New Tomb Raider (1 Viewer)

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RyonaDamsels

Ryonani Teamster
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Jan 7, 2012
Based on the reviews and sales then they will likely keep the same formula from the reboot ( Uncharted style ) , They won't risk going back to the roots of the series and going supernatural all of sudden but as this game is an uncharted clone then From what I see uncharted 1 didn't have any supernatural element except in the midgets monsters that appears in the end , while Uncharted 2 begins to add a lot of supernatural elements along with 3 , I haven't beaten Tomb Raider yet but I heard that Lara character begins to transform from lara that has ordinary human feelings into old lara that can kickass and isn't afraid of anything as we progress more into the game so that may give them a hint to add creatures into future games but that is unlikely to happen IMO
 

EvilDraconis

Ryonani Teamster
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Dec 11, 2009
she does to an extent, but it's still just not tomb raider. i heard it summed up in a review very perfectly, actually.

"the old games have what, puzzles, adventure? fuck that, i want to blow things up" and it's scarily accurate. i don't hate the game or think it's bad or anything, but everytime i'm reminded i'm lara croft and not nathan drake, or insert any new character, the game instantly gets worse to me. they slapped her name on for sales and nothing else, because it has nothing to do with tomb raider outside of the character. i don't get why they didn't just create a new character for this, because it could be alright on its own. i just don't get how the modern audience for video games is so stupid that any game centered around puzzle solving/platform adventuring that isn't a mario game is impossible for people to get into. i'm all for an action packed ride, but my god games are getting more and more dumb. between shit like quicktime events and it being nearly impossible to actually fail a jump in this game due to the game just auto correcting and making you go further, it's just irritating to me as someone who has played video games for a long time.

as has been said before, the old tomb raiders had god awful controls and camera. why they couldn't just fix that and keep the same game concepts is beyond stupid.
 
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RyonaDamsels

Ryonani Teamster
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Jan 7, 2012
I know they won't shy away from monsters and the like later on down the line. The game already has supernatural elements. Though the "Oni" are simply reskinned human enemies, likely to ease development, they are technically inhuman. They're just one step away from magical/supernatural creatures. At this point adding monsters wouldn't be too difficult to explain. But again it's still far too early to tell what they'll do.

So they are just like the shamballa guardians in Uncharted 2 , they nearly aren't human and are supernatural but they act like humans in attacking style , I don't know if that is Crystal Dynamics limit in adding creatures or supernatural enemies but comparing Tomb Raider to its idol uncharted then the shamballa guardians and the Descendants are the max supernatural enemies you can get in the series until now , A supernatural humans look alikes but no supernatural creatues , we hope that isn't the case for future tomb raiders

So Cnby after you finished the game , can the usual oversized creatures fit into the new universe of the game or the likes of "oni" are the max we can get in future games ?
 
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RyonaDamsels

Ryonani Teamster
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Jan 7, 2012
she does to an extent, but it's still just not tomb raider. i heard it summed up in a review very perfectly, actually.

"the old games have what, puzzles, adventure? fuck that, i want to blow things up" and it's scarily accurate. i don't hate the game or think it's bad or anything, but everytime i'm reminded i'm lara croft and not nathan drake, or insert any new character, the game instantly gets worse to me. they slapped her name on for sales and nothing else, because it has nothing to do with tomb raider outside of the character. i don't get why they didn't just create a new character for this, because it could be alright on its own. i just don't get how the modern audience for video games is so stupid that any game centered around puzzle solving/platform adventuring that isn't a mario game is impossible for people to get into. i'm all for an action packed ride, but my god games are getting more and more dumb. between shit like quicktime events and it being nearly impossible to actually fail a jump in this game due to the game just auto correcting and making you go further, it's just irritating to me as someone who has played video games for a long time.

as has been said before, the old tomb raiders had god awful controls and camera. why they couldn't just fix that and keep the same game concepts is beyond stupid.

I agree with you about modern gamers and the way the industry is heading to , except in some game but the majority of games has no more figuring out how to beat the boss by yourself without a single forced hint , no more figuring out how to get the unlockables/rewards , I feel that they feed us what to do in the game like children and that is a no surprise to a generation that its main game is Call of duty and the likes

I doubt they'd have much trouble fitting in giant creatures because they already have a ridiculously oversized Oni and human enemy in the game. And though the majority of enemies in the game are human there are still the wolves, who operate differently since they bum rush Lara and can initiate the instant death QTE. So I know they already have the means of implementing hostile creatures. Though considering the fact that there are so few enemy types I wonder if development were rushed at any point. Now that they have their gameplay model down I'm hoping they'll focus on putting more variety into the environments, puzzles, and enemies.

In terms of atmosphere the story ends with a soul snatching doll, a giant shield of energy, and thousand year old soldiers. It's ridiculous in the way most Tomb Raider games tend to be so I'm sure could get away with crazy creatures in the sequel so long as they explain it. And considering what they get away with in this game I'm sure it wouldn't be too difficult to explain the existence of giant frogs, snakes, creatures or the like. They just have to throw the word magic in there.

I have played the game until Lara escapes the monastery the first time , there is indeed some supernatural stuff in the game and as the game ends with those events you mentioned then I hope that this energy had the same effect as bio viruses in resident evil that can mutate the human into a creature or half creature , at the very least they can vary the game between fighting creatures and fighting normal humans using guns and cover system , that way they can achieve the prefect balance and they already have a reason for all those supernatural creatures , it is a shame that the wolf was the only creature in this game as the scene of it attacking and biting lara was nicely done
 

RyonaDamsels

Ryonani Teamster
Joined
Jan 7, 2012
Here is an interesting interview with a senior designer in Crystal Dynamics about Tomb raider which discussed topics like the original plans for the reboot , the cover system , switching from supernatural enemies into normal enemies , switching from survival horror that was originally designed for the reboot into the uncharted style we all saw

How Crystal Dynamics created cover as a tool for 'emotional synchronization' in Tomb*Raider | Polygon

Some key features that may interest us

Hamel offered Tomb Raider's "fluid" cover system as an example of the kind of iteration that typified his goals. The game inherited its cover system after the developers scrapped the game's original enemies, and its implementation of cover was one he hoped would foster emotional synchronization.

In its early stages, Tomb Raider included supernatural enemies and resembled survival horror games, Hamel said, comparing it to the Dead Space series. But the gameplay mechanics made players feel detached from Lara and the narrative. Crystal Dynamics' solution was to replace supernatural enemies with humans, a decision that had far-reaching implications.

As Crystal Dynamics began modeling human behavior for the enemies, it added a cover mechanic for them. If enemies took cover, then the player should be able to, Hamel said.

On a small bright side , The comments on NeoGAF about this interview ( NeoGAF is considered to be a classy level forum for video games) really wanted the game to stay with the supernatural enemies and keeping the survival horror element that was originally designed for the game instead of Uncharted clone so I am really glad that most people disliked the direction the reboot has taken in the end , I am sure other popular forums like gamefaqs would say the same thing

Here is the comments if anyone interested : Tomb Raider dropped horror elements, added cover system for emotional synchronization - NeoGAF
 

anotherguttersnipe

Ryonani Teamster
Joined
Mar 15, 2011
I'm gonna play devil's advocate here, and claim that I thoroughly enjoyed the game. At first, I was part of the crowd that was against the reboot, but then I got some good feedback from a few people that played the game(that's right, people that actually played it, and not cast judgement from their laptops based on a few yt clips). So I decided to check it out for myself.

Played it right through, and I haven't been disappointed. Sure, the game does feel alot like Uncharted(which I don't think is a bad thing, btw), but to that I say this: Once Upon a time, people said Uncharted was like Tomb Raider, and Nathan Drake was just Lara Croft with a pair of balls. Funny how it's all come full circle now....

I'll admit that the final boss was kinda weak, and I felt that the Oni could have been featured alot more than they were in the game. ...And although the plot's good, it was kinda easy to figure out where it was all going by mid-game. But these small flaws don't take much away from what I consider to be a great game all round.

....But hey. Current internet sentiment dictates that if I like ANYTHING current gen, I'm apparently 12 or something. So, with that said, I probably need to be taught why my opinion is misguided and un-educated.
 

RyonaDamsels

Ryonani Teamster
Joined
Jan 7, 2012
I'm gonna play devil's advocate here, and claim that I thoroughly enjoyed the game. At first, I was part of the crowd that was against the reboot, but then I got some good feedback from a few people that played the game(that's right, people that actually played it, and not cast judgement from their laptops based on a few yt clips). So I decided to check it out for myself.

Played it right through, and I haven't been disappointed. Sure, the game does feel alot like Uncharted(which I don't think is a bad thing, btw), but to that I say this: Once Upon a time, people said Uncharted was like Tomb Raider, and Nathan Drake was just Lara Croft with a pair of balls. Funny how it's all come full circle now....

I'll admit that the final boss was kinda weak, and I felt that the Oni could have been featured alot more than they were in the game. ...And although the plot's good, it was kinda easy to figure out where it was all going by mid-game. But these small flaws don't take much away from what I consider to be a great game all round.

....But hey. Current internet sentiment dictates that if I like ANYTHING current gen, I'm apparently 12 or something. So, with that said, I probably need to be taught why my opinion is misguided and un-educated.

Outside of ryona , I don't have major problems with the game , sure adding more tombs and puzzles and more sci-fi enemies to the mix would make this game more like Tomb Raider but Overall as a standalone game this game is a contender for the GOTY title and As this game is a reboot that usually begins everything from scratch then we should have predicted removing a lot of things from the original whether it was good things or bad things and for the truth this Reboot came as resuscitation for the series in this bad financially era of gaming where studios get closed even it sells millions of copies ,

I know that uncharted has taken a lot of hints from Original Tomb Raider but you can say that uncharted was the "casual fan" version of tomb raider , there is a lot of similarities of course especially with the 2-3 games of Tomb raider before the reboot but you could already tell a lot of differences between them like the combat system and style of enemies and everyone knew that uncharted was known more for fluid shooting and cover system while TR was known more for puzzles and adventure , On the other side the reboot sounds nearly exactly like uncharted (especially 2) even in the combat and cover system and in the style of enemies (even the uni appears to be exactly like the shamballa guardians) , of course there is still difference between them but anyone who played both games will say that both look identical

Still , outside of ryona world , I am not mad about Tomb Raider being nearly like Uncharted as I really enjoyed the game and I am happy for the success it had achieved at least to break the stupid thinking in video games industry that a game with a female lead is an automatic failure in sales and won't sell millions , but speaking ryona wise then the uncharted style isn't suitable for ryona at all and thats why I am against TR being just like Uncharted in terms of ryona , getting rid of supernatural creatures and enemies to be able to insert normal human enemies with limited attacks to be able to polish the cover system then expect rare ryona in this game , even the mini boss you faced in the ship and the big uni at the end nearly share the same attacking animation which is a big shame , It is really a fun and nice game as a standalone game if you don't put 2 thing in your mind while playing it : Ryona and remembering that it is a Tomb Raider game
 
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