[Black Desert Online][NSFW] Mouse's ST Mod (3 Viewers)

MouseA

Club Regular
Joined
Jan 24, 2017
I know this is mostly for shai's but I'm trying to edit my own files for Kuno. And everytime I try to take a little bit away or add a little, the whole file just doesn't want to work. As if I blacked everything out even though I just blacked out some of it. How can you target specific parts of the files. If you want to know the clothing its the Charles Rene outfit, I'm trying to get rid of the front part of the metal for lower body, and making the top transparent like the bottom. Any and all help is appreciated.
Can you indicate the parts you want removed?
2024-08-22_4346123.JPG
 

BobMcJoe

Writer
Joined
Jan 27, 2023
But if possible i would like to know how do you do, so i can do this for other characters are well. Well editing new outfits that is.
 

MouseA

Club Regular
Joined
Jan 24, 2017
But if possible i would like to know how do you do, so i can do this for other characters are well. Well editing new outfits that is.
This upper body doesn't seem to be able to become translucent.
But I'm not sure.
Because I made the texture semi-transparent in Photoshop.
But doesn't seem to work. :(

2024-08-23_23392442.JPG
螢幕擷取畫面 2024-08-23 001529.png


Textures can be edited in Photoshop to remove metal parts.
Start watching 22 seconds into the video.
 

Attachments

pnw_00_lb_0039.dds
1.3 MB · Views: 112

MouseA

Club Regular
Joined
Jan 24, 2017
Hi,
Does anyone know how to declare a texture with index "_ao" for a "helmet .pac" file if it does not exist yet, where is this marked?
As I understand it, this texture for helmets is declared as a rule and does not depend on the file "*hel*.pac" with a helmet or with hair "*hair*.pac",
it works even with empty substituted models

View attachment 158362

i can change visibility ears with file whos haved _ao texture, like badaka. I would like to use my own model, independent of the existing texture
View attachment 158366View attachment 158367

maybe someone created their own clipping texture? or does anyone use the reduced ears model?
My English is bad, so I may misunderstand what you mean.
As far as I know, if the helmet does not have _ao texture, then you will not be able to add _ao texture to it.
I hope i am wrong. :(
 

Easecute

Club Regular
Joined
Jun 21, 2016
Normal_issue.png


When I'm modeling everything is ok.
but after converting using dae_to_pac, and then extracting with pac_to_dae the model presents this problem, does anyone have any tips on how to solve it?
 

Easecute

Club Regular
Joined
Jun 21, 2016
I find it extremely bothersome how incredibly bad pretty much all Shai modded bodies look compared to unmodded Shai.
I might just remake it from sketch at this point...

Anyone with Photoshop 2021+ that can use AI super resolution upscaling to change the texture to high quality 4096x4096? That might help with some better quality bodies.

Left: Unmodded legs
Right: Modded knee and crotch looking disappointing

Edit: Right, so texture quality increased drastically. Any remaining issues are pure mesh related.

 

Easecute

Club Regular
Joined
Jun 21, 2016
I find it extremely bothersome how incredibly bad pretty much all Shai modded bodies look compared to unmodded Shai.
I might just remake it from sketch at this point...

Anyone with Photoshop 2021+ that can use AI super resolution upscaling to change the texture to high quality 4096x4096? That might help with some better quality bodies.

Left: Unmodded legs
Right: Modded knee and crotch looking disappointing

Edit: Right, so texture quality increased drastically. Any remaining issues are pure mesh related.

This is the image i use
plw_00_nude_0001.zip
 

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