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House Party Alpha

Discussion in 'Adult Games' started by mistacorn, Jan 7, 2016.

  1. Slingerbult

    Slingerbult Casual Client Content Creator

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    Good job! I for one look forward to fucking Madison up the ass while she's kneeling on that chair, and she can feel however she wishes about it.
    Appropriate reactions to thrown chairs = good.
    Sex = better! ;)
     
  2. mistacorn

    mistacorn Vivacious Visitor

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    We're getting there. :) I want the game to be a great experience all around.
     
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  3. Vallil

    Vallil Avid Affiliate

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    waiting for it xD
     
  4. mistacorn

    mistacorn Vivacious Visitor

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    Hey guys,

    Here's another character reveal in the redesign! This time it's Ashley, Madison's sister! Her design is loosely based on Emily Ratajkowski. Note that as the graphic designer and myself are moving along, we are refining the process and the models are getting better and better. Ashley is definitely his best work yet, and after further discussing with him, we will be going back and revamping the first few models after we get the whole lot of them done to bring the quality to its fullest all around the board!



    In this video, we also see some new AI behavior, where the characters are aware of their surroundings and respond to things like items being thrown around or waved in front of them. They can also respond to things like characters walking into a room, other characters falling down or being hurt, and also to lights being turning on and off in the house. These things can also affect their mood. Notice how by the end of the video, between what was said to her, and the annoyance of the objects being tossed around, Ashley starts pouting indicating she's not happy. This adds another layer of realism to the sim and AI that really helps the immersion!

    If you're new to the House Party game, you can download the latest build here:
    Downloads – Eek! Games
     
  5. Slingerbult

    Slingerbult Casual Client Content Creator

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    Love her face at 01:08. She's like: "Aw, that's really sweet... HMMMMM ROLLING BOTTLE!".
    Do you think that perhaps her top leaves too little to imagination? There's more cleavage than actual cloth.
     
  6. mistacorn

    mistacorn Vivacious Visitor

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    Yes, it's all procedurally generated, so you can imagine when the house is full of people and activity, it will feel really cool seeing the characters respond to all different types of stimuli as you interact with them.

    I think you'll be pleasantly surprised when she actually does take her top off with the amount of detail the designer went into those parts. :)
     
  7. spamsalot

    spamsalot Potential Patron

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    I can move around and do stuff like access my inventory using the keyboard but I am not able to look around in any way. I installed this driver to see if I could use my Xbox one controller and it works fine for other games but does nothing with House Party. If I try to do anything in the "Input" tab on the configuration screen, it crashes. I am using the most recent version (b.2.3) on OS X El Capitan (10.11.4). Any idea how I can fix this?
     
  8. mistacorn

    mistacorn Vivacious Visitor

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    You should be able to hold down the right mouse button and click to move the camera when using a mouse. I haven't played the game using an X-Box controller, so I'm not sure what the issue is there. I'm not sure why your configuration screen is crashing. This is the first report I've heard about that. Can you give me any more info about exactly what you are doing when it crashes?
     
  9. spamsalot

    spamsalot Potential Patron

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    Ah okay that makes sense. As for the crashing, I originally noticed when I tried to go in and change the controls for looking around. If I just click on that tab and don't do anything then it's fine, but if I try to click (even single click) anything in the key mapping list, it crashes within a second or so.
     
  10. mistacorn

    mistacorn Vivacious Visitor

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    Can you send me a screenshot of the screen you're talking about? I don't have a keymapping option (yet). How are you bringing that up? Maybe it's something in Unity that's just there and I haven't paid attention to yet.
     
  11. spamsalot

    spamsalot Potential Patron

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    Sure thing, sorry if I'm not describing it correctly. I'm talking about this screen; if I try to click "Jump" or any of the other actions, even if it's just a single click, then it crashes within a second.
     
  12. mistacorn

    mistacorn Vivacious Visitor

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    Hmm, is that screen popping up before you play or are you accessing that in game? I'm (at the moment) not using Unity's built in mapper, but I plan to. Let me know how you're pulling that screen up, and I will look into it. It should at least not be crashing, and I do plan to allow users to customize their inputs.
     
  13. mistacorn

    mistacorn Vivacious Visitor

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    Hey everybody!

    The new Frank model is almost done, and when he is, it will allow for me to start really putting some storyline together as Frank is a major component and the main antagonist to the game.

    In the meantime, I wanted to show off some Social AI that I've been working on. This is a really cool feature of the game that is really going to skyrocket the immersion and realism.



    In this scene, we see Brittney and Ashley in the kitchen, and they both look at me as I enter the room. From there, they engage each other in conversation. A little while later, Madison walks by and they take notice of her, but she passes right through, so they keep on talking to each other while Madison goes and hangs by the fireplace for a bit.

    Madison gets lonely and joins the conversation, and now there are three girls going back and forth together. Notice that when I go up and start a conversation with Madison, the other two girls continue to talk to each other, but they leave Madison out of the conversation. Once, I dismiss Madison, she rejoins the conversation.

    The cool thing about this is that it's not scripted. The characters will seek each other out to hang out or converse based on their relationships, and a conversation can strike up at any time and in any part of the house. If a character is in a bad mood, they will seek solace and find a non-crowded place to hang out and sulk. On the flip-side, if they are in a good mood, they will seek out social interaction, and stay in conversations longer. This will allow me to do re-write some story-lines much more realistically instead of locking some characters in a room where they won't come out until triggered. I can have the character be upset about something, and they will pout by themselves in a corner somewhere, and you can try to enhance their mood to join the party. A much more realistic situation.

    A new demo version is going to be put out to supporters only, and a new public demo is not far off as well, since once I have the Frank model, I can start re-writing the story.

    If you're looking for the latest release of House Party, you can find it here:
    Downloads – Eek! Games

    Hope you enjoy!
     
  14. mistacorn

    mistacorn Vivacious Visitor

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    Hey guys,

    Here's another video showing off more of the new AI that will be built into House Party and future projects by Eek! Games. But first off, I just wanted to note that for this video, I popped in the old Daz models, and I'd like to get some feedback from all of you as to whether you like the direction of the new models, or if you prefer the Daz models better. I've been getting some mixed feedback, and I wanted to officially ask to see if I can get input from more of you.

    I am pretty much stuck designing new models for the males in the game, as the Daz models will prohibit me from getting creative in some ways, but for the women, I'd like to know what you guys prefer. I'm kind of torn, and when doing this video, I am noticing that my frame rates are not dropping all that much even using the Daz models. It's a little slower, but it's not anything deal-breaking. Keep in mind also, that the new models have been getting better and better as we've been going forward, but I would definitely like to hear your opinions.

    Here's the video:


    Now let's talk about what's going on in the scene a bit:

    First off, I am developing personalities for the characters. This means that when they have interactions with each other, their relationships will be affected. If they are a personality match, the outcome of the chat will most likely be positive on each, but if they have opposing traits, an argument may ensue. This will change the mood and relationship toward that character.

    In this scene, we see how we have the room with the stereo set up, and any character at any time might decide to go dance depending on a few things. For starters, their mood. Characters in a better mood are more likely to want to dance. Secondly, who else is on the dance floor, people they like, or people they dislike? Thirdly, their personality. Are they the dancing type or not? Their decisions to dance don't affect anything else. They can still hold conversations while dancing, and if you chat with them they stop talking to other characters and dancing, and resume after they are dismissed. This is much different from the old setup where one character was designated as the dancer. I am going for a much more open world where any character can decide to do anything, just like a real party, but it also does't feel like it's too chaotic for the player to talk to who he wants to talk to when he wants to.

    Looking forward to your comments and opinions on the models!

    If you're looking for the latest release version of House Party, you can find it here:
    Downloads – Eek! Games
     
  15. Slingerbult

    Slingerbult Casual Client Content Creator

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    Hi! Nice progress. Not exactly sure what you mean by Daz models. As for my personal preference, I like all three models in your previous clip (post #53) though Brittney (the blonde) has so skinny arms it looks unhealthy. I think Ashley (the younger sister) is the hottest and coolest, and that the older sister whats-her-name in the blue jeans looks rather unattractive, but since she was somewhat of an "early prize" in the version I played, I think that's ok. Though tastes can differ, I suppose it make motivational sense to move from uglier to hotter chicks in the game.

    The non-scripted realistic AI is really cool btw!
     
  16. spamsalot

    spamsalot Potential Patron

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    Sorry about the delay; if I hold the "option" key right after opening the application, it brings up the house party configuration menu that I took a screenshot of.
     
  17. mistacorn

    mistacorn Vivacious Visitor

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    I can't seem to get that to pop up. It may have been something weird with the last mac build I put together. I will be putting out a new version of the game very soon, so at this point I would say to wait for the next build, and let me know if it's still an issue there.
     
  18. mistacorn

    mistacorn Vivacious Visitor

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    Hey guys,

    I finally got the Frank model, and I wanted to make a video to show it to you guys, and I figured while I was at it, I can show you a lot of the cool AI stuff I've been working on as well. I've got the AI to a pretty cool place right now, and I'm going to start shifting my focus to writing some story now that I have Frank and Stephanie is on the way, so I should have a public release for you guys very soon!

    For my supporters, you will receive a playable version of the game at the beginning of the month and you will be able to see all of this first hand, and check out the interaction.

    One component that's been added are personalities. The players now have varying personality profiles, and their relationship toward one another is affected by it. For instance, Madison is kind of a bitch, so she generally doesn't get along with too many people. But Brittney is very nice, so even though Madison is a bitch to her, she tends to overlook it most of the time. As the characters interact with one another, it changes their relationship and their mood. If two characters have a nice conversation, both of their moods will go up, and they will like each other more, and be more likely to hang out with each other later on. Vice verse, if they have a negative conversation, their mood will decrease, and they will avoid each other. Their mood also affects the outcome of the interactions, so if a character is nice, but in a bad mood, they may have a negative conversation with another character, and make a bad first impression. So with multiple play-throughs, it's possible to have a scenario where everybody is getting along, and in other play-throughs, everybody may hate each other. And of course, you as the player, can alter the moods by interacting with them. I plan to open up certain lines of story based on the outcome of certain character's moods.

    Here's the video link:


    Some things to note in this video:

    Everything is procedurally generated. The characters figure out what to do on their own, so where they go and who they talk to is based on a some variables. Notice in the beginning when I'm talking to Frank, Madison storms by. She bumps Frank as she moves by, and Frank moves closer to me to get out of her way. The characters are responsive to one another in this sense as we will see more of later on.

    Next off, Brittney and Madison start a conversation. Frank is over by the side, and he notices them talking, and he joins the conversation. This is based on his feelings toward who is in the group. A little later, Ashley joins in the conversation as well. Now watch the characters shuffle around to find comfortable spots to stand and talk to each other. This is not an accident, it's all computed with AI!

    Next I throw the pizza box on the table, and you can see how it distracts Frank and Madison. They check it out but then go back to hanging out. I bump it one more time and Brittney stops in her tracks and looks to see what's going on, but then goes back to what she was doing. Brittney now decides to go dance.

    At this point the group breaks up, and now the characters will seek each other out based on their feelings toward one another. Another thing to note as I focus in on some more conversations, is that you can see now the characters are reacting with their facial expressions based on whether they're having a good or bad conversation, and when a person is talking, they will react differently to one another.

    Now that Brittney's done dancing, she seeks out social activity again, and two smaller groups form. One with Ashley and Frank, and one with Madison and Brittney. You can see how, when the house starts getting full of characters, this will be a really cool dynamic.

    As I'm ease-dropping on Frank and Brittney's conversation, Frank notices me and turns toward me.

    If you haven't checked out the game yet, you can find the latest build here:
    Downloads – Eek! Games
     
  19. mistacorn

    mistacorn Vivacious Visitor

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    Hey guys,

    We're getting close to having an actual game to play here. We just finished up Stephanie, and she's looking great! She's loosely modeled after Katy Perry. As you can see, with the new model, we're able to bring Stephanie to life a lot more, including the cloth physics on her dress. There's still a little tearing where the skin is showing through the dress here and there, but we'll iron that out. She's fresh out of the oven!

    Here's the video link:


    You'll notice that the AI and the conversations are a lot smoother, and there's a lot more interaction going on between all of the characters. The movement and path-finding scripts have also been worked on and updated, and you'll notice there's a lot less sliding around, and the movements and turning are looking a lot more natural.

    Another thing to notice is that we have a gauge for Friendship, Romance, and Drunkenness. All of these factors will affect how a character interacts with you.

    Let's talk about the scene a bit.

    Stephanie's character loves to dance, so she hangs by the living room where the speakers are a lot. She'll occasionally still come out to mingle, but she prefers the back room and dancing. None of this is scripted however. She decides where she wants to hang out based various things.

    For those of you who have played my first release, you'll notice the familiar story-line of Stephanie asking to do some whip-its.

    On the way to the fridge, I see Ashley and Madison not too far away from each other. I talk to Ashley and tell her she's hotter than her sister. This increases my relationship with Ashley, but Madison overhears, and she's pissed at you now!

    Notice how this changes Madison's choice of dialogue when she randomly comes up to you a little later on. She tells you find somewhere else to hang out.

    We give the whipped cream to Stephanie and she goes off to dance, and then rejoins the party after a minute or so. She would stick around and dance longer, but nobody else was there, and this makes characters more likely to get bored and change locations (unless they're in a bad mood, then they prefer isolation).

    From here, we're observing a little more interaction and you can really see the party come to life when all of the characters get in the same room and start interacting with each other. You'll notice however, it doesn't detract from game-play, as the character you want to talk to immediately shifts gears and interacts with you as soon as you summon them.

    Madison's cooled down a bit, and you ask her about Frank. She tells you about him to which you reply "What a dick", but Frank happens to be right there and hears what you said, and decides to kick your ass. Game Over.

    Supporters pledging $10.00 or more will have access to this build within the next couple of days, and as you can see, we're getting very close to a new public demo.

    For more information on House Party, and the latest public release, visit the Eek! Games site here:
    Eek! Games – 3D and VR Game Development Blog

    Enjoy!
     
  20. Faceless

    Faceless Club Regular Content Creator

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    lol Frank. Anyway, that brings up a question. If you're talking to someone, will the other characters continue to go on as normal, or is the AI paused until you finish? So like, for the Madison bit, if you wait a bit before picking a reply will Frank move away so that you can choose "what a dick" without him overhearing?