I also have a few trigger lines that can efficiently set her dominate hand even when mirrored.
I've never even considered that mirrored would lead to dominant hand issues, I'm gonna throw in a check for that.
I'm quite exited for Club Voyeur, I've done the "Unwilling girl getting facefucked on stage" scenario quite a few times before, same BG and all, just no dialogue :P. Can't wait for the finished product.
EDIT: After playing around with it for a bit, I found a few issues. "Automatic" doesn't seem to be working, and the intro on "Manual" seems to always describe her as a giant girl with huge breasts, her skin colour doesn't get mentioned.
Glad to hear it! I think this one should satisfy
T
t1tier1
's desire for a sadistic dialogue as well. Regarding the Automatic option, it's not truly automatic, it just bases the info from the charcode eyewear R value, so if you don't have anything valid there, it'll just skip it. When the dialogue is done, I'll make sure to explain it properly in the description. Come to think of it, I should probably add a failsafe there.
I haven't tried the newest version yet but I was just looking at it in my text editor. I found it a little strange how it was checking how big she is because none of my characters ever get much smaller than 0.63 and rarely do they get up to or above 1.0. The formatting for finding her scale seemed a little weird to me, I could be wrong though.
Even though this dialogue is mainly written for you, I do try to make my dialogues accessible to as many people as I can, including people who want to deepthroat 20cm tall Tinkerbell or the Amazon girls from Futurama. I won't judge. Obviously the size check isn't really important for the dialogue in any way, but it's fun for me to do, and I wouldn't be writing dialogues at all if I didn't find it fun.
Originally I just had it check if it was a modded size (less than 0 or more than 1.2) and just describe her as 'sexy' if it wasn't, but that failed me completely, so I redid that. The formatting probably looks weird because Dialogueactions doesn't play ball with negative values, so I had to add some dumb math to make it work.
I forgot to mention another issue I'm aware of: it seems that when she's passed out, the lines about her being passed out takes priority over everything else, including the important restart lines which are supposed to wake her up. Gonna try to work on a solution about that.
edit: goddamn, I forgot how easily she passes out when I'm not cheating her breath levels.