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Beastiality mod? [Dog]

Discussion in 'Loader Requests' started by linkexer, Jun 24, 2015.

  1. linkexer

    linkexer Potential Patron

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    Is there already a beastiality mod, specifically a dog?

    If not is it possible to make one

    It doesn't seem too too hard, right?
    If anything I'd want the dog to be in doggy style.

    The dog could work as a costume over the male and bends realistically depending on where the cursor is
    Or it works as a costume over the female which fits onto her ass and acts like a dress object which is actually a dog

    I might make some mock ups later to further prove what I'm thinking of...

    Also something like pic related, you know?
     

    Attached Files:

  2. zzaapp002

    zzaapp002 Club Regular

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    Dante has a werewolf and a butt monkey (not kidding) I think.

    Butt Monkey...
    [​IMG]

    Regardless, I imagine previous non-human mods would have to be altered before trying to do this with animtools. (Got no head!)

    Werewolf No Head!
    [​IMG]
    [​IMG]

    So I second this request in the hopes it leads to others!
     
  3. GLord

    GLord Potential Patron

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    Something like Dante's butt monkeys could be neat.

    Third for this.
     
  4. Hank East

    Hank East Swell Supporter

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    Dante also made a HIM Gorilla loader mod.
     
  5. prof_mammoth

    prof_mammoth Potential Patron

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    Bump

    something like this would be great.
     
  6. stuntcock

    stuntcock Club Regular Staff Member Moderator

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    Look, folks - there are many tasks that would need to be done before this mod could be released:
    • obtain usable Reference artwork
    • vector-trace the artwork
      • note: "make it fit the SDT visual style" is implied here. If you run an auto-trace script on an actual photograph of a dog then you've missed the point
    • separate the vectorized artwork into overlapping pieces (e.g. head, abdomen, paws) so that they can move independently during animation
    • assign the new artwork pieces to appropriate positions within the SDT visual hierarchy (re-using the HIM hierarchy as much as possible)
      • the modder would need to make a decision here - whether to reimplement the limbs in digitigrade form, or just reuse the old code and treat the whole tibia-to-tarsus section as rigid
    • investigate the IKController code - we may need a second IKController to allow a "grasping" behaviour for the forelimbs (especially if the tween calls for her hips to move)
      • alternatively, dig into the recent Animtools code additions. We might be able to use the "his arm control" feature to move both forelimbs in unison ... but IIRC that code includes a few hardcoded constants (which might not be suitable for a quadrupedal skeleton)
    • package the art assets and ActionScript into a single SWF file; test it for stability and compatibility
    • use Animtools to fine-tune the tweens and some of the bodyContact behaviour. Establish a basic scene template for use with the mod
    • use Animtools to create a few position variants (e.g. "quadrupedDoggystyle_HERallFours_HIMpawsOnHips" or "quadrupedDoggystyle_HERfaceDownAssUp_HIMpawsOnWaist")
    • look into potential bonus features, such as
      • bodysize adjustment
      • tail wagging
      • panting and/or tongue flopping
      • blinking
      • respiration

    The key point is that this:
    is wishful thinking and that this:
    isn't helpful.



    This is a niche request. It would require a fair amount of work to do it properly, and there are only a handful of people who understand the SDT codebase well enough to try. I certainly wouldn't make the attempt if I thought that I'd need to do everything myself. Aside from the basic spite angle ("if they can't be bothered to read the rules or put in any effort then fuck 'em"), I'm not terribly eager to explain why the phrase "side view image of canine penis" appears in my Google search history.

    There's a much larger set of people who could manage the "butt monkey" implementation -- a repeating MovieClip which fits into the scene visually, but which doesn't really interact with the game mechanics (pleasure, penetration depth, resistance, ejaculation, dialog triggers, etc). But here's the surprising bit: these guys would also benefit from the aforementioned prep work! It's much easier to setup an animation loop if you just need to stretch and rotate a few vector shapes into keyframes (instead of drawing/tracing everything from scratch).



    If you want to see this mod happen (regardless of whether you're looking for the quick version of the full version), then go track down reference images. Or post sketches which might become Animtools positions. Or vector-trace some reference artwork. Or steal assets from some other porn game and pretend that you made them yourself. But please don't just Βump the thread and expect results.