how to load mods on the game (1 Viewer)

dedmen

Potential Patron
Joined
Feb 16, 2024
The easiest and most tedious way to load mods is to go to the "modding" tab in the game's menu, click swf mods, and choose a mod that you downloaded that ends with .swf or .mod

The other way saves time, but it does require the main loader mod and it's files. Doing this allows all the mods to be loaded automatically as soon as you open up the Loader.swf file.

First, move all the ".swf" or ".mod" files of your mod into the $INIT$ folder. This is a subfolder located in the Mods folder where the "Loader.swf" file is.
If the mod came with a settings file (ends with .txt and usually says settings) move that file into the "Settings" folder. Located where the Loader.swf is.
Then, when all of that is done, go back to the $INIT$ folder and open the Mods.txt file. In that folder, type up the names of the mods you added to the $INIT$ folder. For example, if the mod file is called "moreclothingV15.swf", type that up in it's own line without the quotations. If you have multiple mod files, press Enter and write out the name of the file in the next line. No two mod names should be on the same line.

Some mods have their own setup to load properly in the Loader.swf. So if there are readmes for those, read up on it.
 

userguy93

Potential Patron
Joined
Mar 3, 2024
Hey
Some .swf mods have .as or .fla files that come bundled together with them. Where do I put these? Thanks.
 

halley

Content Creator
2D Artist
Joined
Apr 13, 2024
if anyone reading this still needs help understanding what these are:
.as (actionscript) and .fla (flash) files are used in adobe animate or flash to create SDT mods
modders provide them so other people can study/build upon their work. you don't need to load them ingame or put them anywhere specific.

mods you can load ingame will always have .swf or .mod extensions. the loader can use both of these, but vanilla SDT can only load .swf mods.
 

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