snusnumrik said:
I was unable to find tutorial for making wavy animated hairs.
Could someone link me one?
It depends on what you mean.
Sclover wrote a guide for creating simple shapes (such as ponytails) which will move with semi-realistic physics: gravity, inertia, and elasticity. SDT modders refer to this as "Dynamic Hair." The hair gets pulled into a curved shape when her head moves; it will settle back into its "rest position" (usually a vertical line) shortly after the character stops moving. You need to keep her in motion to truly appreciate your work; switching on "Auto Mode" is sufficient.
Please note that dynamic hair
does not do clever things like wrap around her neck, pile up across her shoulders, drape across her breasts, etc... There are also layering concerns - you need to decide whether each strand of hair should appear behind or on top of her ear, for example -- the game cannot decide such things on its own. Therefore the Dynamic Hair technique is best used on long hair strands which are far away from the body (e.g. ponytail) or very short ones (e.g. drill hair) because then you don't need to worry about body-collisions (which tend to look bad/wrong/ugly).
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If you mean
"I want hair which glows, sparkles, twists, or moves back and forth while the character is at rest" then that's less complex but more time-consuming. When you create hair elements in Flash, they're loaded by the game as MovieClip objects. A typical hair element has only a single keyframe, so it acts as a static image. If you define additional keyframes (with motion tweens, colour changes, etc) in Flash then each hair element will begin running through its own animation sequence, as soon as it's loaded onto the stage. You can have a single animated element amongst a dozen static ones -- imagine a jeweled barrette which sparkles on every 100th frame. Or you could have a dozen different animations running simultaneously, such as a demon girl whose hair consists of several fiery shapes. Plan carefully - if you include too many animation then you may simply distract/annoy the user and it might hurt the game's FPS.
I don't know of any tutorials for animated hair in SDT, because it doesn't really require any special techniques. I'm working on a dynamic-hair project right now, and I was able to get it to do an animated shape-change loop with ten seconds of work.
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For this request,
Princess' ponytail is a good candidate for Dynamic Hair; her sidetails would also work pretty well (although you might want to shorten them a bit - just to avoid collisions).
Calamity's twin tails would be a bad candidate, because they would naturally tend to dangle "into" her shoulders rather than resting on her collarbone.
You can get fancy with dynamic hair by asking a particular strand of hair to "pretend" that gravity is pulling towards a different direction. This could be used, for instance, to make Calamity's bangs bounce and bob inertially with her head motion, returning to a forward-ish orientation when she's at rest. However, that's a bit more complicated; I'd recommend that you try a simple ponytail first.
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I don't see any obvious candidates for animation in your character sheet. If you think that you need it, then try sketching out or describing your goals -- one of the veteran modders may be able to offer some suggestions or guidance.
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Neither of these techniques requires much in the way of special working techniques. If you're committed to this project, then feel free to import the images into Flash and begin tracing vectors. Just be sure to you work with several
layers. That way, you'll be able to crop out a specific strand (for conversion into Dynamic Hair) without destroying half of her head in the process.