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Kickbeat just came out on Steam

Discussion in 'Adult Mods (Archive)' started by mrmojorisin, Jan 21, 2014.

  1. mrmojorisin

    mrmojorisin Avid Affiliate

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    Last edited by a moderator: Jun 29, 2014
  2. fleet

    fleet Club Regular Staff Member Moderator

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    Screenshot and web site link might inspire a modder to look at it. ;)
     
  3. mrmojorisin

    mrmojorisin Avid Affiliate

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    Heh, sorry. Here you go! Zen Studios - KickBeat
     

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  4. Password42

    Password42 Swell Supporter Content Creator

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    This game uses the same .pxp archive format as other Zen Studios games, more information can be found here: XeNTaX ? View topic - Star Wars Pinball (PS3) *.PXP File

    I've extracted the archives, but I have yet to decompress the textures and other game data, it seems like no one has written a decompress tool for them yet.
     
  5. mrmojorisin

    mrmojorisin Avid Affiliate

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    Is that very hard to do? Cause I'd love me some naked dance fighting!
     
  6. Password42

    Password42 Swell Supporter Content Creator

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    It's beyond my ken to decompress those files, I'm afraid.
     
  7. cowboys12

    cowboys12 Avid Affiliate

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    well your ken can kiss my barbie. BAZINGA! LOL :p
     
  8. MeiMei

    MeiMei Potential Patron

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    LZSS in .pxp

    The data is compressed with LZSS in different setups.
    After you unpacked the compressed files from the .pxp archives (with the quickBMS script from xentax),
    the files contain chunks of 65.536 uncompressed bytes (starting with '0d' byte, followed by 3-byte chunksize),
    the last chunk start with '0e' byte, followed by 3-byte uncompressed chunksize (add %numberOf0bChunks * 65536% to get the total), then 3-byte chunksize.
    These chunks contain "subchunks" of 4096 uncompressed bytes. Every subchunk can have a different setup for the offset/length 16 bit! This is determined by the 0xF0 masked 4 bit in the first 16 bit.
    The LZSS compression uses a "flag" byte for the following 8 entries, a '0' is an uncompressed 1-byte literal, a '1' is a 2-byte offset/length pair.
    I already figured out 16 modes (but dunno what the other 12 bit are for, so there might be more to it :().
    You can extract the file data/configs.pxp and then place the uncompressed files in the directory data/configs The game will then read these files instead of the configs.pxp (u can makes sure it does this correctly by renaming the .pxp).
    Currently one can only mess around with the plain text files (.cfg, .lst), because the textures/models are in a proprietary format :(

    Attached a quick&dirty php script to uncompress (because i dont know if quickbms supports all the LZSS setups).

    Would be nice if someone can figure out the format the textures are stored in (maybe dds with stripped headers?).

    EDIT: figured out the last mode, kinda obvious "0" means no compression at all :o i updated the php script
     

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    Last edited by a moderator: May 21, 2014
  9. MeiMei

    MeiMei Potential Patron

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    Got the relevant textures now, but since my painting skills never exceeded pre school level, im unable to do something with them :(

    if somebody wants to try it, i can provide the .dds files (and the relevant files/steps for modding the game too). preview:

    [​IMG] - [​IMG]
     
  10. mrmojorisin

    mrmojorisin Avid Affiliate

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    Yes please!!! :) I'd love to take a crack at this. Please post the files and steps! Thanks!!!
     
    Last edited by a moderator: Jun 23, 2014
  11. MeiMei

    MeiMei Potential Patron

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    Modified d3d11.dll from uMod for Kickbeat

    Since the unpacking/uncompressing of the texture files wasnt usefull for me (because the *.pxt files needs to be reverse engineered too), and there is afaik no DirectX11-compatible-texmod-like-program (?), i have modified uMod for Kickbeat/DX11:
    KickBeat Steam Edition.zip ? RGhost ? file sharing

    Now one should be able to modify 7 of the 8 female characters textures, but only the diffuse maps (normal maps are extra and responsible for lightning effects? dunno ...).

    The dll is save to use: d3d11.dll - Jottis Malwarescanner

    Code:
    - Place the d3d11.dll in the same directory where the KickBeat.exe resides in
    
    - Start the game, if one of the 8 female character textures is used, it is written to a file FEMALE*.dds
    
    - Rename this file by adding a "in_" prefix to the name, e.g.:
        FEMALE_CLOTH_MONASTERY.dds -> in_FEMALE_CLOTH_MONASTERY.dds
    
    - If there is a "in_*.dds" file, it will replace the original texture, but only on load time (so a restart of Kickbeat.exe is needed)
    
    Limitations:
    
    This are only the diffuse textures, the normal maps are extra (and thus unchanged/unaffected by changes to the diffuse maps)
    
    FEMALE2_CLOTH_SOUND is the normal map instead of the diffuse (so no change to base texture possible currently)
    
    Make sure to save the textures in the exact same format as the originals, thats is DXT1 with Mips-Maps!
     
  12. mrmojorisin

    mrmojorisin Avid Affiliate

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    Here is an attempt at a nude skin for this game. Just unRar the contents of "nudebeat.rar" to your main Kickbeat directory and it will automatically change your current character to the girl and will load my nude skin in place of the default one. BIG thanks to MeiMei for all their help!

    - - - Updated - - -

    Woops, forgot to add a belly button. So here is a fix for that. Same instructions as above.
     

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  13. mrmojorisin

    mrmojorisin Avid Affiliate

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    So I did another version that I'm calling Nudebeat v2. It has the same dll and config files, but with a new texture that I think looks better and sexier. :)
     

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  14. fleet

    fleet Club Regular Staff Member Moderator

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    Since we now have nude mods for this, I'll move it from the 'requests' section to the "Hot Stuff' section.
     
  15. mrmojorisin

    mrmojorisin Avid Affiliate

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    I went back to liking my first idea for the skin better, but it needed some real nipples, since all I had so far were basic circles, lol. So I gave her some real nipples. :)
     

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  16. mrmojorisin

    mrmojorisin Avid Affiliate

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    Nudebeat v3

    In a concerted effort to further confuse anyone that might be following this topic, I am releasing my latest effort as "Nudebeat v3". It is an improvement over the "better nipples" version, which should have probably been v3, which would really make this technically v4, lol. Unless you count the "bellybutton fix" as a version, which would make this v5! :p But here it is. I'm pretty satisfied with how it is now, so I'll probably not try to perfect it anymore. I'm sure I'll still play with it and see what else I can come up with, though. :) Oh, and if you are wondering what I changed since they all look so similar, I improved the coloring and spacing of the nipples. It's harder in a game like this to place things than in an MMO or something, where you can look at them from all angles whenever you want.
     

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    Last edited by a moderator: Jul 2, 2014
  17. mrmojorisin

    mrmojorisin Avid Affiliate

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    Nudebeat Ultra Final

    So I went BACK to liking the all flesh color design more, and I came up with this ULTRA FINAL edition of my mod. I'm happy with it now for sure, and I'm going to go on to some gimmick skins like maybe a July 4th themed one next. :)
     

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  18. mrmojorisin

    mrmojorisin Avid Affiliate

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    Nudebeat Ultra Final Ver2 and Nudebeat 'Murrica!!! Edition

    Because I can't leave well enough alone, I "fixed" my base Nudebeat skin with better nipple and bellybutton placement. Also, since it is July 4th, what better way to celebrate my nation's independence than with a stars and stripes (and not much else) clad Mei! 'Murrica!!!
     

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  19. Nightless

    Nightless Potential Patron

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    really nice idea :)
     
  20. mrmojorisin

    mrmojorisin Avid Affiliate

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    Thank you!