Hello Frank, thank you for your contributions and the regular updates so far.
On a sidenote, with the recent update to 0.2 (addition of day 3), there seems to be an issue that after beating day 2 and pressing N, the game loops back to day 2 and day 3 is still unavaiable.
That being said, I had some ideas after playing the game, so if you are still looking for feedback/ideas, heres a couple:
-it would be nice to have multiple vibrating speeds, for those who already passed the previous days and want to get to the new content, would allow to complete previous days faster (or add a selection from which day to start)
I think multiple speeds would be the better choice - I would recommend atleast 3 speeds (slow, normal and fast) - either basic gameplay could stay the same (speeds selectable via mouseclick on screen and vibration controlled by spacebar) or slightly adjusted (different speed vibration bound to different key , example S - slow vibration, spacebar - normal, N - fast). Furthermore, addition of the various speeds can make the game more dynamic and can expand some of the core mechanics, such as:
-getting to the orgasm point slower/faster , depending on what the players wants
-with addition of slow vibration, it could affect the game that once she is on edge, with slow speed it would not push her over the orgasm (only normal/fast could)
-normal vibration could pretty much stay unchanged
-fast vibration to get her on the edge faster (but also higher risk pushing her over the edge!)
I liked you ideas such as keeping her on the edge and also after orgasm, to leave some time before allowing to continue again, this gave me another idea/cool thing to add could be addition of horny level, making the gameplay again even more dynamic, such as:
-based on the day progression, I would be harder/take longer to bring her to orgasm at the start of those days, however by keeping her on edge/ruining orgasms multiple times - she would desire to orgasm more and bringing her to edge faster, depending on horny level
-based on horny level, some other mechanics could be also altered, such as at high horny level, previously normal vibration wont allow her to push over the edge anymore, only fast vibration
-also when high horny level, she would stop wanting time to rest after orgasm, instead wanting to orgasm multiple times
-giving her time to rest would allow the horny level to decrease
Lastly, if you would like to make it reaaaly dynamic even furhter, rather than having instructions exactly what to do to clear the day, rather set certain conditions (like an achievement style) and instead of set instructions, have the player do example like clear 3 conditions (of their choise, could be also repeating during the one day - if you want to do 3x to ruin orgasm it would be sufficient to clear the day), 4 for day 2 etc. - and further addint increasing conditions/achievements (multiple/longer lasting orgasms, over minute on edge etc.) to the later days - would really allow the player how they want to go about their days.
Anyway you did a great base game and looking forward to see how you expand it.