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A Little help for new Dialogue Writers

Discussion in 'Dialogue' started by DrZombi, Aug 10, 2016.

  1. DrZombi

    DrZombi Casual Client Content Creator

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    UPDATE: Updated the 2 testing dialogues to v1.11. These are just minor changes that were needed for the integration within my Loader package. (Which contains other helping stuff for dialogue writers, be sure to check out !)

    UPDATE: v1.17 of my Notepad UDL.xml. Includes all triggers added to MoreTriggers 2.1.

    UPDATE: v1.16 of my Notepad UDL.xml. Modified the coloring so that triggers which produce sound now appear in blue to quickly notice where in a line are the audio triggers.

    v1.1 of the Triggers Tester dialogue: Now you'll have almost every trigger in SDT / DialogueActions / MoreTriggers / HuniePopAudioTriggers and I've organized them properly so that it's easier to find where to begin when you want to play just DA Triggers for example. You just have to modify the "incValue" variable at the start of the dialogue to choose where you want to begin.

    UPDATE: v1.15 of my Notepad UDL.xml. Includes all triggers added to MoreTriggers 2.0.

    UPDATE: v1.14 of my Notepad UDL.xml. Includes all triggers added to MoreTriggers 1.01. Totally reworked on the cleaning made before so that the coloring is now happening more strictly on the triggers and you will have a lot less false positive (a trigger colored when it does not exist just because it begins like another)

    v1.1 of the LineTypes Tester dialogue: I added the lines defined with Animtools, which is very useful to understand when exactly they are triggered !

    UPDATE: v1.13 of my Notepad UDL.xml. Includes all triggers added to MoreTriggers 1.01

    UPDATE: v1.12 of my Notepad UDL.xml. Includes all triggers added via my TimedTriggers v1.0 Mod. Done a little bit of cleaning also.

    UPDATE: v1.11 of my Notepad UDL.xml. Includes all triggers added to DialogueActions v4.04 and my MoreTriggers v1.0 Mod.

    UPDATE
    : v1.1 of my Notepad UDL.xml. Much more flawless for the coloration of what's inside the { }. But as a counterpart, all the comas will be highlighted as well :p
    Still better than the version before and a classical notepad in black and white though :)

    ORIGINAL POST:

    Hi everybody,

    First of all, I hope that I am posting in the right section of the forum. It is not really dialogues that I will post here but since it is not a tutorial either...

    Well, I've just discovered SDT a few weeks ago, and after downloading a lot of mods, dialogues, characters, etc... I decided to write my own dialogues. I don't have any dialogue ready to be posted for now but I did create some little things to help me in the process of creating dialogues at the beginning and I wanted to share these with the community.

    I don't know if there are still a lot of newcommers (I feel like I arrive after the battle), but if there ever should be, I hope that those little things will help them discover the dialogue possibilities easily:

    Line Types Tester: This dialogue just describes the line which is being read. It's just meant to test the different line types in situation. Just replace (CTRL+H) "Thought" by "Speak" if you want to test the lines which can trigger only when she has her mouth free :)

    Triggers Tester: Just a Dialogue enumerating the different triggers in the game, because description is not always sufficient to really know a trigger :)
    You can add a - before a line if you don't want to test that trigger, and you can modify the starting value in the initial settings if you want to skip a whole lot of triggers from the beginning (The sound triggers are before the end of each section).

    Notepad UDL.xml: Just a syntax coloring definition for use with Notepad++ to highlight some portions of the dialogue and make it easier to read and find errors. Developers already know how useful it is ! I know that there are already some files like this on this forum but the ones that I found did not suit me (I found too much colors and so, it was more confusing than helping in my humble opinion). So I made this one for myself. It has some flaws but I find it really easier to write dialogues with this than with a traditional black and white notepad. (Since I can't upload .xml files, you'll have to rename the file after downloading)

    You will find the other syntax coloring files and the explanations on how to use them in this thread:
    Dialogue syntax highlighting for notepad

    So here is my little adding to the community, before I can post some finished and tested dialogues :)
    Hope this will help some of you !

    P.S: Since it is my first own thread, I'd like to thank every contributor who has dedided to give some of its time to make this game what it is today: so much better and customizable than the original SDT (because some people like me do find the fun in creating, and not only consuming :) )
     

    Attached Files:

    Last edited: Dec 4, 2016 at 9:28 PM
    tmb and Adudeyouprobablyknow like this.
  2. Kingshadow52

    Kingshadow52 Potential Patron

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    Hey thanks this will be really helpful for a lot of people in the future
     
  3. DrZombi

    DrZombi Casual Client Content Creator

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    Hi everybody !

    New version of the syntax coloring file and the linetype tester as well.
    Hope you'll find them useful :smile:
     
    tmb likes this.
  4. DrZombi

    DrZombi Casual Client Content Creator

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    Hi everybody !

    Just a minor update to the syntax coloring file to match the version 2.0 of MoreTriggers. :smile:
     
  5. DrZombi

    DrZombi Casual Client Content Creator

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    Hi everybody !

    Minor update to the syntax coloring file so that triggers which play sounds now appear in a different color.
    Big update to the Triggers Tester dialogue. Now includes a lot more Triggers to test !
     
  6. DrZombi

    DrZombi Casual Client Content Creator

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    Hi everybody !

    Just a minor update to the syntax coloring file to match with the version 2.1 of MoreTriggers. :smile: