- Joined
- Feb 29, 2024
Part 1: Intro, examples, and reference images
Hey guys, sometimes people ask how I make my static hairs, or what programs I use. I figured I would document my process and turn it into a sort of tutorial. This is just how I do it with the tools at my disposal, this isn't the only way, you can use basically any raster art program you want, and if you find a different workflow that works for you, feel free to go with your gut and ignore me. But FireAlpaca is a free program built specifically for drawing 2d art, unlike something like photoshop, so I encourage you to give it a try and see how it feels for you. If nothing else, I can really only hope this might help get some higher quality imports. Feel free to try and follow along with the tutorial if you'd like.
The first thing you need to do is decide what source images you want to work with. If you have a specific character in mind, try to scrub through the source material for good reference images to work with. This is usually pretty easy with anime characters, just skim through episodes and keep an eye out for any sideshots of them. Most hairs are made this way. If you can't find any (or the show is long and you simply don't want to go though every episode, which is fair), try to look for artbook scans, or other places you might find concept art to see if you can find an official turn-around of them. Usually, you can find those easily on the character's wiki page. My Furina hair, for example, was cropped directly from her turn-around.
If your character is from a game, you could also get an in-game screenshot of their side profile and use that as a redraw reference. Failing that, you could also just find a rip of their model and put it into a 3d model viewer. Models Resource can help you in these cases. I used this for my ffxiv and kh hairs, and also my Coco Bandicoot hair. Though of course, these would usually make for terrible crops, so try to just use it for references, if you can.
Obviously, if you're the sort who's artistically inclined and willing to put in the time, you can also just draw freehand using a regular 3/4 or such image of the character as a reference, intuiting the profile design yourself, like I did with my Pit and Dark Pit hairs. Though, if you're the type who feels confident enough for that, you probably don't need a tutorial to tell you that.
In general, try to follow the same principles as the requesting guidelines to make things easier for yourself.
For these tutorials, I'll be using these images of Yuzuki and Tsukuyo from the anime TenPuru posted by Otherblack in the requests section
Once you've got your reference images, you need to decide if you're going to make them into a crop, or a redraw. Anime styled hairs with not too many details make for good crops, while hair that will require a bit more TLC to get it looking good in SDT are best to do as full redraws. We'll be using the Yuzuki hair to demonstrate cropping, and the Tsukuyo hair to demonstrate redrawing.
Now that you've got your image, make sure you've got the static hair template, which you can find here if you don't already have it. Save that template somewhere you won't lose it and keep it on hand. Now open the template in FireAlpaca, and we'll work from there.
Hey guys, sometimes people ask how I make my static hairs, or what programs I use. I figured I would document my process and turn it into a sort of tutorial. This is just how I do it with the tools at my disposal, this isn't the only way, you can use basically any raster art program you want, and if you find a different workflow that works for you, feel free to go with your gut and ignore me. But FireAlpaca is a free program built specifically for drawing 2d art, unlike something like photoshop, so I encourage you to give it a try and see how it feels for you. If nothing else, I can really only hope this might help get some higher quality imports. Feel free to try and follow along with the tutorial if you'd like.
The first thing you need to do is decide what source images you want to work with. If you have a specific character in mind, try to scrub through the source material for good reference images to work with. This is usually pretty easy with anime characters, just skim through episodes and keep an eye out for any sideshots of them. Most hairs are made this way. If you can't find any (or the show is long and you simply don't want to go though every episode, which is fair), try to look for artbook scans, or other places you might find concept art to see if you can find an official turn-around of them. Usually, you can find those easily on the character's wiki page. My Furina hair, for example, was cropped directly from her turn-around.
If your character is from a game, you could also get an in-game screenshot of their side profile and use that as a redraw reference. Failing that, you could also just find a rip of their model and put it into a 3d model viewer. Models Resource can help you in these cases. I used this for my ffxiv and kh hairs, and also my Coco Bandicoot hair. Though of course, these would usually make for terrible crops, so try to just use it for references, if you can.
Obviously, if you're the sort who's artistically inclined and willing to put in the time, you can also just draw freehand using a regular 3/4 or such image of the character as a reference, intuiting the profile design yourself, like I did with my Pit and Dark Pit hairs. Though, if you're the type who feels confident enough for that, you probably don't need a tutorial to tell you that.
In general, try to follow the same principles as the requesting guidelines to make things easier for yourself.
For these tutorials, I'll be using these images of Yuzuki and Tsukuyo from the anime TenPuru posted by Otherblack in the requests section
Once you've got your reference images, you need to decide if you're going to make them into a crop, or a redraw. Anime styled hairs with not too many details make for good crops, while hair that will require a bit more TLC to get it looking good in SDT are best to do as full redraws. We'll be using the Yuzuki hair to demonstrate cropping, and the Tsukuyo hair to demonstrate redrawing.
Now that you've got your image, make sure you've got the static hair template, which you can find here if you don't already have it. Save that template somewhere you won't lose it and keep it on hand. Now open the template in FireAlpaca, and we'll work from there.