a young Lara holding a golden bow, and another with some horseman riding through the rain... I may have just been crazy; don't mind me.

Anyway, I'm cautiously optimistic about the game: A complete reboot could be good, or bad... Though it is strange to reboot the game after it's been rebooted what; twice now?
The gameplay and death sequences haven't been that amazing in the last few games; interactive QTE cut scenes aside (God I love the Trex scene in Anniversary.) I hope the aforementioned knife and rock scene aren't just interactive cut scenes but actually gameplay death animations... the farther they get from the ragdoll crap, the better.
 

Ryooo123456

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damn, she looks sooo good in those pics :)
i really am lookin forward to it


ps this is my 100th posts :)
 

noice1

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Jan 11, 2010
Thought this series was on the way down. Good to see it's going to get new life but as to how successful/well-received it is, that remains to be seen. Hopefully it becomes hugely popular so we can count on plenty more installments. Can't wait to see some game play vids.
 

bryanthunder

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Feb 23, 2010
I wouldn't count on the game being "hugely popular" again, for the last few installments it's been something more of a niche title. Still, maybe a start-from-scratch approach won't be bad... then again; it could end up like Metriod Other M.
Speaking of Metroid; doesn't some of this sound very... metroidvania?
"As the game unfolds, Lara will scavenge new tools and gear that augment her abilities. Lara’s athletic prowess will also evolve. Some areas begin inaccessible due to physical limitations or scarce supplies. With the right skills and gear, however, the island is Lara’s for the taking."
I mean, tools and gear, that makes sense; but "athletic prowess"? that just sounds strange to me; I hope it's nothing stupid like: "You can't run and jump until after you defeat Medusa/The Headless Horsemen/John Doe"
A lot about this game could be new and interesting, but a lot could also be very... strange.
 

d£t

nu
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Nov 23, 2009
I really hope they focus on hand to hand combat on this one over platforming and "push this box on top of the floor panel to open this door" puzzle solving. Could definitely do with less guns. I'm diggin' the new character design though.
 

Ryooo123456

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Jul 25, 2010
i personally hope it's the "survival" game we all want... hahaha
i know i want animals, people, and nature to attack lara hahaha... or just not feeding her lol
"eat and drink to survive" sounds like what RE5 was supposed to be ...

oh welllll,, guess we must wait :)
 

kained

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Dec 26, 2009
Great scans so far. I think the fact that Lara looks banged up in every pic released is a good indicator in terms of ryona content. It looks like they're going for more realism in terms of what she endures, having to bandage herself up. That's fine by me. Lara is one of my top ryona fantasies, I often picture her enduring hellish conditions in exotic locations without getting any rest.

That aside, I love the Tomb Raider games. My favourite is probably the Anniversary edition. The exploration, the solitude, puzzle solving, all features of a good TR experience.
 

darkmakozu

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Nov 16, 2010
I'm looking forward to this game, sure I have my doubts. From a gameplay standpoint I don't want it becoming too much like Angel of Darkness, and it's been a while since Square put out a good game, hopefully Crystal Dynamics will keep as much creative influence as possible. Out of the more recent ones I found Legend to be the best while Underworld was severely lacking.
 

noice1

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I wouldn't count on the game being "hugely popular" again, for the last few installments it's been something more of a niche title. Still, maybe a start-from-scratch approach won't be bad... then again; it could end up like Metriod Other M.
Speaking of Metroid; doesn't some of this sound very... metroidvania?
"As the game unfolds, Lara will scavenge new tools and gear that augment her abilities. Lara's athletic prowess will also evolve. Some areas begin inaccessible due to physical limitations or scarce supplies. With the right skills and gear, however, the island is Lara's for the taking."
I mean, tools and gear, that makes sense; but "athletic prowess"? that just sounds strange to me; I hope it's nothing stupid like: "You can't run and jump until after you defeat Medusa/The Headless Horsemen/John Doe"
A lot about this game could be new and interesting, but a lot could also be very... strange.

Progression of abilities and powers is pretty much how every game works, no? You can't start off with every power, or it gets boring and you don't feel like you're rewarded.

The upperleft-most picture, is that Lara wrapped up in a cocoon of some kind?

We can only hope. It's possibly some creature, doesn't look like a simple trap. I personally like the lower left, must know how she got into that.
 
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Noname

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Nov 23, 2009
According to the magazine it's a cloth sack with rope tied around it.

Yeah, I actually read that after I posted. Oops. But...the description of how she gets out of it, very ryona like.
 

bryanthunder

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Feb 23, 2010
Progression of abilities and powers is pretty much how every game works, no? You can't start off with every power, or it gets boring and you don't feel like you're rewarded.

True, it could just be the way they described it that makes me leery. I don't mind gathering tools and such to access new areas, but the idea that I, for example; may not be able to grab a ledge or shimmy along, that just sounds stupid.
Anyway it's pure speculation and worry on my part: I want this game to be good, I really do, so when I hear "we are doing new things" I worry that it's really: "We are doing stuff we've never tried before."
Anyway, don't mind me or my rambling.
 

kained

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Dec 26, 2009
Progression of abilities and powers is a hallmark of these types of games. In Resident Evil, you pick up stronger guns and ammo as you progress, larget backpack, etc. In the Metroid games, Samus increases her arsenal and abilities as she finds new technology.

The problem in some games is how they go about implimenting this. Take Metroid: Other M. One of my major issues with that game is the idea that Samus only gains new abilities when she is given the order that the use of certain weapons is authorized. To me, this defied logic. There are too many instances in which the ability to use certain weapons would have allowed Samus to progress much faster. There are instances in which her personal safety is at stake simply because of an order not to use certain weapons. She was given the all clear to use these weapons only when it became convenient to the plot. It was ridiculous. Having Samus start off with nothing, and having to actually find upgrades, is much preferred. Even though its been done so many times, it makes so much more sense than Samus putting herself in unnecassary danger because of an irrational order. I think there is also a greater sense of personal achievement when you find upgrades, or earn them after a boss battle.
 
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