Better Stats for Black Desert Online (1 Viewer)

UndercoverPervert

Content Creator
Joined
Aug 9, 2016
Better Stats
Modifications made to improve the game* by providing more details that are either unavailable or obscured.
* Modifications are made to my tastes and preferences, this may include changing certain parts of the UI or other game features.

Latest build was made for NA/EU version 1506, may work on other versions and regions, check back regularly for updates.

Disclaimer
Use at your own risk, while I haven't been banned through months of using these patches, the public release may change that.


Requirements

Installation/Usage

  1. Download the archive anywhere on your computer.
  2. Unzip "Better Stats.exe" to your game's "Paz" folder.
  3. Run "Better Stats.exe" and follow the menu instructions.
NOTE: Updates may trigger a file recheck with modded files, make sure to restore a backup ahead of updates or use Restore N' Patch to avoid that.


Features

  • Restores the pre-remaster "Lobby" (start/quit/settings screen, server selection screen and character selection screens).
  • Restores certain parts of the UI while in-game to pre-remaster.
  • Bottom right corner tweaks:
    • Permanent buttons:
      • Enabled the menu button.
      • Disabled the market notifications button (no use with the Central Market).
      • Disabled the quest list button.
      • Disabled the pearl shop button when there isn't a "hot deal" and enabled the normal button instead of the animated button when there's a "Hot Deal" ongoing.
    • Expanded buttons:
      • Disabled the effect and speech bubble on the Dark Rifts button.
      • Disabled the friends button.
      • Disabled the skills button.
      • Disabled the "better equipment" button.
      • Disabled the "Black Spirit's Safe" button when there aren't any items or silver to claim (may be revised, was done before the item log was implemented).
  • Adds the hours sum in brackets next to "total playtime" stat in the profile window.
  • Addresses the extra spaces in the time formatted strings.
  • Damage numbers (requires "hit effects" to be toggled on):
    • Purple for all incoming damage.
    • Green for all incoming recovery effects.
    • Damage dealt by you or party members is as follows:
      • Gray for regular damage.
      • Cyan for special attacks.
      • Red for all critical hits.
      • Orange for misses/blocks/immune.
  • Levels next to player/monster names.
  • Knowledge is not required to see the current health of a monster.
  • Enables Mana bars on other players when possible (usually only works on guild members, party members and players who were recently in party with you).
  • Current target UI (top of the screen) tweaks:
    • Pre-remaster UI.
    • Health bar is x1.75 wider.
    • Displays the target's level next to their name.
    • Monster type text has been re-enabled, displayed below the monster type icon.
    • Displays the target's current/max health, current/max Mana (when possible) and most recently received damage (from any source) below their buff bar.
    • Remains visible for 5 seconds instead of disappearing instantly after the target dies.
  • Custom HP bar tweaks:
    • Pre-remaster UI.
    • Displays your skill point level next to the amount of currently available skill points.
    • Displays the current/required EXP values for contribution points next to the amount of currently available contribution points.
  • Friends list tweaks:
    • Changes the default action when clicking friends from opening 1:1 chat to starting a whisper conversation.
    • Added a context menu (right click) option for whispers.
    • Detailed offline durations.
  • Guard gauge tweaks:
    • No longer fades in/out based on the guard value, instead, the guard gauge will appear once the guard value is below maximum, and a fade out animation will play when the guard value is back to full.
    • Shows the actual guard health value.
  • Family buff icon tweaks:
    • Disabled the permanent Value Pack, Blessing of Kamasylve, Beauty Salon and Merv's Palette buttons when you don't currently have these items active.
    • Restored the dark background icons.
  • Other players' health bar tweaks:
    • When a player's current health is below max health or when a player's max health changes, the health bar will now appear, when both of the conditions are no longer satisfied, the health bar will disappear after 5 seconds.
    • Colors have been tweaked (color-blind mode unaffected):
      • Neutral players/Enemies - Red (same as it is by default).
      • Party members - Cyan/Blue (same as it is by default).
      • Guild members - Green (inherits the color from the family name glow, hence green).
      • Teammates (RBF, AoA, etc) - Teal/Turquoise (inherits family name glow color).
  • Radar tweaks (some features incompatible with the 3D radar, only tested on 2D radar):
    • Player icons have been reworked, party and guild members will use the square icon instead of the "person" icon in order to make player icons more consistent (color-blind mode unaffected).
    • Player icon colors will change based on certain conditions (color-blind mode unaffected):
      • Neutral players - White (same as it is by default).
      • Enemies (anything that makes another player's family name glow red) - Purple (red mixes with monsters during open world PvP).
      • Party members - Cyan/Blue (blue instead of green like the "person" icon since other elements related to party such as health bars and the arrows for distant party members are blue).
      • Guild members - Green (inherits the color from the family name glow, hence green).
      • Teammates (RBF, AoA, etc) - Teal/Turquoise (inherits family name glow color).
    • Monsters you don't have knowledge for will switch between the normal (red) color and quest (yellow) color every second to indicate so.
      Based on a suggestion from Reddit, only occurs on monsters that are not currently a quest target.
      May rarely incorrectly affect non-monster icons due to the quirky behavior of the radar icons.
      Some "monsters" only exist for visuals and cannot be killed, such as "Cobweb 2" around some trees in Serendia, or dead bodies between Heidel and Eastern Border, it is sadly not possible to tell those apart from actual monsters and these will always blink on the radar if you come across them.
    • N E S W direction letters on the radar, compatible with the rotating radar, North is highlighted in a different color.
    • Affiliated node and war area texts have been positioned slightly lower to avoid overlapping with the direction letters at the default radar size.
    • Fixed quest arrows being offset in the Y axis by 14 pixels.
    • Fixed guild/party pin arrows not being rotated with the rotating radar.
    • Changed how pings appear, from a circular "beacon" effect (which could not be made compatible with the rotating radar) to a red arrow in the direction of the ping.
    • The 3D radar button opacity has been reduced.

    • As of 2.0.0 this list is incomplete, check the change logs below for more features.
  • Restores the pre-remaster "Lobby" (start/quit/settings screen, server selection screen and character selection screens).
  • Restores certain parts of the UI while in-game to pre-remaster.
  • Enables the menu button in the bottom right corner.
  • (Optional) Restore the old profile window (added temporarily while NA continues to have a bug where the daily playtime timer is missing, may work in other regions, may break things completely). Removed as this is no longer an issue.
  • Adds the hours sum in brackets next to "total playtime" stat in the profile window.
  • Addresses the extra spaces in the time formatted strings.
  • Damage numbers (requires "hit effects" to be toggled on):
    • Purple for all incoming damage.
    • Green for all incoming recovery effects.
    • Damage dealt by you or party members is as follows:
      • Gray for regular damage.
      • Cyan for special attacks.
      • Red for all critical hits.
      • Orange for misses/blocks/immune.
  • Levels next to player/monster names.
  • Knowledge is not required to see the current health of a monster.
  • Current target (top of the screen) health bar is x1.75 wider (pre-remaster UI), also displays the target's level next to their name (for monsters the monster type text is restored and displayed below the monster type icon), displays current/max health of the target below their buff bar as well as the most recent damage they've taken (from any source).
  • Enables Mana bars on other players and current/max Mana values below the current target's buff bar when possible (usually only works on guild members, party members and players who were recently in party with you).
  • Displays your skill point level next to the amount of currently available skill points at the top left part of the UI (pre-remaster, custom HP bar).
  • Displays the current/required EXP values for contribution points next to the amount of currently available contribution points at the top left part of the UI (pre-remaster, custom HP bar).
  • Changes the default action when clicking friends in the friends menu from opening 1:1 chat to starting a whisper conversation and a context menu (right click) option for whispers has also been added.
  • Detailed offline duration for friends.
  • Guard gauge tweaks:
    • No longer fades in/out based on the guard value, instead, the guard gauge will appear once the guard value is below maximum, and a fade out animation will play when the guard value is back to full.
    • Now shows the actual guard health value.

Changelog

  • 2.6.0 (February 12, 2021):
    • Compatibility fixes for 1506.
    • Added setting "Protection feedback" under "Misc." with 4 options: "Off", "On", "Icon effects" and "Small icons". Selecting anything besides "Off" will force "On". Default "On" and "Small icons".
    • Fixed the (game) issue where protection icons may appear incorrectly on other players.
  • 2.5.12 (January 28, 2021, 41 downloads):
    • Compatibility fixes for 1499.
  • 2.5.11 (December 31, 2020, 72 downloads):
    • Compatibility fixes for 1481.
    • Added sub-weapon toggle button to old equipment window.
    • Fixed group chat leave button not working as intended.
  • 2.5.10 (December 23, 2020, 26 downloads):
    • Compatibility fixes for 1470-1473.
    • Fixed amity minigame not opening from dialog.
    • Turned the redundant "Close" button in the group chats menu to a "Leave" menu which was removed in this update.
    • Added the setting "Disable group chat auto-join" under "Misc." (off by default).
  • 2.5.9 (December 16, 2020, 23 downloads):
    • Compatibility fixes for 1466.
  • 2.5.8 (December 10, 2020, 16 downloads):
    • Compatibility fixes for 1462.
    • Fixed worker feeding.
    • Added "Revert workers menu", "Revert worker hire menu" and "Revert worker auction menu" settings to the "UI" category under "Untested".
  • 2.5.7 (December 3, 2020, 21 downloads):
    • Compatibility fixes for 1459.
    • The "Revert inventory" and "Revert equipment" settings under the "UI" category have a new home under the "Restored" header.
    • Fixed a number of errors when opening, browsing and closing the new inventory (only tested with the new equipment window also enabled).
    • Fixed a few errors with "Revert blacksmith" disabled (new repair enabled), not fully tested.
    • Added "Revert skill addons menu" and "Revert character tag" settings to the "UI" category under the "Untested" header.
  • 2.5.6 (November 25, 2020, 24 downloads):
    • Prevent potential errors that could be caused by the family inventory.
    • Fixed an issue causing non-selectable quest rewards to sometimes have unintended slot properties (i.e. wrong item border color).
    • Fixed an issue that caused scrolling in the settings menu to sometimes misbehave.
    • Added setting "Revert object placement (farms, war items, etc)" to category "UI" under header "Untested", on by default (current behavior).
  • 2.5.5.1 (November 19, 2020, 13 downloads):
    • Fixed an issue that caused only one selectable quest reward to appear.
  • 2.5.5 (November 18, 2020, 3 downloads):
    • Compatibility fixes for 1450.
    • Fixed some quest rewards not appearing correctly after last week's (1444) update.
    • Added EXP percentage to CP EXP quest rewards tooltips.
  • 2.5.4 (November 11, 2020, 17 downloads):
    • Compatibility fixes for 1444.
  • 2.5.3 (November 4, 2020, 16 downloads):
    • Compatibility fixes for 1439.
  • 2.5.2 (October 28, 2020, 12 downloads):
    • Compatibility fixes for 1433.
  • 2.5.1 (October 21, 2020, 27 downloads):
    • Compatibility fixes for 1430.
  • 2.5.0 (October 14, 2020, 37 downloads):
    • Compatibility fixes for 1425.
    • Fixed another instance of formatted numbers always appearing as 0.
    • Fixed a couple of issues preventing the use of items in the old inventory.
    • Added a new settings category "UI", containing settings to revert or restore the newer UIs.
      Changes in this category will only go into effect after a script system reload, which occurs on loading screens (character select, server swap, enter/exit BA/RBF, etc).
      Some settings may be untested, some may be off by default for the sake of newer features which either cannot be migrated or would be too time consuming to work on.
      The following settings are added:
      • Header "Restored", settings below this header are off by default for the sake of newer features.
        • "Revert skills menu", skill presets inaccessible when enabled, may also misbehave with newer classes.
        • "Revert guild menu", newer guild roles might not appear or function correctly.
        • "Revert guild house auction", newer guild roles might not function correctly.
        • "Revert guild stable", newer guild roles might not function correctly.
      • Header "Untested", settings below this header are on by default, and disabling them may result improper behavior with other reverted parts of the UI and to that extent have been untested.
        • "Revert inventory", may result tag character copied items to not display properly.
        • "Revert equipment", may result tag character copied items to not display properly.
        • "Revert storage", may result tag character copied items to not display properly.
        • "Revert blacksmith", may result tag character copied items to not display properly.
        • "Revert item crystals menu", may result tag character copied items to not display properly.
        • "Revert item extraction", may result tag character copied items to not display properly.
        • "Revert item repair", may result tag character copied items to not display properly.
  • 2.4.1-2.4.1.1 (October 7, 2020, 29 downloads):
    • Compatibility fixes for 1421.
  • 2.4.0 (September 23, 2020, 57 downloads):
    • Compatibility fixes for 1414.
    • Options menu and settings system tweaks and fixes:
      • Fixed the left arrow in "page" settings ("Photo Filter") shifting 1 pixel to the right while hovered over or clicked. (you're welcome PA)
      • Tweaked the button sizes of "page" settings and the positioning of the arrows.
      • Added support for "page" settings.
      • Fixed an issue preventing non-Better Stats settings from saving properly after menu close.
      • Improved setting generation.
      • Fixed an issue causing the setting separation lines to appear off after accessing the Better Stats "Misc." category.
    • Improved tent/campsite compatibility fixes to address errors when the menu is closed with the ESC key and to support reopening the menu when exiting the tent storage.
    • The friends list context menu will no longer close when the cursor exits the friends menu, this should fix the issue where the menu randomly closes or closes when trying to access items on the context menu that extend beyond the friends menu, however this will cause the context menu to persist, even when the cursor is hidden, the context menu will be hidden when the friends menu is scrolled or closed.
    • Fixed an issue with the recent target widget that caused errors.
    • Added support for family names in the old death screen.
    • Improved party member highlighting, now depends on names, which should be more persistent, especially if General Settings -> Show/Hide -> Adventurer Name Settings is set to "Always Show Family Name".
  • 2.3.1 (September 16, 2020, 35 downloads, 1 rating - 5.0 ★):
    • Fix mistake in transition to the "flags" setting type.
  • 2.3.0 (September 16, 2020):
    • Compatibility fixes for 1409.
    • Options menu and settings system tweaks:
      • Some inconsistent font colors were addressed.
      • Combo boxes now occupy the entire row instead of the odd size they had before.
      • Added support for non-round numerical setting values.
      • Added support for slider settings.
      • Added new setting type "flags" which appears like the multiple options "radio button" settings but allows you to select multiple options at once.
      • The following settings have changed to "flags" (value will reset to default):
        • Show player levels
        • Show monster levels
        • Show monsters' real health without knowledge
      • Fixed settings not always being enabled/disabled correctly.
      • Fixed radio button text positions not being properly adjusted for the tweaked button sizes on first load.
      • Better Stats settings will no longer appear in the lobby screen due to a number of issues.
    • Added new feature to override speech bubble animation behavior, with 5 settings under "Misc":
      • "Speech bubble animations" with 3 states "Unchanged", "Removed" and "Altered", set to "Unchanged" by default, altered animations work even when the game's native animation breaks.
      • "Speech bubble animation scale (start)" slider to control the scale of the speech bubble at the start of the animation, only active when "Speech bubble animation" is set to "Altered".
      • "Speech bubble animation scale (middle)" slider to control the scale of the speech bubble at the middle of the animation, only active when "Speech bubble animation" is set to "Altered".
      • "Speech bubble animation scale (end)" slider to control the scale of the speech bubble at the end of the animation and for the rest of the speech bubble duration, only active when "Speech bubble animation" is set to "Altered".
      • "Speech bubble animation scale duration" slider to control the animation duration of the speech bubble, only active when "Speech bubble animation" is set to "Altered".
  • 2.2.1 (September 11, 2020, 46 downloads):
    • Fixed an issue with the monster highlight radar setting causing the radar to misbehave.
    • Fixed errors with cooking/alchemy utensils (you're welcome PA).
  • 2.2.0 (September 10, 2020, 10 downloads, 1 rating - 5.0 ★):
    • Compatibility fixes for 1405.
    • Improved distinction between monsters with knowledge and monsters with unobtainable knowledge.
    • Tweaked Hashashin inventory fix.
    • Disabled Battle Arena 1v1 winner notifications when the interface isn't on screen (setting available under Misc).
    • Fixed multiple issues with storage, guild storage and the market warehouse including:
      • Storage not closing when opened via maid.
      • Guild storage not properly closing.
      • Inconsistent button sizing below storage/guild storage/transport.
      • Log errors when taking items or silver out of the market warehouse.
    • Added support for guild storage history.
    • Fixed boss camera errors (you're welcome PA).
    • Improved boss camera behavior, the camera will stay active for up to 15 seconds after exiting the boss area, this makes it so when bosses like Garmoth cast an attack that might force you to exit camera distance, it won't reset, this should also fix the camera resetting when Kutum goes underground.
    • Added "override" toggles to each category of Better Stats settings, when enabled, all the (Better Stats) settings in the category are disabled and treated as off.
    • Added "General" settings category with the setting "Main override toggle", when enabled, this will disable all of the available Better Stats settings.
    • The "Nametags & Healthbars" category has been renamed to "Names & Health bars", settings were reorganized and new settings were added:
      • Separated settings with 3 headers "Names", "Health bars" and "Recent target".
      • "Show other players' mana" to display the mana of players below their health when available (on by default).
      • "Show monsters' real health without knowledge" to display the actual health of monsters even without knowledge being obtained, 4 states off/recent target/health bar/both (both by default).
      • "Show detailed health" to display the recent target's exact health values below the health bar at the top of the screen (on by default).
      • "Show damage taken" to display the recent target's most recent health reduction below the health bar at the top of the screen (on by default).
      • "Show detailed mana" to display the recent target's mana values below the health bar at the top of the screen when available (on by default).
      • "Show horse tier" to display the tier of the horse you're attacking (on by default).
      • "Keep recent target data on screen" to keep the information at the top of the screen (name, health bar, buffs, any values from the settings above) for up to 5 seconds after the target has died (on by default).
    • Fixed an issue that caused disabled settings to prevent menu scrolling.
    • Fixed an issue that caused the resizing of certain settings menu elements to not apply properly.
  • 2.1.3 (September 2, 2020, 45 downloads):
    • Fixed Hashashin related errors with the inventory and equipment windows.
    • Fixed 1v1 arena "ready" dialog not showing.
  • 2.1.2 (September 2, 2020, 10 downloads):
    • Compatibility fixes for 1401.
  • 2.1.1 (September 1, 2020, 15 downloads):
    • Fixed a buffer overflow with certain setting configurations.
    • Fixed "Attack Decisions" and "Damage Feedback" not properly affecting each other.
    • Fixed settings search results overlapping.
    • Fixed certain setting search results being unscrollable despite content extending beyond the visible area.
    • Setting search results sorting has changed, matches from descriptions now appear below all the name matches.
    • "Attack Decisions" and "Damage Feedback" changes will now go into effect before hitting apply, but will only save after hitting apply.
  • 2.1.0 (September 1, 2020, 20 downloads, 1 rating - 5.0 ★):
    • Optimized, cleaned up and improved some of the code.
    • Very basic colorblind implementation for color-dependent systems (incomplete, the game's implementation of colorblind support is very basic, unfinished and buggy, addressing all the issues is impossible).
    • Added "Show platoon member arrows" setting under the "Radar" sub-category, to enable/disable blue arrows pointing in the direction of platoon members, similar to parties.
    • Added "Nametags & Healthbars" options sub-category with the following settings:
      • "Show other players' health" to enable/disable other players' health bars when they're below full health.
      • "Show player levels" to display other players' level next to their name with 4 states, off, recent target, nametag and both.
      • "Show monster levels" to display the monster level next to it's name with 4 states, off, recent target, nametag and both.
      • "Show monster knowledge grade (nametag)" to enable/disable the display of knowledge grades next to monster names on the name tags.
      • "Show monster knowledge grade (recent target)" to enable/disable the display of knowledge grades next to the monster name when it's the recent target (top of the screen), this is just a copy of the "Display Knowledge (Ecology)" setting, in the knowledge/ecology menu (H), however the menu implementation will cause setting changes to go into effect immediately.
    • Added "Damage feedback" setting under "Misc" with 5 states, off, messages (game's default behavior with "Attack Decisions" enabled), messages & numbers (game's number implementation, as it appears on global lab), numbers only, better stats overridden (modded messages and numbers, as it's been so far), better stats overridden 2 (same as the previous, but without the negative symbol for damage values).
    • Tweaks and improvements to the settings system.
    • Fixed a bug not allowing some settings to be set in the options menu.
    • Slightly increased the description text max width in the options menu.
    • Fixed pressing the enter key in the options menu search field prompting to "register a keyword".
    • Options menu searches now also search the description of the setting, results including the description will have the description included in the result, and the description will be highlighted instead of the setting name.
    • The selected setting from a search will now have it's name highlighted.
    • Fixed an issue where the equipment window may appear without icons and with default text when opened via NPC repair.
    • Fixed party arrows being missing from the radar when a player is within render distance but outside of the radar (you're welcome PA).
    • Fixed the player cone on the radar disappearing in the ocean/desert.
    • Improved world pings while the world map is open, pings by highlighted party members will now be orange as intended.
    • Tweaked the distance at which certain radar icons disappear and when the arrows pointing towards the icons appear to look a bit more seamless and better work with the rotating radar.
  • 2.0.1 (August 26, 2020, 35 downloads):
    • Compatibility fixes for 1396.
    • Reverted character tag and quest options "integrated" UIs.
    • Reverted Hashashin exit dialog as it does not appear correctly.
    • Neutral players will now appear on top of radar quest arrows rather than below.
    • Fixed emoji menu not opening with more than 14 emotes registered.
    • Fixed main quest widget position not saving after being changed.
  • 2.0.0 (August 25, 2020, 31 downloads):
    • New features:
      • Compatibility fixes up to 1391.
      • Added a settings system, integrated into the options menu (NOTE: Only a few settings are currently available, many more are planned in future updates).
      • The new settings menu's appearance (font sizes, colors, spacing) have been tweaked to appear more like an interface made for PC.
      • Reverted the "integrated UI" wherever possible.
      • Party pings are now blue.
      • Guild pings are now green.
      • Added party/platoon member highlighting by right clicking the member's name, highlighted members get an orange name in the party and in their nametag, orange health bar, orange radar icon and orange pings.
      • Pings and pins have colored arrows pointing in their direction.
      • Monster nametags now include the obtained knowledge grade.
      • Improved knowledge grade look on current target.
      • Display horse tier next to the horse name when a horse is the current target.
      • Added a setting to highlight monsters on the radar below a knowledge grade.
      • Alliance members who are not part of your guild will now have a family name glow instead of appearing neutral, glow is set to the same color as a teammate (RBF/AoA).
      • Doubled the range at which pings will be visible in the world when not browsing the world map.
      • Added detailed exp percentages to fitness levels in the character info screen and raw exp values to the tooltips of each fitness level.
      • Enabled party member direction arrows on the radar in platoons.
      • Hidden the "guide" button from chat.
      • Reduced the visibility priority of mount icons on the radar.
      • Added a setting to hide quest arrows from the radar.
      • Added a setting to toggle the N E S W direction letters on the radar.
      • Disabled always-visible fairy/pet/maid icons (when you don't own a fairy/pet/maid).
      • Disabled sub-lv50 effects imposed on the Season button in the top right of the screen (reward available flashing still enabled).
      • Added compact quest list, setting included, off by default.
      • Changed the behavior of the "Agris Fever" icon, animation is removed, the icon is yellow when enabled, grey when disabled.
      • The Global Lab button in the escape menu is enabled for everyone, and anyone may join the Global Lab as long as they have a character leveled high enough. Registration for an account (create one on the GL site) for players who are normally not eligible may require the use of a VPN, but sign-in (which you need to do in-game) should not.
    • Fixes and optimizations:
      • Fixed some radar icons not being centered properly (you're welcome PA).
      • Fixed some radar icons not being rotated properly with the rotating radar (you're welcome PA).
      • Optimized player health bar/radar colors.
      • Optimized damage numbers workaround.
      • Optimized radar player/monster icons code.
      • Fixed guild members page errors (you're welcome PA)
      • Fixed the issue where players' family name glow color (and related functions) would sometimes not function for party members and guildmates (a game bug, can't be fully fixed).
      • Fixed the loading screen being dark.
      • Fixed "Health" fitness tooltip not showing MP given by the stat (you're welcome PA).
      • Fixed main quest position shifting when the widget size changes (you're welcome PA).
      • Disabled the "better equipment" notification in the bottom right as it is redundant and did not function correctly.
    • Known issues:
      • The graphs in the trade manager interface are disabled (however hovering over where the graphs are supposed to be should still display the relevant data)
      • The "Season Reward" dialog button might not have text sometimes.
      • The dialog is a bit quirky, the chat/exchange options don't update after interaction, pressing R selects the top chat/exchange option instead of continue (which may lead to actions such as wasting energy, even if the dialog option is supposed to be gone).
      • When an NPC offers both main and non-main quests, even if all the main quests are in progress while there are new non-main quests available, pressing R opens the main quests list.
      • Black spirit quest filtering needs improvement.
      • Right clicking item enhancement materials from inventory causes the game to freeze for a few seconds when the black spirit dialog opens, and every time the dialog is reloaded (when pressing "go back").
      • The profile and ranking menus are missing newer lifeskills.
      • The mount information menu does not support skill locking.
      • Probably some other things I forgot to note.
I know not everyone would like the UI reverted, especially with newer features missing, I do plan on allowing you to toggle this wherever possible but this may come at the cost of certain tweaks as I've yet to mod any of the newer UI.

  • 1.0.1 (June 12, 2019, 527 downloads):
    • Compatibility fixes for 1149.
    • Character selection compatibility for Shai.
  • 1.0.0 (May 30, 2019, 71 downloads):
  • 0.1.3 (Oct 26, 2018, 336 downloads):
    • Compatibility fixes.
    • Damage numbers workaround.
    • Fixed an issue where damage numbers for "normal" damage may not appear sometimes.
    • Guard gauge tweaks:
      • No longer fades in/out based on the guard value, instead, the guard gauge will appear once the guard value is below maximum, and a fade out animation will play when the guard value is back to full.
      • Now shows the actual guard health value.
  • 0.1.2 (Oct 6, 2018):
    • Fixed compatibility issues with version 898.
  • 0.1.1 (Oct 1, 2018):
    • Addressed compatibility issues with version 893.
    • Enables the bottom right and top right parts of the remastered UI (the radar remains reverted since I dislike the faded colors).
    • Enables the menu button in the bottom right corner.
    • Removed the option to restore the old profile window as the daily playtime timer being missing is no longer an issue.
    • Addresses the extra spaces in the time formatted strings.
    • Detailed offline duration for friends.
 
Last edited:

UndercoverPervert

Content Creator
Joined
Aug 9, 2016
The latest update causes an error loop when there's an incoming market registration notification, resulting massive log files, pieces of the newer UI will be enabled with an upcoming update to Better Stats to address this.
 

UndercoverPervert

Content Creator
Joined
Aug 9, 2016
NA/EU client update 898 completely removes the menu button from the bottom right, this breaks the modification to restore it (and the entire bottom right part of the screen with the mods installed), I'll address this later today tomorrow.
 
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UndercoverPervert

Content Creator
Joined
Aug 9, 2016
Demage is not visible after patch October 17
Damage messages no longer include a value other than 0, I'll work on a workaround when I have time. In the meantime you still get additional messages such as misses which the default messages do not include.
 

UndercoverPervert

Content Creator
Joined
Aug 9, 2016
Update 0.1.3 is now available. If you had a previous version of Better Stats patched into the game, a backup restore is required before installing this update.
 

Sogeki

Potential Patron
Joined
Aug 8, 2016
May I know if this still works? Also, I tried using the Restore & Patch utility but it says it cannot find the Black Desert Launcher.
 

UndercoverPervert

Content Creator
Joined
Aug 9, 2016
I'll post an update addressing that soon, probably after next week's maintenance and updates after that should come on a weekly basis if compatibility is broken.

There are a bunch of new features coming, including numerous bug fixes (of the game, not the mod), notable ones are radar improvements:
  • Player icons are reworked, the colors will change based on certain conditions (this is incompatible with colorblind settings and disabled when colorblind settings are enabled for that reason, I will need color suggestions to make this viable for colorblind users):
    • Neutral players - White (same as it is by default).
    • Enemies (anything that makes another player's family name glow red) - Purple (red mixes with monsters during open world pvp).
    • Party members - Cyan/Blue (this replaces the green "person" icon with the standard square to standardize how players appear on the radar, blue instead of green since other elements related to party such as health bars and the arrows for distant party members are blue).
    • Guild members - Green (this replaces the blue "person" icon with the standard square to standardize how players appear on the radar, inherits the color from the family name glow, hence green).
    • Teammates (RBF, AoA, etc) - Turquoise (inherits family name glow color).
  • Monsters you don't have knowledge for will switch between the normal (red) color and quest (yellow) color every second to indicate so.
    Based on a suggestion from Reddit, only occurs on monsters that are not currently a quest target.
    May rarely incorrectly appear on a non-monster icon due to the quirky behavior of the radar icons.
    Some "monsters" only exist for visuals and cannot be killed, such as "Cobweb 2" around some trees in Serendia, or dead bodies between Heidel and Eastern Border, it is sadly not possible those apart from actual monsters and these will always blink on the radar if you come across them.
  • N E S W direction letters on the radar, compatible with the rotating minimap, North is highlighted in a different color.
  • Fixed guild/party pin arrows not being rotated with the rotating minimap.
  • Changed how pings appear on the minimap, from a circular "beacon" effect (which could not be made compatible with the rotating minimap) to a red arrow in the direction of the ping.
 

UndercoverPervert

Content Creator
Joined
Aug 9, 2016
Version 1.0.0 will be uploaded soon now available.

Change log:
  • Compatibility fixes with 1137.
  • Fixed the main quest title background (yellow bar) appearing when you have no main quests left to accept (you're welcome PA)
  • Bottom right corner tweaks:
    • Permanent buttons:
      • Disabled the market notifications button (as it has no use with the Central Market).
      • Disabled the quest list button (it's pretty useless, clutter).
      • Disabled the pearl shop button when there isn't a "hot deal" and enabled the normal button instead of the animated button when there's a "Hot Deal" ongoing (the animation is distracting, clutter).
    • Expanded buttons:
      • Disabled the effect and speech bubble on the Dark Rifts button (it's distracting, annoying that the speech bubble keeps showing up).
      • Disabled the friends button (limited usefulness, clutter).
      • Disabled the skills button (the button normally appears when you can learn a skill, but given the nature of how some skills shouldn't be invested into, this causes the button to display basically permanently, clutter).
      • Disabled the "better equipment" button (limited usefulness, usually shows up when you do something such as using Kutum over Nouver during PvE, clutter).
      • Disabled the "Black Spirit's Safe" button when there aren't any items or silver to claim (may be revised, was done before the item log was implemented).
  • Family buff icon tweaks:
    • Disabled the permanent Value Pack, Blessing of Kamasylve, Beauty Salon and Merv's Palette buttons when you don't currently have these items active (clutter).
    • Restored the dark background icons.
  • Current target UI tweaks:
    • Health decreasing animation will now properly display for monsters you don't have knowledge for.
    • Target details (health, mana, damage received) will now display under the buff bar.
    • The value of the target's damage received should now be more accurate (although still limited by the game's update rate) and work even when targets are switched.
    • The UI will remain visible for 5 seconds instead of disappearing instantly after the target dies.
  • Other players' health bar tweaks:
    • When a player's current health is below max health or when a player's max health changes, the health bar will now appear, when both of the conditions are no longer satisfied, the health bar will disappear after 5 seconds.
    • Colors have been tweaked (color-blind mode unaffected):
      • Neutral players/Enemies - Red (same as it is by default).
      • Party members - Cyan/Blue (same as it is by default).
      • Guild members - Green (inherits the color from the family name glow, hence green).
      • Teammates (RBF, AoA, etc) - Teal/Turquoise (inherits family name glow color).
  • Radar tweaks (some features incompatible with the 3D radar, only tested on 2D radar):
    • Player icons have been reworked, party and guild members will use the square icon instead of the "person" icon in order to make player icons more consistent (color-blind mode unaffected).
    • Player icon colors will change based on certain conditions (color-blind mode unaffected):
      • Neutral players - White (same as it is by default).
      • Enemies (anything that makes another player's family name glow red) - Purple (red mixes with monsters during open world PvP).
      • Party members - Cyan/Blue (blue instead of green like the "person" icon since other elements related to party such as health bars and the arrows for distant party members are blue).
      • Guild members - Green (inherits the color from the family name glow, hence green).
      • Teammates (RBF, AoA, etc) - Teal/Turquoise (inherits family name glow color).
    • Monsters you don't have knowledge for will switch between the normal (red) color and quest (yellow) color every second to indicate so.
      Based on a suggestion from Reddit, only occurs on monsters that are not currently a quest target.
      May rarely incorrectly affect non-monster icons due to the quirky behavior of the radar icons.
      Some "monsters" only exist for visuals and cannot be killed, such as "Cobweb 2" around some trees in Serendia, or dead bodies between Heidel and Eastern Border, it is sadly not possible to tell those apart from actual monsters and these will always blink on the radar if you come across them.
    • N E S W direction letters on the radar, compatible with the rotating radar, North is highlighted in a different color.
    • Affiliated node and war area texts have been positioned slightly lower to avoid overlapping with the direction letters at the default radar size.
    • Fixed quest arrows being offset in the Y axis by 14 pixels (you're welcome PA).
    • Fixed guild/party pin arrows not being rotated with the rotating radar (you're welcome PA).
    • Changed how pings appear, from a circular "beacon" effect (which could not be made compatible with the rotating radar) to a red arrow in the direction of the ping.
    • The 3D radar button opacity has been reduced.
 
Last edited:

UndercoverPervert

Content Creator
Joined
Aug 9, 2016
The most recent update contains some changes regarding the xbox-ported UI menus, since they're not currently active there isn't much point to release an update to merge the changes with my patches.

As for future plans, currently not much, I will be looking into adding an settings menu again but no promises that it would be added and/or that everything could be toggled on/off. I am also most likely going to revert the xbox-ported UI menus once they are enabled since they were clearly made for a TV environment for which consoles are usually played on, the menus use a lot more space with bigger fonts and provide even less information than they do now, even if some parts may look a little nicer, it goes against one of the main reasons I created this mod and named it "Better Stats" - to provide more information, not less.
 

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