1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

BnS Costume Mods for use with UPK Manager

Discussion in 'Adult Mods' started by PrincessNicky, Jul 12, 2016.

  1. PrincessNicky

    PrincessNicky Swell Supporter Content Creator

    Joined:
    May 11, 2012
    Messages:
    498
    Likes Received:
    206
    The idea of my modding style is to take costumes and try to make them more sexy and revealing.

    In BnS each costume come with its' own basebody and the amount of clipping done by the devs varies a lot, so some costumes can be modded really well whilst others just leave holes all over the basebody skin texture.
    I've no tools to fix clipping, so the costumes I can successfully mod are limited.

    stricq's brilliant UPK Manager allows modded costume texture files to be rebuilt into the game, so all the mods I'm providing here are for use with this tool.

    If you're not familiar with this, please read this topic Help needed - Blade & Soul NA/EU costume modding, then you can get the tool from UPK Manager

    Follow the instructions to set up and use the tool, it's been explained pretty clearly in the above topic.
    To ensure the game remains stable when using costume mods, it's also recommended to use BnSArk with "Disable Texture Streaming" enabled. You can get it from [Open Source] Blade and Soul Army Knife v1.5 - Blade & Soul Dojo.

    Finding the costume files to mod them at the moment is a slow process, but here's the first few I've been able to complete:

    Gon Profane Shroud
    60074_GonF_col1_D.7z
    [​IMG]

    Gon Jiangshi Raiment
    60046_GonF_D.7z
    [​IMG]

    Gon Golden Deva
    60047_GonF_D.7z
    [​IMG]

    Gon Transcendence
    70003_GonF_Col1_D.7z
    [​IMG]


    Jin Ivory Bird
    80013_JinF_D.7z
    [​IMG]

    Jin Jiangshi Raiment
    60046_JinF_D.7z
    [​IMG]

    Yun Pure White
    10036_KunN_col1_D.7z
    [​IMG]

    Yun Jiangshit Raiment
    60046_KunN_D.7z
    [​IMG]

    I'll add more when they're ready.
     

    Attached Files:

    Last edited: Jul 12, 2016
    galathil2 likes this.
  2. PrincessNicky

    PrincessNicky Swell Supporter Content Creator

    Joined:
    May 11, 2012
    Messages:
    498
    Likes Received:
    206
    * Reserved *
     
  3. Rwby

    Rwby Potential Patron

    Joined:
    Aug 15, 2016
    Messages:
    5
    Likes Received:
    0
    A quick question: After I edited the dds texture, I restarted UPK Manager, select the folder in the rebuild tab and then select rebuild selected exports, but when I open the game using BnSArk, nothing happened... did I do something wrong? (I checked the CookedPC folder and it has both loading and mod folder).
     
  4. PrincessNicky

    PrincessNicky Swell Supporter Content Creator

    Joined:
    May 11, 2012
    Messages:
    498
    Likes Received:
    206
    You should ask this question @ stricq since I'm just a texture modder, plus I'm always messing up folders and doing things incorrectly when I first use tools created by the likes of him.
    To me it sounds as if you haven't placed your modded texture in the right folder and the tool is simply rebuilding the original texture.
     
  5. Rwby

    Rwby Potential Patron

    Joined:
    Aug 15, 2016
    Messages:
    5
    Likes Received:
    0
    Figured it out!
    Can i ask another question?
    Those places i deleted in the texture became black when using it, do i need to find a full body texture and replace it rather than deleted the outfit texture? If so,then i can only find the full body texture of JinF ( Yura's in 1 cut-screen) but i can't seems to find Yun's, Lyn's, etc.. Do you have it? Or is there another way?
    Thank you in advance.
     
    Last edited: Aug 16, 2016
  6. PrincessNicky

    PrincessNicky Swell Supporter Content Creator

    Joined:
    May 11, 2012
    Messages:
    498
    Likes Received:
    206
    I'm not really sure from what you've said what you're trying to do.
    In BnS every costume comes with a basebody texture included, at least as much of the basebody as is needed under the costume. So there's a different texture file for every race as well as a different basebody for every costume, which explains why the bodies change shape a bit depending on what's being worn.
    In many cases the basebody isn't drawn at all for parts of the body that would be fully covered, so stripping away material often just makes holes in the character. You cannot replace that missing skin texture.
    Even in parts where there is skin texture underneath, they have tended to darken the skin that gets exposed when you strip away the material, but those parts at least you can over-paint with skin colour to make the mod look ok.
     
  7. Rwby

    Rwby Potential Patron

    Joined:
    Aug 15, 2016
    Messages:
    5
    Likes Received:
    0
    After messing around with it for a while i realize that i can only re-colour the outfit but not change it.I can do so far as recolour the outfit to skin colour. I replaced the deleted texture to backround colour, if i just delete it, it just turn into black and the resolution get worse with every texture i edited.
    Is those file only the colour of the texture? If so, where can i find the texture itself?
    Or did i just edited it the wrong way?
     
    Last edited: Aug 17, 2016
  8. PrincessNicky

    PrincessNicky Swell Supporter Content Creator

    Joined:
    May 11, 2012
    Messages:
    498
    Likes Received:
    206
    In BnS it's only necessary to edit one texture file per costume (in other games it can be more), so it sounds as if you're working on the right files but perhaps not editing correctly.
    I recommend using Paint.net for editing DDS files, it does everything you need to cleanly and also happens to be completely free.
     
  9. Rwby

    Rwby Potential Patron

    Joined:
    Aug 15, 2016
    Messages:
    5
    Likes Received:
    0
    Yes, i edited the texture by Paint.net
    For example if i edit the JinF Deva outfit (00012128) which texture should i edit? (D,M,N,S)
    If you have time, would you mind explaining me what are those M,N,S texture for and how will edited it impact in-game visual? (Because to me, it just decrease the whole oufit's resolution).
     
  10. galathil2

    galathil2 Potential Patron

    Joined:
    May 19, 2013
    Messages:
    5
    Likes Received:
    0
    Does this method work on Win 10 by chance? Last I saw earlier this year was nothing working on 10 - only other versions of Windows.
     
  11. PrincessNicky

    PrincessNicky Swell Supporter Content Creator

    Joined:
    May 11, 2012
    Messages:
    498
    Likes Received:
    206
    I play and mod BnS on my computer which is Win10 64bit.
     
    fleet likes this.
  12. galathil2

    galathil2 Potential Patron

    Joined:
    May 19, 2013
    Messages:
    5
    Likes Received:
    0
    Excellent, thanks PrincessNicky!
     
  13. alex_x

    alex_x Potential Patron

    Joined:
    Oct 5, 2012
    Messages:
    24
    Likes Received:
    1
    hi guys, this is a question to any of you who got a custom edited texture to load in the game without having it crash,
    simply,
    what settings to save the dds on?
    I use paint.net and i tried using the following
    DX5,
    iterative fit compression,
    perceprual error metric,
    and generate mipmaps via supersampling.

    any ideas???
     
  14. PrincessNicky

    PrincessNicky Swell Supporter Content Creator

    Joined:
    May 11, 2012
    Messages:
    498
    Likes Received:
    206
    Those are the same settings I use with the addition of a check in the box for "Weight Color by Alpha".
    You're going to crash frequently unless you're using BnSArk to load your game client with "Disable Texture Streaming" enabled.
     
  15. alex_x

    alex_x Potential Patron

    Joined:
    Oct 5, 2012
    Messages:
    24
    Likes Received:
    1
    now that is one interesting notion that i didnt know.
    i will check it out.
    thx for the reply
     
  16. stricq

    stricq Casual Client

    Joined:
    Jan 21, 2016
    Messages:
    122
    Likes Received:
    124
    Is this still the case with mods created by v1.4.2?
     
  17. PrincessNicky

    PrincessNicky Swell Supporter Content Creator

    Joined:
    May 11, 2012
    Messages:
    498
    Likes Received:
    206
    No clue sorry stricq, I've not been modding BnS for awhile.
     
  18. stricq

    stricq Casual Client

    Joined:
    Jan 21, 2016
    Messages:
    122
    Likes Received:
    124
    No problem. One other person did say BnS Ark wasn't needed for mods after 1.4.1 but I just wanted to get more confirmation.
     
  19. c6222848

    c6222848 Vivacious Visitor

    Joined:
    Aug 2, 2013
    Messages:
    59
    Likes Received:
    3
    is there a way to rebuild upk with more dds than default? i want to test something out.
     
  20. stricq

    stricq Casual Client

    Joined:
    Jan 21, 2016
    Messages:
    122
    Likes Received:
    124
    No, and it doesn't make sense to do so. You would have to have other parts of other UPK files that point to your new DDS images and that can't be done with UPK Manager. Essentially you would need the full Unreal Engine software suite to make changes like that.