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Yoko Littner Dynamic hair bug

Discussion in 'Bugs' started by VorstVolxen, Jan 10, 2016.

  1. VorstVolxen

    VorstVolxen Potential Patron

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    First off: I'm not *entirely* certain if this is the right place to post this? Thus I'm sorry if this was meant to go in a different topic (I am an idiot :'D), but I digress...

    I downloaded the standalone version of Yoko's hair by sclover13, and for some reason that I am completely unsure of; the bangs of her hair are not part of her hair. Instead, they're floating besides her, with her shoulders.
    Never had this happen with any hair swf mod before, so I'm pretty confused.

    Not entirely sure if this is a problem on my end, or with the swf file itself.
    But in the preview images sclover13 had for this hair, it looked completely fine.
     
    Last edited by a moderator: Jan 10, 2016
  2. sby

    sby Club Regular Content Creator

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    tried this out with and without init mods, got same result.
    i tried it out with an old loader 5.1 also, same result

    was mostly making sure it is something i didn't break xD
     
  3. VorstVolxen

    VorstVolxen Potential Patron

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    That's...Really odd.
    I wonder why it's doing this then?

    Definitely has to be the .SWF at fault, which is a shame, really. I quite like Yoko without those glasses.
    Too bad the artist is inactive too. :'D

    *EDIT*
    I just tried it in vanilla SDT, and the hair mod works fine.
    Now I'm more confused o:
     
  4. stuntcock

    stuntcock Club Regular Staff Member Moderator

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    It's the combination of the hair mod itself (which uses non-standard offsets and gravity vectors) and animtoolsV14 (which asserts control over gravity vectors).

    This bug is mentioned in the Resource description.

    It can be fixed by recompiling the mod with extended physics (which would make it a Loader mod -- incompatible with the vanilla game) or by asking @sby for an animtools patch to correct the original problem.
     
  5. VorstVolxen

    VorstVolxen Potential Patron

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    Right...Hm.
    I'm not sure how to do the former, I'm sorry to say. Unless if there's a tutorial that I couldn't find.

    Though yeah, it'd probably be easier just waiting for sby to patch it.
     
  6. sby

    sby Club Regular Content Creator

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    i believe i have fixed the gravity direction vectors in animtools v15, however the bangs being detached is still present as before.

    and as i mentioned before, i saw the issue in a fresh loader without any init mods. try it and see for yourself if you still think this is an animtools thing
     
  7. VorstVolxen

    VorstVolxen Potential Patron

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    Yeah, I just tried it out and saw exactly what you meant now.

    I had figured it'd be to do with gravity vectors or whatever, but...Yeah, it's just incompatible with the loader it seems.
    I'll just have to wait and see if Sclover13 manages to fix this.

    Though hey, look at the bright side, at least this little investigation fixed something in the end. :P
     
  8. stuntcock

    stuntcock Club Regular Staff Member Moderator

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    Unlikely. @sclover13 last visited SDTMods in October 2015 and hasn't ever been seen on the Undertow website. The last actual activity (ie. forum posting) is from early 2014.

    Click the "watch this Download" link on the Yoko Littner Hairstyle page. If I decide to fix it then I'll post the new SWF as an update to the original, and you'll receive an automatic notification message.
     
  9. VorstVolxen

    VorstVolxen Potential Patron

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    Oh really? I don't know how I didn't notice that.

    And will do, cheers.