Black Desert Online Resorepless Nude Mod (11 Viewers)

suzu ( 鈴

Content Creator
3D Artist
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Joined
Mar 27, 2016
Okay so I tried a few things in order to troubleshoot this:
I tried using an older, gui-less version of pactool because the 1.3.1 version with gui I am using seems to completely cut out the bone data, creating a collada without any bone structure whatsoever. That works fine in terms of getting a collada with bones:
but trying to repack it with either version of pactool nets me this:

as a side note, what is going on with ranger's bones? Is my pew_01.pab outdated or something? Because even the body as it comes from suzu's 3.1_nudebody files looks like this in 3dConverter:
Try to keep only the bones bound to the body and delete the rest.
By nature, not all the bones are in the nude body's pac.
Or
Select the bound body and export only the selected items to the dae file with the export
If that doesn't work, there's something else wrong.
 

Patax2

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May 13, 2020
The thing is, even with a structure of fixed bones (deleted the four weird ones on the hands) they return when re-packing them into a .pac with the tool. That's why I'm thinking my bone files from 2018 might be outdated but I don't really know how/where to get more recent ones to try and see if that is the root of the problem.
As for export settings:
unknown.png
those should be right, right?
 

suzu ( 鈴

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Mar 27, 2016
as a side note, what is going on with ranger's bones? Is my pew_01.pab outdated or something?
Is the ranger's pac you're trying to import recent?
If so, a lot of bones have been added. These are bones that control the head, and bones for items such as weapons.
Please extract the latest pab.
 

AN69

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Is this an import game or a head-taking game? lol
I'm laughing uncontrollably because there are so many things to tweak.
Shall I pause for a moment to explain? (It's a pain in the ass.
XD I am the Queen of Hearts lol
I am glad I could make you laugh with my LACK of ability to edit lol
LOL take your time, I appreciate the help no matter how long it takes lol, as long as I can get this edit done XD
 

suzu ( 鈴

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Mar 27, 2016
The thing is, even with a structure of fixed bones (deleted the four weird ones on the hands) they return when re-packing them into a .pac with the tool. That's why I'm thinking my bone files from 2018 might be outdated but I don't really know how/where to get more recent ones to try and see if that is the root of the problem.
As for export settings:
those should be right, right?
I don't work with blenders so I don't know.
You could try all the patterns.
In maya, if you select a bound mesh and save it, the bound bones and the top folder will be saved together.
 

suzu ( 鈴

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3D Artist
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Mar 27, 2016
XD I am the Queen of Hearts lol
I am glad I could make you laugh with my LACK of ability to edit lol
LOL take your time, I appreciate the help no matter how long it takes lol, as long as I can get this edit done XD
UVs are very important in 3D files.
Textures in games are colored UVs. And the meshes in the PAC file, when extracted, are mesh00, mesh01... When you extract a mesh in a PAC file, it is extracted with mesh00,mesh01....
These are mesh files that are linked to UVs.
The head you are trying to replace has two meshes: mesh00 (eye shadow) and mesh01 (head).
The head you created has 5 UVs as far as I can see.
They are head, eyeshadow, hair, mask, and collar.
A mesh with 5 UVs will not import into a PAC file that only has 2 UVs.
Instead, it will be sucked into a black hole and disappear. lol:cool:
That's it for today's explanation, the rest will come at another time.
 

Patax2

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May 13, 2020
okay so, the problematic skin part was found:
unknown.png

and fixed:

unknown (1).png

but when I converted them back with pactool I got the same error again:

unknown (2).png

edit: that's the post-inject result:
unknown.png


I'm attaching the bone file I extracted out of the vanilla game with paz browser and used in pactool too. And the what I would consider fixed collada as well.
 

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AN69

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UVs are very important in 3D files.
Textures in games are colored UVs. And the meshes in the PAC file, when extracted, are mesh00, mesh01... When you extract a mesh in a PAC file, it is extracted with mesh00,mesh01....
These are mesh files that are linked to UVs.
The head you are trying to replace has two meshes: mesh00 (eye shadow) and mesh01 (head).
The head you created has 5 UVs as far as I can see.
They are head, eyeshadow, hair, mask, and collar.
A mesh with 5 UVs will not import into a PAC file that only has 2 UVs.
Instead, it will be sucked into a black hole and disappear. lol:cool:
That's it for today's explanation, the rest will come at another time.
ありがとう、先生 <3
So basically I have too much going on at once? lol Not surprised.
What about the beheading though?
 

suzu ( 鈴

Content Creator
3D Artist
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Joined
Mar 27, 2016
okay so, the problematic skin part was found:

and fixed:


but when I converted them back with pactool I got the same error again:


edit: that's the post-inject result:


I'm attaching the bone file I extracted out of the vanilla game with paz browser and used in pactool too. And the what I would consider fixed collada as well.
HpbsIZu.jpg
mCy1yOO.jpg
atkfdEo.jpg

Your ranger files are in blender, maya, photoshop
Your ranger file is abnormal no matter which one you open it in.
The x-rotation axis is abnormal.
The scale of the bones is wrong.
 

Patax2

Potential Patron
Joined
May 13, 2020
well since he didn't mess with the bones aside from the weight painting on the boob I'd assume something went wrong while exporting, though I have no clue what that might be.
Since the programs all do the same, more or less, there should be some common ground for the export settings, right? Would you mind sharing yours, even if it's Maya?
 

Dj.Xtremo

Casual Client
Joined
Jun 23, 2019
Hi! I know I'm annoying with the same question, sorry for my bad writing, it's because I use a translator.
You see, I have never used partcutdesc because there was no need, I just patched the game and everything was fine, until I bought the halloween box and opened it with my witch.
The problem is that the part of the arm is cut when I use partcutdesc everything goes to hell.

2021-04-26_36467668.PNG 2021-04-26_37260123.PNG 2021-04-26_40075240.PNG

Now my question is the following can I use partcutdesc to only fill the arm part only to this outfit? if possible how do i do it? Thanks in advance for your answers

2021-04-14_6055926.png

P.S. I'm using the last partcutdesc that suzu shared
 

nudeseeker

Casual Client
Joined
Feb 7, 2014
How to edit partcutdesc

First, prepare the latest original file.
After that, just add a line
Add a specific command line.
That is the mod command.
Upperbody, Lowerbody, Hand, Foot
We will prepare these parts.
Why do we need to prepare them?
The reason why we need to prepare these parts is to add parts that we don't want to cut off the body.
I think each person has a different way of playing with mods.
You can choose any costume you don't want to cut and add it.

Example
<CutType Name="UpperbodyMod">
<File>1_Pc/21_PPW/Armor/9_Upperbody/PPW_02_UB_0001.pac</File>
<File>1_Pc/21_PPW/Armor/9_Upperbody/PPW_02_UB_0001_dm.pac</File>
<File>1_Pc/21_PPW/Armor/9_Upperbody/PPW_02_UB_0001_mul.pac</File>
<File>1_Pc/21_PPW/Armor/9_Upperbody/PPW_02_UB_0001_mul_na.pac</File>
</CutType>

<CutType Name="HandMod">
<File>1_Pc/21_PPW/Armor/11_Hand/PPW_02_Hand_0001.pac</File>
</CutType>

<CutType Name="LowerbodyMod">
<File>1_Pc/21_PPW/Armor/10_Lowerbody/PPW_02_LB_0001.pac</File>
<File>1_Pc/21_PPW/Armor/10_Lowerbody/PpW_02_LB_0001_mul.pac</File>
</CutType>

<CutType Name="FootMod">
<File>1_Pc/21_PPW/Armor/12_Foot/PPW_02_Foot_0001.pac</File>
</CutType>

Add Event costumes in a separate line.
Event costumes can be fishwear, riding clothes, camouflage clothes, etc.

Example
<CutType Name="Event_Costume">
<File>1_Pc/1_PHM/event_costume/PHM_10_treedummer_0004_e.pac</File>
<File>1_Pc/2_PHW/event_costume/PHW_10_treedummer_0004_e.pac</File>
<File>1_Pc/3_PEW/event_costume/PEW_10_treedummer_0004_e.pac</File>
<File>1_Pc/9_PEM/event_costume/PEM_10_treedummer_0004_e.pac</File>
<File>1_Pc/4_PGM/event_costume/PGM_10_treedummer_0004_e.pac</File>
<File>1_Pc/4_PGM/event_costume/PGM_10_treedummer_0004_mul_e.pac</File>
<File>1_Pc/5_PBW/event_costume/PBW_10_treedummer_0004_e.pac</File>
<File>1_Pc/6_PKM/event_costume/PKM_10_treedummer_0004_e.pac</File>
<File>1_Pc/7_PVW/event_costume/PVW_10_treedummer_0004_e.pac</File>
<File>1_Pc/8_PWM/event_costume/PWM_10_treedummer_0004_e.pac</File>
<File>1_Pc/8_PWW/event_costume/PWW_10_treedummer_0004_e.pac</File>
<File>1_Pc/13_PNM/event_costume/PNM_10_treedummer_0004_e.pac</File>
<File>1_Pc/13_PNW/event_costume/PNW_10_treedummer_0004_e.pac</File>
<File>1_Pc/15_PDW/event_costume/PDW_10_treedummer_0004_e.pac</File>
<File>1_Pc/15_PDW/event_costume/PDW_10_treedummer_0004_mul_e.pac</File>
<File>1_Pc/15_PDW/event_costume/PDW_10_treedummer_0004_mul_na_e.pac</File>
<File>1_Pc/16_PCM/event_costume/PCM_10_treedummer_0004_e.pac</File>
<File>1_Pc/16_PCW/event_costume/PCW_10_treedummer_0004_e.pac</File>
<File>1_Pc/22_PKWW/event_costume/PKWW_10_treedummer_0004_e.pac</File>
<File>1_Pc/14_PLW/event_costume/PLW_10_treedummer_0004_e.pac</File>
<File>1_Pc/17_PSW/event_costume/PSW_10_treedummer_0004_e.pac</File>
<File>1_Pc/17_PSW/event_costume/PSW_10_treedummer_0004_mul_e.pac</File>
<File>1_Pc/17_PSW/event_costume/PSW_10_treedummer_0004_mul_na_e.pac</File>
<File>1_Pc/11_PGW/event_costume/PGW_10_treedummer_0004_e.pac</File>
<File>1_Pc/18_PAM/event_costume/PAM_10_treedummer_0004_e.pac</File>
<File>1_Pc/21_PPW/event_costume/PPW_10_treedummer_0004_e.pac</File>
<File>1_Pc/21_PPW/event_costume/PPW_10_treedummer_0004_mul_e.pac</File>
<File>1_Pc/21_PPW/event_costume/PPW_10_treedummer_0004_mul_na_e.pac</File>
<File>1_Pc/9_PPM/event_costume/PPM_10_treedummer_0004_e.pac</File>

<File>1_Pc/2_PHW/event_costume/PHW_00_manufacture_0006_e.pac</File>
<File>1_Pc/3_PEW/event_costume/PEW_00_manufacture_0006_e.pac</File>
<File>1_Pc/5_PBW/event_costume/PBW_00_manufacture_0006_e.pac</File>
<File>1_Pc/7_PVW/event_costume/PVW_00_manufacture_0006_e.pac</File>
<File>1_Pc/8_PWW/event_costume/PWW_00_manufacture_0006_e.pac</File>
<File>1_Pc/13_PNW/event_costume/PNW_00_manufacture_0006_e.pac</File>
<File>1_Pc/15_PDW/event_costume/PDW_00_manufacture_0006_e.pac</File>
<File>1_Pc/15_PDW/event_costume/PDW_00_manufacture_0006_mul_e.pac</File>
<File>1_Pc/15_PDW/event_costume/PDW_00_manufacture_0006_mul_na_e.pac</File>
<File>1_Pc/16_PCW/event_costume/PCW_00_manufacture_0006_e.pac</File>
<File>1_Pc/22_PKWW/event_costume/PKWW_00_manufacture_0006_e.pac</File>
<File>1_Pc/14_PLW/event_costume/PLW_00_manufacture_0006_e.pac</File>
<File>1_Pc/17_PSW/event_costume/PSW_00_manufacture_0006_e.pac</File>
<File>1_Pc/17_PSW/event_costume/PSW_00_manufacture_0006_mul_e.pac</File>
<File>1_Pc/17_PSW/event_costume/PSW_00_manufacture_0006_mul_na_e.pac</File>
<File>1_Pc/11_PGW/event_costume/PGW_00_manufacture_0006_e.pac</File>
<File>1_Pc/21_PPW/event_costume/PPW_00_manufacture_0006_e.pac</File>
<File>1_Pc/21_PPW/event_costume/PPW_00_manufacture_0006_mul_e.pac</File>
<File>1_Pc/21_PPW/event_costume/PPW_00_manufacture_0006_mul_na_e.pac</File>
</CutType>

If you don't add a note, the body will be cut.
If you add it, the body will not be cut.


About parthidedesc.xml

This is to release troubles about costumes and weapons, costumes and underwear.
Trouble is, you guessed it, clipping.
This xml has nothing to do with nude bodies.

I use this file for underwear display.
I use this file for underwear display because it shows pubic hair.
The pubic hair is because I am replacing the starter underwear.
You know that if you equip a certain outfit, the underwear will not be displayed.
This is so that you can wear that particular outfit and still have your pubic hair show up.
As you can see in the screenshot below.
kN7Tg3M.jpg


That's all.
Do you understand?
If you still don't understand, please ask a specific master.:cool:
Suzu please uploads all the requires files to make Nova looks like yours. the old nude files and your new nova nude body will have problems.
 

nudeseeker

Casual Client
Joined
Feb 7, 2014
why in-game do not have this problems when only in Character creation?
 

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