Black Desert Nude Skins & 3D body for Meta Injector by Suzu (2 Viewers)

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suzu ( 鈴

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I belive you only need to add that line if you are doing something with the bones like skinning.


I'm already doing it, i use merge vertices function that you have shown me ealier (post #705 Black Desert Nude Skins & 3D mods - Solid Vagina, Nipple by Suzu )
pictures for the issue , i show extreme size to make the problem easier to see.\
What I am talking about is not to merge meshes It is to fix one uv shell broken and split by stitching. This uses the sew uv tool in the uv editor

What is the value when merging? If vertices are dense, attention is necessary because lateral vertices are also merged. By the way, I will merge with 0.0001(Distance threshold.
 
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Terix3

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Mar 16, 2016
What I am talking about is not to merge meshes It is to fix one uv shell broken and split by stitching. This uses the sew uv tool in the uv editor

What is the value when merging? If vertices are dense, attention is necessary because lateral vertices are also merged. By the way, I will merge with 0.0001(Distance threshold.
Ok i did check the UV shell. It appears to be fine
pic4.jpg
I was using 0.01 or 0.001 for merge
 

suzu ( 鈴

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MoJexbP.png

It is a high polygon mesh of pjw.
dae file, fbx file, maya binary file
The version of maya is 2018.1
The fbx version is 2018
There is no nipples or pussy
 I resized it's height
Neck is doing to irresponsible
Please adjust yourself
 

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pjw_mesh.zip
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Terix3

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Normal uv shell
6GSRjEM.gif
My UV shell look same
pic5.jpg
Sorry for being annoying let's close the lessons for today.

Thank you for the pjw files, will check how they look in game after maintenance.
 
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suzu ( 鈴

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Mar 27, 2016
MoJexbP.png

It is a high polygon mesh of pjw.
dae file, fbx file, maya binary file
The version of maya is 2018.1
The fbx version is 2018
There is no nipples or pussy
 I resized it's height
Neck is doing to irresponsible
Please adjust yourself
I forgot
Reset the transform (scale excluded
 

Terix3

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Joined
Mar 16, 2016
Try different options when saving to dae
Also, try out 3 versions of pactool
I use pactool you posted some time ago, did try others too without luck.
Did try changing options when exporting to dae now, did not fix the issue either.
 

Kitty Ears

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Apr 13, 2016
I use pactool you posted some time ago, did try others too without luck.
Did try changing options when exporting to dae now, did not fix the issue either.
well at least it shows up for you, its just invisible in game for me lol.
 

Terix3

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Mar 16, 2016
well at least it shows up for you, its just invisible in game for me lol.
Did you try the model Suzu posted? i just export it to dae and replace lod0 in phw with it , with or without bones no difference for me. Game setting medium
 

suzu ( 鈴

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Did you try the model Suzu posted? i just export it to dae and replace lod0 in phw with it , with or without bones no difference for me. Game setting medium
Then I will easily say the answer.
The reason why the surface of the polygon is rattled is because skinning is destroyed.

The reason why it will be destroyed is because the mesh's face has increased.
You can skin high polygons and copy skins to low polygons,
However, low polygon's skin is not applied to high polygons.

The surface of high-polygon remade in the game To smooth you need to skinning
 

Terix3

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Then I will easily say the answer.
The reason why the surface of the polygon is rattled is because skinning is destroyed.

The reason why it will be destroyed is because the mesh's face has increased.
You can skin high polygons and copy skins to low polygons,
However, low polygon's skin is not applied to high polygons.

The surface of high-polygon remade in the game To smooth you need to skinning
I thought its possible without skinning, when you were working on adding the bits to models had you also skinned them ?

I remember you said pactool can only import weights for couple bones and rest should be deleted. I did try something ...
Deleted unwanted bones , used bind skin, painted weights a bit
pic7.jpg

Even blind man will hit eventually given enough bullets.(another attempt)
pic8.jpg

It kinda worked bones that i left got the new weights ... why the weights from other bones were lost?

Edit:
Bind skin almost almost...
Mesh is whole. limbs in place , animations work but lots of skinning erros...
To fix the errors is to reproduce how developers skinned....
Without exporting skin weights from pac nearly impossible ..
pic9.jpg
 
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Coney

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Mar 3, 2016
Then I will easily say the answer.
The reason why the surface of the polygon is rattled is because skinning is destroyed.

The reason why it will be destroyed is because the mesh's face has increased.
You can skin high polygons and copy skins to low polygons,
However, low polygon's skin is not applied to high polygons.

The surface of high-polygon remade in the game To smooth you need to skinning

How can we reskin the mesh?
 

Terix3

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Mar 16, 2016
How can we reskin the mesh?
What do you mean ? You can watch tutorials for skinning, i don't really know more then from those.
As for importing it to game we use pactool with bones command. But you need to get lucky if there is a lot of joints it crashes if you delete them mesh gets destroyed.
 

suzu ( 鈴

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Mar 27, 2016
fmCWvKo.gif

Using shy's nude body to LaLa

I am building with a whim. Completion is undecided
 
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Terix3

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Mar 16, 2016
I had this idea to go around the skinning problem by using merge -m mode on pactool to just replace vertexes that i want skinned ( i believe bone weights are saved per vertex). For that i need all vertexes black except ones i want replaced.
However problem arises when binding skin vertexes are assigned some color and i don't see a way to overwrite that. Paint vertex color doesn't work.
pic10.jpg

After blind skin vertexes are colored brown, how to change that?
 
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