Rusty Dialogues (Updated 12/24) (1 Viewer)

Rusty66

Content Creator
Joined
Nov 1, 2012
UPDATE: The Great Depression Dialogue added 12/24.



View attachment The Great Depression Dialogue v1.0.txt

View attachment The Great Depression Dialogue SS.jpg

A suitable background can be found here.

While I don't have a completed clothing mod specifically for this dialogue, I found the Holli Would Exposed Attire to work well. It can be found here.

It's the year 1930-something and The Great Depression is hitting U.S. families hard. Many are struggling just to keep food on the table. One woman who has been struck hard by this crisis has been coming to your grocery store once a week for some food for her family. She never has money to pay for the food, but you, being the good samaritan that you are, have let her take some food home to her family for weeks. But today, you feel she's mooched off of your struggling business for long enough; plus, she's hot! And you're horny!

You can see it in her starving eyes. She needs this food to keep her husband and kids alive, and how much more American can you be than to be so kind as to provide food for her, while exploiting her and her family's needs at the same time. Although you feel bad about it, you give her an ultimatum...

Pull her up and she'll begin to enjoy it more. Pull her down and you'll have to be more forceful with her. Leave her alone and she'll be reluctant, but willing. There are 5 mood levels in all.

You will refer to her as Mrs. "LastName" throughout the entire dialogue. Give her a last name in the first variable of the initial_settings, by replacing "Worthington" with your desired last name for her.

I recommend making your name Mr. Something in SDT. The dialogue will sound more fitting.





View attachment Football Team Orgy v2.5.txt

You're a football player at a party and you convince this drunk chick to suck you off. To her surprise, instead of finding a room for privacy, you whip it out right there, in the middle of the party, with all your teammates there to watch (& comment) as she starts to blow you. After you finish, she starts working on the rest of the team, but whether or not she does so willingly is up to you.

Pull her up to make her more willing. Pull her down to turn her off. Do nothing and she'll stay somewhat drunk-neutral. After you cum and restart, a new teammate will jump in for his turn at bat. I tried to make it look like someone else was jumping in by changing the blowjob styles real quick.

To customize the characters, open up the dialogue in a text reader, press Ctrl-H, type in a character name you want to change, the name you want to change it to, and press "Replace All".

Teammates (who get sucked off) - Rusty, Fat Pat, Mexican Mike, Dirty Willy, Black Mike, Smalls, Herbie, Alfred

Friends (who just watch & comment) - Frank, Joe, Carl, Kip, Bob, Francis, Clifford, Jack

I got the player change idea after seeing how ONLYshallow used the [DROOL] command in his Rough Puke/Slap/Drug Mod.

I was also inspired by a whore from my high school who was whispered to have done this. Praise be unto her.





View attachment Cum-Sucking Vampire v1.3.txt

It's long been said that vampires must feed on the blood of the living, but
this appears to just be myth. You've just discovered your new girlfriend is
a vampire and she informs you about the truth of vampires: they feed on the
blood and/or the cum of the living. Since it'll help keep her alive, you
agree to give her all she needs.

The dialogue architecture is based on the "My Girlfriend's First Blowjob" dialogue. Pull her down and her (and your) mood will get worse. Pull her up and she'll enjoy herself more while you're a bit kinder to her.

I created a vampire character for Dante's 2013 Halloween Contest which can be found in the "Characters" section here. This character fits the role in this dialogue very well.





View attachment My Girlfriend's First Blowjob v3.7.txt

You've been nagging your girl for a blowjob for weeks now, and finally, all of that insistent effort has paid off. Her curiousity has finally gotten the better of herself and she wants to try sucking cock. There's only one problem: she's never sucked a dick before. However, you know that any girl can throat a cock like a pro, she just needs the proper encouragement...

The gameplay for this dialogue is quite simple to learn. Basically, if you pull her up, you will give her words of encouragement and she will be more eager to please the more you do this. By pulling her down, you start insulting her and her mood will reflect this. There are 20 mood levels in all, so it could take a while to get from one end of the spectrum to the other. Also, you can't keep pulling her up or down. You must trigger a line or two before altering her mood.

How you want her first experience to be like is entirely up to you...





View attachment The US Women's Open v1.6.txt

It's Sunday during the U.S. Women's Open and this LPGA pro has hit her ball far into the woods. Unfortunately, the ball rolled just outside of the out-of-bounds marker, which is a 2-stroke penalty. With only a 1 stroke lead and this being the 17th hole, this will most likely take her out of the running. However, there's no one around this deep in the woods except for you, an LPGA rules official. You hear her say "too bad you were around to see where this landed" and respond with "maybe I didn't see it..." and you strike up a deal with her that gives new meaning to the term "Open Champ".

Before she deepthroats, you can have her go into handjob mode by pulling her up and back to mouth-only mode by pulling her down. After she deepthroats, pulling her up will make him hold her head and pulling her down will release.






View attachment The Lobbyist v1.6.txt

In order to secure votes for women's rights bills, this lobbyist uses her talent of throat to woo the politicians for political support. In this scene, the lobbyist has agreed to blow Senator *YOU* from underneath the podium during a political speech; a long-time dream of his. Things get a little tricky for the Senator as he finds it difficult to keep his mind on track during the speech, but soon learns to cope with the distraction and even gives the lobbyist some direction by slipping ambiguous remarks into his speech.






View attachment Luke Uses The Force on Leia v3.1.txt

The Millenium Falcon

Luke has lured Leia to a secluded section of the Falcon by telling her of a vent leak. There is no leaking vent. To quote Sir Elton "It's lonely out in space". Luke can't take the tension anymore, loses control of his restraint and decides that Leia (the only girl around for light years) will have to be his outlet. Leia's not really into it. Luke's too horny. Luke knows how to use "The Force". Hence, boner time.

(Round One): During the first round of throating, Leia is unwilling. If Luke finds it difficult to keep his cock in her throat (she keeps speaking general comments or keeps pulling off) he will resort to holding her head for further forceful assistance and go into face-fuck mode. You can enable this by simply letting her speak general comments after first deepthroat (you can pretend she's resisting the Force). You can reverse this effect by holding her down or being vigorous.

(Round Two): After round one, and providing you let dialogue take place directly after ejaculation, Obi-Wan shows up as a ghost and uses his powers of The Force to manipulate Leia's thoughts & desires. Leia is then entranced in the idea of blowing Luke. By holding Leia up or down you can trigger Luke holding her head or not.






View attachment Mood Based Dialogue Template v1.6.txt
View attachment Mood Based Dialogue Template - Short Version v1.1.txt

I made a dialogue template for my own purposes, but realized others might find it useful as well. The dialogue logic is very complex, but the template makes it easy to navigate and is all set for even a newbie to start writing there very own complex dialogues. Only a minor understanding of the dialogue architecture is needed. Read the spoilers and you should be ready to start writing. Any questions, just ask.

The dialogue contains a mood variable that can be any number between 1 and 10 (1 and 5 for the "Short Version"), the default level being 5 (when the dialogue begins). This mood variable increases by one when the user pulls the girl up and it can also decrease by one when the user pulls the girl down. Every type of line (resistance, general, vigorous, etc.) contains lines for each of the 10 mood levels. For instance, when her mood level is set to "2" in-game and a general line is read, it will read from line GeneralM2 (the "M" signifying the mood level).

Many of the lines of dialogue allow the writer to create 3 different lines for each mood level. For instance, if the girl is just sitting there and a "general" line is triggered multiple times, the girl will not repeat the same line over and over. If her mood level is, say, "3", then the first "general" line that will be read will be from line GeneralM3T1. The second time the "general" line is triggered, it will be read from line GeneralM3T2. The third time: GeneralM3T3. And the fourth would loop back to GeneralM3T1.

Many of the line types allow the writer to write lines for the girl and the guy. This adds even more variety to the dialogue. For example, if a "general" line is triggered, there will be a 50% chance that she will say something and a 50% chance that he will say something.

Apart from the basic stuff (dialogue title & and description), you should begin writing your dialogue after the line of code that says:

***** INTRODUCTION LINES *****

You can then write your intro beginning at the line "Intro1:""{"style":"him","set":{"IN":2}}". Feel free to delete the "style":"him" part or change it to a thought, but DO NOT modify the "set":{"IN":2}. This goes for any "set" parts anywhere in the dialogue, unless you know exactly what you're doing.

Just below each section's heading, there's some dialogue code that will call the appropriate lines. The heading and dialogue code looks like this:

_____-----**********-----_____
Resistance
*****-----__________-----*****


resistance:"[ResistanceM*MOOD*T*RTimes*]"{"style":"thought"}
resistance:"[HResistanceM*MOOD*T*HRTimes*]"{"style":"him"}


DO NOT modify anything in this area of the dialogue. It contains dialogue logic and should not be altered. DO start filling in your dialogue in each section after you see lines like this:

***** HER RESISTANCE LINES *****

You can then start filling in the various mood-specific "resistance" lines starting at "ResistanceM1T1:""{"style":"thought","set":{"RTimes":2}}".

You can always remove sections. For instance, if I didn't want to use any "head_grabbed" lines, I would delete this entire section:


_____-----**********-----_____
Head Grabbed
*****-----__________-----*****

head_grabbed:"[HeadGrabbedM*MOOD*]"
head_grabbed:"[HHeadGrabbedM*MOOD*]"{"style":"him"}


***** HER HEAD GRABBED LINES *****


HeadGrabbedM1:""
HeadGrabbedM2:""
HeadGrabbedM3:""
HeadGrabbedM4:""
HeadGrabbedM5:""
HeadGrabbedM6:""
HeadGrabbedM7:""
HeadGrabbedM8:""
HeadGrabbedM9:""
HeadGrabbedM10:""


***** HIS HEAD GRABBED LINES *****


HHeadGrabbedM1:""{"style":"him"}
HHeadGrabbedM2:""{"style":"him"}
HHeadGrabbedM3:""{"style":"him"}
HHeadGrabbedM4:""{"style":"him"}
HHeadGrabbedM5:""{"style":"him"}
HHeadGrabbedM6:""{"style":"him"}
HHeadGrabbedM7:""{"style":"him"}
HHeadGrabbedM8:""{"style":"him"}
HHeadGrabbedM9:""{"style":"him"}
HHeadGrabbedM10:""{"style":"him"}

- Since SDT won't play lines of dialogue that contain the word "finish" in it (i.e. "I finished last"), the dialogue template contains a variable called "FIN" which can be used in place of the word so that the line will play (i.e. "I *FIN*ed last" will show "I finished last" in-game).
 
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Pim_gd

Content Creator
Joined
Jan 25, 2013
Re: Rusty Dialogues (Updated 12/5)

DialogueChecker v2.12 report
Football Team Orgy v2.4.txt
Dialogue was checked in 1892 ms with v2.12 of the DialogueChecker.
I found 2 issue(s) with your dialogue, of which 0 were severe, 2 were major issues, and 0 were minor issues.
Syntax - Major: A line with lineattributes contains the string literal "finish" as part of the content, on line 143.
SDT will ignore lines that have finish in them, and also have line attributes.
Line 143: HIntroM3:"I hope you like cock, cuz you've got a whole lot more to suck after I'm finished!ББББ"{"style":"him"}

Syntax - Major: A line with lineattributes contains the string literal "finish" as part of the content, on line 637.
SDT will ignore lines that have finish in them, and also have line attributes.
Line 637: GeneralM4T3a:"Umm,ББББ yeah,ББББ sure* ME*,ББББББББ I'll totally just finish in a kleenex or somethin'.ББББ Trust meББББ*, ME*."{"style":"him"}

Once you've fixed these issues, try letting me look your dialogue over again. Maybe I'll find something new.

My Girlfriend's First Blowjob v3.6.txt
Dialogue was checked in 2272 ms with v2.12 of the DialogueChecker.
I found 1 issue(s) with your dialogue, of which 0 were severe, 1 were major issues, and 0 were minor issues.
Syntax - Major: A line with lineattributes contains the string literal "finish" as part of the content, on line 450.
SDT will ignore lines that have finish in them, and also have line attributes.
Line 450: GeneralT0M13:"I just need some air.ББББББББББББ Then I'll finish sucking you off."{"set":{"GP13":1}}

Once you've fixed these issues, try letting me look your dialogue over again. Maybe I'll find something new.
(additionally, those comments are killing the checker, add a - in front of them)

The Lobbyist v1.5.txt
Dialogue was checked in 99 ms with v2.12 of the DialogueChecker.
I found 4 issue(s) with your dialogue, of which 0 were severe, 0 were major issues, and 4 were minor issues.
Grammar - Minor: Grammatical error (double sentence ending: !.) on line 25, col 127 near "(...) RIGID!.БББББББ.БББББББ.БББББББculture. (...)"
Line 25: FIRSTTHROAT02:"We have become.БББББББ.БББББББ.БББББББENGULFED БББББББin БББББББa БББББББHARD!БББББББ.БББББББ.БББББББ. and RIGID!.БББББББ.БББББББ.БББББББculture. БББББББББББББББББББББAnd this culture is unsustainable!БББББББББББББББББББББ"{"style":"him","set":{"FT":"+1"}}

Grammar - Minor: Grammatical error (double sentence ending: !.) on line 26, col 30 near "(...) PUSH!.БББББББ.БББББББ.БББББББББББourselves (...)"
Line 26: FIRSTTHROAT03:"We need to PUSH!.БББББББ.БББББББ.БББББББББББourselves to the limit!БББББББББББББББББББББ"{"style":"him","set":{"FT":"+1"}}

Grammar - Minor: Grammatical error (double sentence ending: !.) on line 27, col 21 near "FIRSTTHROAT04:"DEEPER!.БББББББ.БББББББ.БББББББББББand (...)"
Line 27: FIRSTTHROAT04:"DEEPER!.БББББББ.БББББББ.БББББББББББand DEEPERБББББ we will fall into debt if we stay on this course!БББББББББББББ[FIRSTTHROAT04a]"{"style":"him","set":{"FT":1}}

Grammar - Minor: Grammatical error (double sentence ending: !.) on line 32, col 58 near "(...) to.ББББ.БББББ.БББББPUSH!.БББББББББ.БББББББББ.ББББББББourselves (...)"
Line 32: RESISTANCE02:"As a people, we need to.ББББ.БББББ.БББББPUSH!.БББББББББ.БББББББББ.ББББББББourselves ББББББББFURTHER!.БББББББ.ББББББ.ББББББББББ into the new age of tolerance.[RESISTANCE02a]"{"style":"him","set":{"RS":"+1"}}

Once you've fixed these issues, try letting me look your dialogue over again. Maybe I'll find something new.

Luke dialogue 1 issue ignored

Template 1 issue ignored

Template short 1 issue ignored
 

Rusty66

Content Creator
Joined
Nov 1, 2012
Re: Rusty Dialogues (Updated 12/8)

Just when I think everything's ok, Pim strikes again! Thanks though! Btw, I didn't update "The Lobbyist" one; those grammar mistakes were intentional as well.
 

Pim_gd

Content Creator
Joined
Jan 25, 2013
Re: Rusty Dialogues (Updated 12/8)

Those grammar mistakes are ugly, that's what they are! ... and that's how you use ellipsis after a exclamation mark.
 

Rusty66

Content Creator
Joined
Nov 1, 2012
Re: Rusty Dialogues (Updated 12/8)

Pim_gd said:
Those grammar mistakes are ugly, that's what they are! ... and that's how you use ellipsis after a exclamation mark.

After an what? YES! Finally! I found a Pim error! YOUR DAY OF RECKONING HAS COME! Ha! <sound of champagne opening>
 

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