What I meant was is there a way to combine the pab's so that it contains all the bones? I'm aware of the model issue, hence wondering about adding bones to the Pab file.Pab files do not contain the full list of bones available to a character, but if a bone is not available for a character, models bound to it will misbehave.
Technically could create a Pab that would contain all the bones, I don't believe it would make the bones available for the classes that didn't have them though (if a bone doesn't exist in the Pab list, it might still exist for the character, but I don't think it would work the other way around).What I meant was is there a way to combine the pab's so that it contains all the bones? I'm aware of the model issue, hence wondering about adding bones to the Pab file.
Thanks for this update! It works for the new files now.PACtool "1.3.1", requires VC++ redist 2013.
Should address the crash with Pac files with version numbers higher than 515, as long as there aren't any format changes.
Not properly (a lot of the functionality is there but the game still can't read the file), that is something that I am trying to fix.Is it possible to add files with meta injector, instead of replacing them?
Wish you best of luck in doing so!Not properly (a lot of the functionality is there but the game still can't read the file), that is something that I am trying to fix.
There's a bunch of stuff I'm working on, but I'm just doing things at my own pace as I don't want to wear myself out, I've done it before, it really isn't enjoyable, so I'm switching priorities with a bunch of different projects and I put in work whenever I'm comfortable.Wish you best of luck in doing so!
Any other features that we can look forward to? And do you take suggestions or are you fully booked out?