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Female Masterbation

Discussion in 'Loader' started by L3f7y04, Jun 10, 2014.

  1. L3f7y04

    L3f7y04 Guest

    Could someone be so kind to repost this?

    The link at http://www.sdtmods.com/index.php?topic=1542.0 leads to a deleted file.
     
  2. PyramidHead

    PyramidHead Potential Patron

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    I was combing through the archives for this just yesterday.

    The file can still be found in an archive bundle. However, the reason it has been taken out of circulation deliberately was because the newer version of SDT has broken it. I tried it myself yesterday, it doesn't work even in loader.

    The original modder doesn't feel like updating/ fixing it, so it's gone for good unless someone else wants the job. :-\
     
  3. deadreaver

    deadreaver Avid Affiliate

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    I'm using Loader v5.38 and the masturbation mod still works for me.

     

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  4. PyramidHead

    PyramidHead Potential Patron

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    (1) The latest Loader version is v5.37
    (2) The modder (ModGuy?) himself explained that it's broken, and that's why he put it into an archive of "If you're looking for files that work this is not the archive for you."
    (3) I dl'ed it and tried it anyways, and it doesn't work in exactly the way ppl described it doesn't work, i.e. the "masturbate" animation only causes her to move her arms to "BACK" position.

    (4) However, if you've fixed the HER Masturbate Mod, then please share. :)
     
  5. deadreaver

    deadreaver Avid Affiliate

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    I'm pretty sure the latest loader is 5.38

     

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  6. BuckWild

    BuckWild Casual Client

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    Yeah it was updated to 5.38 around 4 days ago.
     
  7. PyramidHead

    PyramidHead Potential Patron

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    Oops, looks like it's time to update my Loader!

    BTW, please pretty please repost your copy of Her Masturbation mod here. If it still works (somehow) then it deserves to go around again. Currently the only way to get it is by DL'ing an obscure archive of files marked as "obsolete/broken", and ofc that copy is broken. There's no indication to newbies that a functional copy exists.
     
  8. BuckWild

    BuckWild Casual Client

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    Actually, there is a functional copy. It's just hidden in one of the threads in one of MG's posts.
     
  9. PyramidHead

    PyramidHead Potential Patron

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    If you mean Modguy's "Some Stuff" thread, where he has the file in app.box, then that link no longer works. The file has been removed from app.box it looks like.
     
  10. sby

    sby Club Regular Content Creator

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    at the moment, modguy's thread leads to my thread which has a copy of an archive he made. i try not to link directly to things through posts in case links are changed or outdated, and instead i link to my thread which i can keep track of everything.
    my loader imports thread: http://www.sdtmods.com/index.php?topic=2888
    modguy's loader imports thread: http://www.sdtmods.com/index.php?topic=1542.0

    or for even better future usability of this post. check my signature
     
  11. ModGuy

    ModGuy Club Regular Content Creator

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    Code:
    package flash
    {
    	import flash.display.MovieClip;
    	import flash.geom.Point;
    
    	public dynamic class Main extends MovieClip
    	{
    		public var her:Object;
    		public var g:Object;
    		public var rotationCounter:Number = 0;
    		public var herMas:Boolean = false;
    
    		public function toggleMas():void
    		{
    			//Invert and check.
    			if (herMas = !herMas)
    			{
    				her.setLeftArmPosition(2);
    				g.changeLayer(her.leftArmContainer, g.backLayer);
    				her.leftArmIK.setEndRotationTarget(-170, [g.him.rightLeg]);
    				her.leftArmIK.newTarget(her.leftHandOnHim, g.him.rightLeg, true);
    			}
    			else
    			{
    				her.setLeftArmPosition(her.currentLeftArmPosition);
    			}
    		}
    
    		public function doMas(l):void
    		{
    			// If toggled off or paused, do nothing.
    			if (!herMas || g.gamePaused) return;
    			rotationCounter = calcMasSpeed();
    
    			// Move arm.
    			her.leftArmIK.newTarget(new Point(-70 + Math.cos(rotationCounter) * 10, 260 + Math.sin(rotationCounter) * 10), her.torso.back, true);
    			her.leftArmIK.setEndRotationTarget(45, [her.torso.back, her.torso]);
    			g.changeLayer(her.leftArmContainer, her, her.leftLegContainer);
    		}
    
    		public function calcMasSpeed():Number
    		{
    			// Keep the increment separate to allow for some trigger.
    			var inc = (int(her.torso.rotation + 12 > 0) * (her.torso.rotation + 12) / 60 + her.vigour / 2700)
    													 * Math.abs(100 - int(her.passOutFactor / her.passOutMax)) / 100;
    			return (rotationCounter + inc) % 360;
    		}
    
    		public function initl(l):void
    		{
    			her = l.her;
    			g = l.g;
    			l.addEnterFramePersist(doMas);
    			l.registerFunction(toggleMas, 77);
    			l.unloadMod();
    		}
    	}
    }
    sby pls.