see if Special K worked for Magic Arena like it does for Hearthstone (1 Viewer)

whiskey-and-cigars

Potential Patron
Joined
Mar 28, 2017
Hey, sorry if this is too off topic but I decided to try and see if Special K worked for Magic Arena like it does for Hearthstone, and lo and behold, it does. However, as far as I can tell, I'm the first one to do this and publish it online, especially for well, this purpose, so I wanted to throw an invitation to contribute out there, since I suspect there's likely at least some overlap in this thread. I especially could use help finding card art because I am just really bad at that.

Anyways, here's the discord link if you're interested, download for what I've made so far is attached as well.

 

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NaySs

Potential Patron
Joined
Aug 19, 2022
So, this thread looks quite dead but I found it around two weeks ago and I finally finished my first set, New Capenna (except the lands).

Contains: Futanari, Blood, Furry and Gore
 

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New Capenna.rar
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Duality

Club Regular
Joined
Mar 6, 2021
With all the advancements in Artificial Intelligence over the past months, I've been using Stable Diffusion to make lewd edits of a whole bunch of MTG art. I've done quite a few of the cards I own from the latest expansion and miscellaneous others from older expansions. There's also one of each basic land from Baldur's Gate. There is a text file included that lists every card I've changed.
 

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MagicTextures.zip
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Duality

Club Regular
Joined
Mar 6, 2021
Here's a bunch of edits from Phyrexia: All Will Be One and a few from older sets. From now on I'll be increasing the resolution of all my textures to preserve more of the quality compared to the default size.
 

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MagicTextures2.zip
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aydetore

Writer
Joined
Dec 10, 2022
Here's a bunch of edits from Phyrexia: All Will Be One and a few from older sets. From now on I'll be increasing the resolution of all my textures to preserve more of the quality compared to the default size.
How's the work coming along?
 

TNet

Modder
Joined
Dec 11, 2019
2 cents from the previous Liliana mod;

pastealpha.png


When MTGA handles borderless 3d-like style, it finds the depth of artwork with the alpha channel value of the sprite.
Thus you can copy and paste the alpha of the original sprite into the modified sprite, to keep the borderless style working even after the mod.
(and also use BC3_UNORM DDS format, as similar to the original sprite)
I used Paint.net plugin to handle them but I think you photoshoppers have a better tool for them.

Here's the sample edit on Arlin, Ellywick and Rebel token from Duality (in #9), with alpha added.
 

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Duality

Club Regular
Joined
Mar 6, 2021
Here's my edits for some cards from March of the Machine and older sets right before the new one releases. I've followed TNet's advice in preserving the alpha channels for borderless art and will now continue to do so for any new textures.
 

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MagicTextures3.zip
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