It is very likely that this decompiled code is my work (could you confirm or deny this
sby
? I really don't know. Glad that it didn't get lost, if it is indeed mine), since I haven't seen it in his section until I paused going to the SDTForums (My own thread with my link to it got somehow deleted on the trans to undertow though, I don't even know how...)
He implemented it through mx.core.ByteArrayAssets in the DT_HighlightFilter Class, and then used it for creating his shaders in:
g.highlightShader = new Shader(new DT_HighlightFilter() as ByteArray); Since I get the argument invalid error with it I really expect it has to do with the DT_HighlightFilter pbj file that didn't get decompiled with the .fla
Since I have no experience with Flex I have no idea how he could have implemented this (I got it is for lightening purposes, I have seen how the cum looked when I compiled it after removing the shaders)