strandzoomfix by sby and stuntcock
this mod corrects the issue of spit and cum strands being removed when zooming the scene out farther than vanilla supported (0.4 zoom)
intended to be used as a $init mod
it is an extended implimentation of strand zoom fix from stuntcock:
this mod swaps the value of the variable used to determine zoom level for clearing out-of-view strands.
vanilla is using the incorrect variable 'g.sceneZoom' when it should really be using 'g.sceneLayer.currentZoom'
when zooming out farther than initially supported, scenezoom would go negative and consider all strands out of view
the setting
checkoffscreenstrands=1
will enable the logic for clearing out-of-view strands
V2 changes: now covers spit strands, as well as strands that are created off of splits. settings to include offscreen check or simply ignore it like V1 did.
this mod corrects the issue of spit and cum strands being removed when zooming the scene out farther than vanilla supported (0.4 zoom)
intended to be used as a $init mod
it is an extended implimentation of strand zoom fix from stuntcock:
Strand Zoom Fix
This mod addresses a coding error in SDT.swf. The error is irrelevant during normal gameplay, but it arises when the player forces the game's zoom to an abnormally low (zoomed-out) value. Such zoom values could be achieved by overriding the...
www.undertow.club
this mod swaps the value of the variable used to determine zoom level for clearing out-of-view strands.
vanilla is using the incorrect variable 'g.sceneZoom' when it should really be using 'g.sceneLayer.currentZoom'
when zooming out farther than initially supported, scenezoom would go negative and consider all strands out of view
the setting
checkoffscreenstrands=1
will enable the logic for clearing out-of-view strands
V2 changes: now covers spit strands, as well as strands that are created off of splits. settings to include offscreen check or simply ignore it like V1 did.