Errors after converting lines to fills (1 Viewer)

ds14048

Content Creator
Joined
Nov 5, 2012
Well after I converted all lines to fills I seem to have 2 problems that are a bit beyond me at this time.
First problem appears to be the zssfingerr rotates in handjob mode.
Uj9ec4o.jpg
Uj9ec4o.jpg



The second problem is the movie clip on the chest now plays continuously, no longer working with the breast slider.
eOUSYpC.jpg
eOUSYpC.jpg


I have attached a link to my fla file,any help would be Great.
SDTMods_sbyTemplate3.fla
 

stuntcock

Content Creator
Joined
Jun 5, 2012
First problem appears to be the zssfingerr rotates in handjob mode.
I'm unable to reproduce this error. I tested with various penis sizes and with a complete penis replacement, but the rotation problem did not appear.

Could you please attempt to run the game via the Flash Player Projector content debugger instead of the regular Flash Player Projector? I suspect that there may be an underlying problem (or a mod conflict) in your personal copy of the SDT Loader, which causes the rotation function to stop working correctly.

Alternatively: could you please describe a step-by-step process which makes the problem appear? For example: if it's necessary to repeatedly activate and de-activate handjob mode, then just let me know and I'll re-test.

There doesn't seem to be anything wrong with your FLA file. As far as I can tell, you created the gloves correctly.

The second problem is the movie clip on the chest now plays continuously, no longer working with the breast slider.
This was a hierarchy problem. Your project was organized like this:
  • body element
    • container named "leftBreast"
      • unnamed child element which contains all of the artwork, tweens, etc
    • container named "rightBreast"
      • unnamed child element which contains all of the artwork, tweens, etc
    • child element named "chest" which contains all of the artwork, tweens, etc
But the game expected this:
  • body element
    • container named "leftBreast"
      • child element named "leftBreast" which contains all of the artwork, tweens, etc
    • container named "rightBreast"
      • child element named "rightBreast" which contains all of the artwork, tweens, etc
    • container named "chest"
      • child element named "chest" which contains all of the artwork, tweens, etc

I've made the necessary changes to the hierarchy. This did not involve any changes to artwork or script; all of your work is still intact. It was just a matter of reorganization.

There's a very minor Shape Hint error on the chest tween (frames 135...140). Let me know if you're willing to spend time on it (i.e. delay the release of your file). I can understand if you've become frustrated or overwhelmed by this project -- most people do not undertake something so ambitious! If you'd like to just publish this thing and worry about fixes later then I won't object :)

The error is only really noticeable during breast size changes. I saw it because the chest animation was looping constantly. But a normal user probably won't see it, because whenever the game menu must be visible in order for the player to adjust the breast slider. The menu itself will block their view of the animation error.

I think that we previously discussed the possibility of alpha-fill RGB support. So perhaps we could postpone such fixes and extras into a "version 2" update.

I have attached a link to my fla file,any help would be Great.
sdt-testPlugsuitV1.fla

I've renamed the FLA file for the sake of organization. It's understandable that you'd begin by overwriting initial template file (and saving your project with the same filename) but you'll quickly get confused if all of your projects have names such as "SDTMods_sbyTemplate3_copy.fla" :)

Please feel free to change the version number - or to rename the whole thing. It would probably also be a good idea to retain an unedited copy of sby's template file, just in case you need to revert or compare your work at a later date.

I've filled in the modName and modCreator fields of the main AS3 script. You're welcome to revert these fields if you'd prefer not to "advertise" in that way. But I encourage you to include your username when publishing the file. We often find "orphan" SWF files months or years after the initial publication date; sometimes they've been included in unofficial modpacks; sometimes they're attached to a forum post alongside a complaint about a bug that someone has encountered. If we're able to find your name by decompiling the SWF then it's much easier to give you credit for your work - or to request your permission for edits and revisions - or to send any suggestions (or complaints) to your inbox.
 

ds14048

Content Creator
Joined
Nov 5, 2012
EKB4t95.jpg
gZvux2B.jpg
Okay through CS5.5 debug I get no errors.
gZvux2B.jpg

And with flashplayer_27_sa_debug.exe nothing shows for me.
gZvux2B.jpg
 
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ds14048

Content Creator
Joined
Nov 5, 2012
Thank You again stuntcock stuntcock for taking the time to look at my project. The handjob problem is most likely something on my end. I have several directories of sdt that I have been to lazy to clean up. And thank you for filling in those fields for me, It was something I planned to do just have not got there yet.
 

stuntcock

Content Creator
Joined
Jun 5, 2012
I downloaded a fresh copy of sby_loader_pack_9_545d and the chest straps work great :smile:.
I also downloaded a fresh copy SDTMods from alternate loader template, version 3
but the the zssfingerr still rotates in handjob mode.
Any ideas of what I could check?
Understood. I'm now able to duplicate the problem. The key point was the sby pack (specifically: the moreclothing mod). I normally use a "minimal" SDT Loader during FLA development work, so that I can quickly restart the game after I encounter a problem. As soon as I tried testing with the sby subfolder (or re-activating moreclothing within my own standard folder), the finger rotation problem occurred immediately.

As mentioned above, the proximate issue is moreclothing. There's a built-in script within moreclothing which tries to correct the finger-rotation for any ARMWEAR mods which it can find. This fix is not limited to mods registered with moreclothing; it applies to any ARMWEAR import which gets loaded into the game.

This script is a problem for us because moreclothing uses the girl's right hand as the source for rotation info (and the ARMWEAR glove is the recipient of the information). But the plugsuit mod include a BODY mod which overwrites (i.e. removes/replaces) the girl's right hand. Therefore the source becomes unreliable, and the moreclothing script copies this bad information onto the plugsuit glove.

---------------------​

General solution: stop overwriting extra parts of the girl's body. Your definition of the Body Template includes elements for the girl's arms - it has red plugsuit "sleeves". These elements are unnecessary, because the (identical) artwork in the Armwear Template will supercede them.

Your definition of the Body Template also includes empty/placeholder definitions for the girl's hands. The Armwear Template has artwork for the girl's plugsuit gloves, which would be drawn on top of any BODY mods. Imagine that you used the BODY mod to draw a tattoo on the girl's right wrist ... the tattoo would be invisible because the ARMWEAR mod draws a red plugsuit glove above it :) But because there are leftHand and rightHand elements defined in the Body Template, the girl's normal hands get "removed" when the Plugsuit mod is loaded.

Specific solution: remove the arm-related layers from the Body Template. In the screenshot below you'll see that I've toggled them to Guide mode and then hidden them. You're welcome to re-use my FLA file, or you could make a similar change in your own FLA file (it's very quick -- only a few mouse clicks). Or you could delete those layers entirely. I would normally just remove them, but it's your project and so I wanted to give you the opportunity to review the change before doing anything permanent/destructive.

GO2mEbc.jpg

sdt-testPlugSuitV1a.fla

Alternate solution: stop using the BODY mod category; convert the plugsuit into TOP and BOTTOMS mods instead. I have not applied this change because it involves a bit more reorganization work, and because it might contradict your long-term goals for the mod.

---------------------​

@sby - I'm tagging you for FYI reasons. You can download the plugsuit file and review its interaction with moreclothing if you like. I believe that this issue does not warrant any changes in the moreclothing mod, nor in the accompanying documentation. It's a niche/rare interaction, and quite easy to fix if it recurs.
 
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ds14048

Content Creator
Joined
Nov 5, 2012
Thank You stuntcock you always give an informative answer that helps the creator and others reading the forum.
Funny how I sometimes feel like a magnet for special rules.
I spent some hours comparing test plugsuit and Asuka Exposed Plugsuit which is a Top and Bottom mod so I could stop the
breasts from being overwritten. I believe this is the approach I will take.
Thank You
 

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