animtools V29

bugfix for angry mode clench teeth teleporting... possibly
bugfix for new reversescreen feature
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added a bugfix for her pulling back on touch of penis
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added 'atv_curresist' to dialog variables that is her current resistance
added setting, disableshadeonpartial=1 ;1=active, the dark fade will not be used when loading partial files
added position setting 'reversescene'. this will change the game's mirrored option in the in game menu settings. 0 == don't care, 1 == not mirrored, 2 == reversed
added changegravityforhairstrands position setting. now can specify if want strands and hair gravity changed independently. positions made before animtools 15 will assume this is equal to changegravityforstrands
added animtoolss settings:

maxhairrangetochange=25 ;0 to 360 degrees, animtools will ignore changing gravity for hair strands whose gravity direction are above this
minhairrangetochange=-25 ;0 to -360 degrees, animtools will ignore changing gravity for hair strands whose gravity direction are below this
hairgravityapplyoffset=1 ;1=active, hair strands that have a gravity offset will maintain that offset with scene rotation

the range was added in case a dynamic hair has some crazy gravity vectors to hold hair upright. so default settings are to change those within a 25 degree offset from normal 0 'pointing down' gravity.
should help for hairs like this: Roxie/Homika from Pokémon | Undertow
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forgot to include the typical positions, added them xD

version 15 update notes:

changed how animtools does dialog lines to prevent dialog flooding
added 'animtools_position_name' to dialog variables. now can check if specific position is loaded like general:"tested for doggy 6"{"check":{"atv_position_name":"ATV_doggy6_resistive"}}
moved himreversed and himflipped code before other animation changes in updateeverything to fix feet bug ~bugfix
registered him animation change with setbody ~bugfix
added setting 'makebuttonsforpositions' that will create buttons to load positions that are registered on keys.
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