unknownwatcher
Ryonani Teamster
- Joined
- Apr 1, 2010
so, any boss battles?
Sounds about in line of what I expected... too much influence from Uncharted, and straying too far from it's roots.
Still, it sounds like it'll be worth a $30 price tag when it drops eh? I take it the enemies aren't as psychic as Uncharted? As in they don't all know immediately where you are when you alert one, or turn around shooting instantly after the first shot.
I guess what I'm asking is, is it possible to be a stealthy shooter? Or do they always know where you're at?
I don't have any screen capture equipment but I can take some shitty cellphone shots if you like. It'll take me a minute.Hey man, can you post any screen shot of how much her outfit gets ripped? I was hoping for some classic unlockable outfits :(
If you don't count a QTE then technically there's only one. And it's basically a recycled encounter from earlier in the game. Not really interesting.so, any boss battles?
it's basically uncharted with a female protag. the only time it remotely feels like old tomb raider are in the side tombs that last all of 3 rooms and a couple jumps, and even then those areas are absolutely braindead.
it's tomb raider only in name. if it doesn't do well, you probably won't see another reboot. given how terrible every reboot has been by modern devs, i don't really have a problem with that.
but lara does not have personality :) she is one of the crappiest female game characters i know!
she best in the first game when she didn't talk at all, but just kicked ass. it just sad that the quality of the games decreased after first 3 games. then the only interesting thing in tomb raiders have been ryona, and lara's ass and boobs.
so... i'd either take similar game to the first one, or alternatively lots of more boobs and sexy costumes
I haven't beaten Tomb Raider yet but I heard that Lara character begins to transform from lara that has ordinary human feelings into old lara that can kickass and isn't afraid of anything as we progress more into the game so that may give them a hint to add creatures into future games but that is unlikely to happen IMO
I know they won't shy away from monsters and the like later on down the line. The game already has supernatural elements. Though the "Oni" are simply reskinned human enemies, likely to ease development, they are technically inhuman. They're just one step away from magical/supernatural creatures. At this point adding monsters wouldn't be too difficult to explain. But again it's still far too early to tell what they'll do.
So Cnby after you finished the game , can the usual oversized creatures fit into the new universe of the game or the likes of "oni" are the max we can get in future games ?
she does to an extent, but it's still just not tomb raider. i heard it summed up in a review very perfectly, actually.
"the old games have what, puzzles, adventure? fuck that, i want to blow things up" and it's scarily accurate. i don't hate the game or think it's bad or anything, but everytime i'm reminded i'm lara croft and not nathan drake, or insert any new character, the game instantly gets worse to me. they slapped her name on for sales and nothing else, because it has nothing to do with tomb raider outside of the character. i don't get why they didn't just create a new character for this, because it could be alright on its own. i just don't get how the modern audience for video games is so stupid that any game centered around puzzle solving/platform adventuring that isn't a mario game is impossible for people to get into. i'm all for an action packed ride, but my god games are getting more and more dumb. between shit like quicktime events and it being nearly impossible to actually fail a jump in this game due to the game just auto correcting and making you go further, it's just irritating to me as someone who has played video games for a long time.
as has been said before, the old tomb raiders had god awful controls and camera. why they couldn't just fix that and keep the same game concepts is beyond stupid.
I doubt they'd have much trouble fitting in giant creatures because they already have a ridiculously oversized Oni and human enemy in the game. And though the majority of enemies in the game are human there are still the wolves, who operate differently since they bum rush Lara and can initiate the instant death QTE. So I know they already have the means of implementing hostile creatures. Though considering the fact that there are so few enemy types I wonder if development were rushed at any point. Now that they have their gameplay model down I'm hoping they'll focus on putting more variety into the environments, puzzles, and enemies.
In terms of atmosphere the story ends with a soul snatching doll, a giant shield of energy, and thousand year old soldiers. It's ridiculous in the way most Tomb Raider games tend to be so I'm sure could get away with crazy creatures in the sequel so long as they explain it. And considering what they get away with in this game I'm sure it wouldn't be too difficult to explain the existence of giant frogs, snakes, creatures or the like. They just have to throw the word magic in there.
Hamel offered Tomb Raider's "fluid" cover system as an example of the kind of iteration that typified his goals. The game inherited its cover system after the developers scrapped the game's original enemies, and its implementation of cover was one he hoped would foster emotional synchronization.
In its early stages, Tomb Raider included supernatural enemies and resembled survival horror games, Hamel said, comparing it to the Dead Space series. But the gameplay mechanics made players feel detached from Lara and the narrative. Crystal Dynamics' solution was to replace supernatural enemies with humans, a decision that had far-reaching implications.
As Crystal Dynamics began modeling human behavior for the enemies, it added a cover mechanic for them. If enemies took cover, then the player should be able to, Hamel said.