HaquaFan
Swell Supporter
- Joined
- Aug 19, 2011
Diablo 3 (PC)
Released: May 15, 2012
Genre: Action role-playing, hack and slash, dungeon crawl
Ryona rating: 1/5
Playable female characters:
All classes have a female gender for selection.
Ryona Elements:
- No damage voice when hit, damage voice only occurs if character flinches or receives a knockback attack.
- Chances of getting character to flinch is based on amount of hits received(more hits, more chance of flinches), flinches are rare with low amounts of monsters attacking(for example 3-5 zombies). Flinch is not based on damage either(can take 25% of hp and doesn't flinch).
- Knockbacks can have varying strengths, the stronger the knockback, the further the character jumps back and/or the higher the character jumps.
- Some monsters' normal attacks have knockback effects, and the buffed monsters can gain knockback effect buffs that knockback based on a certain percentage. Other buffs monsters can gain are: Nightmarish(Monster attacks have a chance to give fear to character, makes character run away from monster(player has no control)), Teleportation and others.
- Death animations are based on the internal physic engine of Diablo III, sometimes the body explodes into pieces on death.
- Each armor parts changes the look of character(Helmet, gloves, shoes, clothes, pants actually shows).
- A grab worth mentioning is Diablo's grab where he can grab the player and hold them up in the air for a few seconds, and then thrash them on the ground.
Ryona sample:
http://www.youtube.com/watch?v=kSIRAOFfZXE - Showing mutiple deaths of wizard by skeleton archers(3 of them have knockback buff). Lots of deaths in the middle. Near the end shows a more melee type monster with neutral knockback attacks.
Released: May 15, 2012
Genre: Action role-playing, hack and slash, dungeon crawl
Ryona rating: 1/5
Playable female characters:
All classes have a female gender for selection.
Ryona Elements:
- No damage voice when hit, damage voice only occurs if character flinches or receives a knockback attack.
- Chances of getting character to flinch is based on amount of hits received(more hits, more chance of flinches), flinches are rare with low amounts of monsters attacking(for example 3-5 zombies). Flinch is not based on damage either(can take 25% of hp and doesn't flinch).
- Knockbacks can have varying strengths, the stronger the knockback, the further the character jumps back and/or the higher the character jumps.
- Some monsters' normal attacks have knockback effects, and the buffed monsters can gain knockback effect buffs that knockback based on a certain percentage. Other buffs monsters can gain are: Nightmarish(Monster attacks have a chance to give fear to character, makes character run away from monster(player has no control)), Teleportation and others.
- Death animations are based on the internal physic engine of Diablo III, sometimes the body explodes into pieces on death.
- Each armor parts changes the look of character(Helmet, gloves, shoes, clothes, pants actually shows).
- A grab worth mentioning is Diablo's grab where he can grab the player and hold them up in the air for a few seconds, and then thrash them on the ground.
Ryona sample:
http://www.youtube.com/watch?v=kSIRAOFfZXE - Showing mutiple deaths of wizard by skeleton archers(3 of them have knockback buff). Lots of deaths in the middle. Near the end shows a more melee type monster with neutral knockback attacks.