animtools

animtools V38 hotfix1

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added changegravityforhairstrands position setting. now can specify if want strands and hair gravity changed independently. positions made before animtools 15 will assume this is equal to changegravityforstrands
added animtoolss settings:

maxhairrangetochange=25 ;0 to 360 degrees, animtools will ignore changing gravity for hair strands whose gravity direction are above this
minhairrangetochange=-25 ;0 to -360 degrees, animtools will ignore changing gravity for hair strands whose gravity direction are below this
hairgravityapplyoffset=1 ;1=active, hair strands that have a gravity offset will maintain that offset with scene rotation


the range was added in case a dynamic hair has some crazy gravity vectors to hold hair upright. so default settings are to change those within a 25 degree offset from normal 0 'pointing down' gravity.
should help for hairs like this: Roxie/Homika from Pokémon | Undertow
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Reactions: Rudgar
forgot to include the typical positions, added them xD

version 15 update notes:

changed how animtools does dialog lines to prevent dialog flooding
added 'animtools_position_name' to dialog variables. now can check if specific position is loaded like general:"tested for doggy 6"{"check":{"atv_position_name":"ATV_doggy6_resistive"}}
moved himreversed and himflipped code before other animation changes in updateeverything to fix feet bug ~bugfix
registered him animation change with setbody ~bugfix
added setting 'makebuttonsforpositions' that will create buttons to load positions that are registered on keys.
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Reactions: zorak76 and Deus
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