K
kryis
Hi everyone newbie Tera modder who just got started here.
I've only been messing with the alpha channel in the .DDS files in photoshop using UThelper from AroundGames.org - UtHelper.
My problems for one is that the game doesn't seem to render all of a character's "flesh" texture. So when I add alpha to certain parts of the armor, there's would just be a "gap" in the character.
For example:
Another question is how do I actually edit the texture of the armor? For example, recolor it or add designs to it? Right now if I try to edit the texture layer of the .DDS file it just shows up ingame as some kind of weird color overlay. What file do I need to edit?
Here's what I see when I load the .GPK using UTHelper:
Thank you very much for the help guys!
I've only been messing with the alpha channel in the .DDS files in photoshop using UThelper from AroundGames.org - UtHelper.
My problems for one is that the game doesn't seem to render all of a character's "flesh" texture. So when I add alpha to certain parts of the armor, there's would just be a "gap" in the character.
For example:
Another question is how do I actually edit the texture of the armor? For example, recolor it or add designs to it? Right now if I try to edit the texture layer of the .DDS file it just shows up ingame as some kind of weird color overlay. What file do I need to edit?
Here's what I see when I load the .GPK using UTHelper:
Thank you very much for the help guys!