Nude Mods for the Female characters in BlackDesertOnline (5 Viewers)

trashwulf

Casual Client
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Apr 12, 2016
Your folder structure is wrong. 38_underwear is twice. Remove one layer. As for the ao files I am not sure why you linked them. If you don't want them to do the cuts on the body edit them and remove all the green, so there is only yellow. Then inject them using Meta Injector/Patcher. The green parts show where it cuts the body. If you overlay the ao-s on the nude textures you can see what I mean.
 

kutal

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Apr 9, 2019
Your folder structure is wrong. 38_underwear is twice. Remove one layer. As for the ao files I am not sure why you linked them. If you don't want them to do the cuts on the body edit them and remove all the green, so there is only yellow. Then inject them using Meta Injector/Patcher. The green parts show where it cuts the body. If you overlay the ao-s on the nude textures you can see what I mean.
QQ图片20231219150226.png
Following
QQ图片20231219211705.png
your method, I edited the ao file and used Meta Injector. The problem is: the file injection failed! I just need a solution to this problem. Nova's body in the picture is cut because there is no patch
QQ图片20231219151814.png
 

trashwulf

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Apr 12, 2016
View attachment 151972FollowingView attachment 151975 your method, I edited the ao file and used Meta Injector. The problem is: the file injection failed! I just need a solution to this problem. Nova's body in the picture is cut because there is no patchView attachment 151973
Do you have paz browser? If not get it. You can extract stuff with it easily and check how things are linked.

If you extract this outfit you can tell, that it's using valkyrie texture and nova models:
1703000373181.png

So if you want to inject the ao-s, rename them to pvw_... PA did an optimization a long time ago. A lot of texture are shared between the classes. Sadly it's not obvious how they are shared, so you have to check case by case.

If the body is till cut after this, you will have to edit Partcutdesc.xml. Get "PartCutGen" for that. You can find it on the resources tab on this site.
 

kutal

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Joined
Apr 9, 2019
Do you have paz browser? If not get it. You can extract stuff with it easily and check how things are linked.

If you extract this outfit you can tell, that it's using valkyrie texture and nova models:
View attachment 151976
So if you want to inject the ao-s, rename them to pvw_... PA did an optimization a long time ago. A lot of texture are shared between the classes. Sadly it's not obvious how they are shared, so you have to check case by case.

If the body is till cut after this, you will have to edit Partcutdesc.xml. Get "PartCutGen" for that. You can find it on the resources tab on this site.
Thank you for your reminder, the problem has been solved
 

yanyu

Potential Patron
Joined
Jan 26, 2019
Hm. All the new classes seem to be using the same body and the phw texture for it. Unless I am missing something. I have no idea how 3d models work. So pretty much all the existing 3d bodies should work suzu has created. I wonder why were multiple versions made for different classes though.

Edit:

Woosa body seems to work perfectly for her (pmyf). Yaay.

View attachment 151925
I would like to inquire about if "pmyf" is Woosa, what is Scholar`s code?
 

DaneJohn

Casual Client
Joined
Jun 30, 2021
What gamecommondata should I use for new class? The chest is not working but every other scale works
 
Last edited:

Queen

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Sep 12, 2023
What gamecommondata should I use for new class? The chest is not working but every other scale works
im looking now been busy with other projects sorry guys. :o unless someone else pulls theirs to help out
 

longtzu

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Apr 18, 2016
Need gamecommondata file and model folder. In the old days resorpless would create gamecommondata. Tried converting woosa and Draconian to Scholar but it will not work without gamecommondata and model folder. I created a 29_pnyw folder but that's just me guessing.
 

Queen

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Here is some layouts for you guys. Ill post on my page for a ready to go scholar. Wont be perfect but it works. Still working on finishing the commondata. but its nearly their i just need to finish off this holiday week. (Some work here is from other modders i just blend them and make it fun. <3
View attachment 2023-12-20_359525890.JPG
 

Miku

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Jul 15, 2022
How to properly export dae files?

On the 30th attempt, I managed to change the position of the Ram Horn psw*_0020 Lahn for Shai, but it looks more like a random one.
Every time the mesh position changes (higher or lower), it retains its default position at save.

View attachment 150436
View attachment 150435

I won lod0, but I can’t save lod1 and lod2, because of this the model does not have the correct shadow.

View attachment 150433

I use a PacTool 1.4.4, Blender 3.6.5 and BetterCollada plugin, but it does`nt help me..

UPD. I coped with lod2 and now the shadow matches the size.

View attachment 150465

I don't think anyone has answered this yet?
When you transform (move) stuff in blender, make sure you apply all transforms before you export it again.
All the transforms on the mesh itself have to be zero (0)
The armature as well, with the exception of Y-rotation which has to be 90 to counter for the fact that BDO's engine is retarded and swapped Y and Z axis
 

DaneJohn

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Jun 30, 2021
Here is some layouts for you guys. Ill post on my page for a ready to go scholar. Wont be perfect but it works. Still working on finishing the commondata. but its nearly their i just need to finish off this holiday week. (Some work here is from other modders i just blend them and make it fun. <3
View attachment 152003
Thanks, that looks great. I am looking forward to it. Hope you have nice holidays.
 

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