Excerpt from multiplemodeldesc.xmlDamaged armor( when durability reach 0 ) have a different model, you can set the broken to be displayed always, but im not sure if you can set different values
B: Model to show during combat
D: Damaged model
U: Uperbody part exists
I: underwear mode condition
A: When an awakening weapon is activated (WeaponOut)
E: WeaponIn has been deactivated
H: If you are a hostile character with me (SelfPlayer)
S: When the movement speed is zero
Condition Model ConditionalModel:
Type: Damage: Damaged model
If you are using a model that matches Type: Match: Param
- CheckHidden = "0" Check hidden model Default 0: Do not check
Type: MatchParent: If you are using a parent model that matches Param
- If the function is the same as the condition code, the condition model is used as much as possible.
- When the same part is set in the condition model and condition code, the order of calculation is applied to the condition code - It is the order of application of the condition model.
At this time, the condition code processing can be discarded by the condition code and the unintended effect can be obtained
Please do not use the condition code and condition model simultaneously for the same area. Please consult with the program 2 team if it is necessary to use it.