Those are
filename extensions. You may
not be able to see them when you're browsing through the files on your local disk. Fortunately, it's easy to
change the visibility settings.
Filename extensions serve as a very basic filter on input choices. When the game expects a static image fiile (such as a JPEG), it will show a Browse dialog box which has been configured to show only the applicable file types. You might have SWF files in the same folder, but they won't appear in the Browse dialog (and hence, you're less likely to make a mistake).
It's conceivable that a person could possess several files whose names are identical, all of which are stored within a common folder. This could lead to confusion and ambiguity -- but it's still possible to distinguish the files by comparing their extensions. You might have
WonderWoman.txt (a customized dialogue) and
WonderWoman.jpg (a custom background image) and
WonderWoman.swf (a clothing mod) and
WonderWoman.png (a preview thumbnail) and etc.
The newbie guide consistently
mentions file extensions
because SDT users ought to
be aware of them.
That's a prudent choice, but it isn't actually
necessary. Please feel free to organize your files however you wish. For example: you could try to setup a
Mods\Anime subfolder and a
Mods\Comic Books subfolder.
If you'd prefer to keep all of your files within a single
Mods\Downloads folder then the game should be able to find everything easily ... but
you might get overwhelmed when you open the subfolder and find 100+ assorted files :)
moreclothing is distributed as a collection of files. The "core" of the mod is indeed a SWF file, but you can't just extract that single file and load it into the game.
The moreclothing mod can't do anything useful unless it's accompanied by
a configuration file and
a subfolder containing its payload (i.e. a large collection of SDT imports). In order for the mod to work correctly, you must follow the instructions written by
@sby. Please take a look at the
guide.txt file which you'll find inside the moreclothing package.
Using
@sby's Loader Pack is also an option. It gives you a pre-configured copy of moreclothing which should work
without any need for setup or customization.
You haven't done anything wrong. The relevant sections of code seem to have been removed. The behavior is consistent across all versions of the Loader that I can find, so the change was presumably made fairly early on (e.g. when adding support for Character Folders). I could re-implement it ... but
@ModGuy presumably had a good reason for removing it (and I'd prefer
not to distribute any unofficial Loader patches). So let's try to find a workaround instead.
Please note that you can still
load a character whose definition includes the
swfMod parameter. The SDT Loader simply won't include that parameter when
saving a character.
Here are a few options. These options are not exclusive. If you have difficulty with one then please feel free to try another option. If you successfully complete one of the options (but find it to be inconvenient or unsatisfactory) then you can abandon it and try another approach.
- use the moreclothing mod.
- Install moreclothing (or install the sby Loader Pack and use that instead of your current copy of SDT).
- Register the Wonder Woman costume in moreclothing.
- Start the game.
- Use the in-game menu selector buttons (◄►) to activate the Wonder Woman costume. Do not use the "Swf mod..." button.
- Customize any additional details (skin tone, penis size, etc).
- Click the Save Character button on the Modding tab.
- You will not be prompted to fill in any file paths.
- Give the character a custom name and click "Save Character" to confirm.
- use Character Folders.
- Read through the Newbie Guide.
- Follow the instructions for setting up an introductory Character Folder (i.e. complete the walkthrough).
- Create a new Character Folder which will contain the Wonder Woman mod(s). Give it a name such as Mods\WonderWoman.
- Place a copy of the costume mod (WonderWoman Defeated Apocalypse.swf) inside your new folder.
- Create the file Mods\WonderWoman\Mods.txt.
- Open this new file using a text editor. Add a line of text which lists the filename of the adjacent SWF file (i.e. WonderWoman Defeated Apocalypse.swf). Save and close the text file.
- Open the Mods\CharacterFolders.txt file using a text editor.
- Add a line of text which lists the filename of your new folder and its alias (i.e. WonderWoman:Wonder Woman).
- Save and close the text file.
- (optional) Add a preview image.
- Launch the SDT Loader. Your new character should be usable in-game.
- use vanilla SDT.
- If the SDT Loader is currently running then please close it.
- Launch the vanilla game -- run SDT.swf instead of Loader.swf.
- Open the in-game menu and switch to the Modding tab.
- Click the "Swf mod..." button. When the Browse dialog appears, choose the Wonder Woman file.
- The mod should appear as usual.
- Return to the Modding tab of the in-game menu and click the "Save Character" button.
- The character saving menu will appear. It will include a path for the SWF file.
- If the game is unable to resolve the path to the SWF file then please submit the necessary filepath information. The UI will automatically update when the game is able to find the files that it's seeking.
- Give the character a custom name and click "Save Character" to confirm.
- You can now close SDT.swf (vanilla game) and re-launch Loader.swf.
- Your saved character will appear in the Loader's character roster. If you choose this character then her costume mod will be loaded automatically.