Dragons Dogma (1 Viewer)

randomguy

Ryonani Teamster
Joined
Feb 5, 2010
to thoughs who played it would you recommend the game for me? I liked monster hunter but hated skyrim. I found Skyrim (I will not make my usual cracks about how buggy it is) to be a very dull and cliche world nothing really grabbed or interested me and I am a fan of high fantasy, I found the quests to be dull and the game to be too grind happy and mmoish with all the smithing(but without the fun of me and my friends messing about) and I found the story to not have that sense of urgency or importance. It was like the plot wasn't there and I don't like it when I fell like I have no direction, I do like open world games I just don't like no direction. So would any of you recommend this game to me or should I pass it
 

bryanthunder

Ryonani Teamster
Joined
Feb 23, 2010
It's difficult to say.
I haven't encountered any game-breaking bugs in Dragon's Dogma, the worse that's happened is that I occasionally get stuck inside of a giant creature while grappling (usually a drake) and a quest I couldn't complete because of my side-kick's gender.
I wouldn't say Dragon's Dogma requires grinding; enemies don't level up with you, just stronger enemies appear in different areas.
I'd say the story is way more interesting over all and has a clear direction, but the story does lack a sense of urgency most of the time. Though it makes some sense in context as the big bad is in no rush to raise hell before you get to him.
The side-quests range from standard fair monster extermination, escort missions, item fetch, and so fourth. There's no smithing or skills to level up, just your different classes if you so choose.
The combat however is it's strongest point, it's fluid and damn fun to play, it's a great game if only for that.

Naturally there's "DLC" for the game already (of the Disk Locked variety) but it seems to be small and more forgivable things (hair, armor, weapons, minor quests and so on.) It's not like they locked classes or cities out of the game. Even at full price without any DLC this game still feels worth the money if you ask me.

Also; as a side note. You can purchase a ticket at a late point in the game to re-customize your main character and pawn at any time from the main menu; it's sold in the Encampment. This let's you change everything including their gender whenever you want.
 

anotherguttersnipe

Ryonani Teamster
Joined
Mar 15, 2011
Alotta people are comparing this to Dark Souls because of a similar visual design. In reality, this game is NOTHING like Dark Souls. For one thing, Combat is alot more fun, and the difficulty can give you a good challenge without being a straight up prick about it. And, unlike Dark Souls and well, most western RPG's, is that you can dress your character to be visually pleasing and still be combat effective at the same time.

Having said that, the game world itself feels very isolated and lonely. The kingdom, who's fate rests upon my shoulders consists of a castle, and maybe 3 or 4 encampments populated by a grand total of 40 people at most. And THAT's it. I've always had a problem with the way medieval era WRPG's are scaled out. If you want me to save a kingdom, then give me an actual kingdom to save-because I can't honestly see a dragon with dreams of domination and conquest be that concerned with a scattered bunch of squatters when he could be going for bigger targets.

And another thing. Exchanging money/microsoft points to buy rift crystals(the currency used for hiring pawns), utterly pointless. If you've set your own personal pawn up even half-decently, they'll bring back several times that number of rift crystals-and then some everytime you rest at an inn. Ontop of that, higher level pawns get cheaper and cheaper as you level up, so just....... why?
 

randomguy

Ryonani Teamster
Joined
Feb 5, 2010
Sounds good

side note I didn't like dark souls all that much. yeah that bugs me too. A little wiry on the lack of urgency in the story as bryan described but I like that it has a clear direction. Also if the combat is fun it sounds like I will have fun with it. I may check it out sometime. Thanks

Also about the crystals...my guess is for lazy people with money...idk
 

Cnby

Ryonani Teamster
Joined
Mar 1, 2010
Okay so I beat the game and I have a more complete list of grabs for people. I'm still discovering new things every once in a while so this list might be missing one or two things. I'm trying to be as thorough as possible in my second playthrough so i don't miss anything.

Anyways here's the list:

Small Enemies

Harpy
-Harpies can pick up your character and drop her from a great height. I have heard that if they pick up an NPC or Pawn they'll fly away with them instead, rendering them forfeit. I have yet to try this myself.

Snow Harpy
-Like the harpy, the snow harpy can pick up and drop characters. They are also capable of spitting out a blast of ice. This can freeze characters solid.

Succubus
-This version of the harpy might be able to pick up characters but I have yet to see it do that. Instead it seems to prefer landing on your shoulders and taking a couple bites into your neck before flying off.

Gargoyle
-The gargoyle is another flying creature somewhat similar in size to the harpy. It features a long stinger-like tail, two wings, and two arms. If it gets close it will grab a character by their shoulders and prep its stinger to strike. If not freed in time the gargoyle will bring its stinger down into your character's chest, inflicting petrification.

Wolf/Direwolf
-Both types of wolves can tackle and chew on characters that are lying on the ground.

Hellhound

-A stronger version of the wolf. It can drag characters away by the arm.

Undead
-They just grab and bite the character.

Phantasm/Phantom
-Both versions can possess characters however it seems like if the late game version isn't chased off one of your pawns it will drag them into a black hole in the ground, forfeiting them.

Tentacle
-Tentacles with mouths at the end. The longer, larger tentacles can swallow up your lower half before eventually swinging around and throwing them. Unfortunately despite multiple tests I haven't seen them swallow anyone.

Large Enemies


Ogre
-Similar to how I described them earlier, Ogres will grab characters, run away with them, then chew on them.

Cyclops
-The cyclops will also take a couple bites out of your character if it manages to grab them.

Chimera/Gorechimera
-Archangel describes this grab in the thread. I don't know if the Gorechimera can do this but I wouldn't be surprised if it could.

Golem/Metal Golem

-Golems will grab characters with both hands and squeeze.

Hydra/Archhydra
-Can swallow you or your pawns whole. If the bulge you make in its throat reaches the Hydra's main body it's game over.

Griffin
-The griffin can pin and peck at characters. I didn't get a good look at this because my pawn broke me out of it. Also outside of the story missions I haven't seen Griffins all that often so I haven't been able to test it out.

Cockatrice
-Can inflict petrification. I don't know if it can do the pin move that the griffin can do.

Evil Eye
-A floating Beholder looking type enemy. Tentacles with mouths sprout out along its body. It'll use these to throw characters if they're too close. It can also "fall" onto characters with its mouth, swallowing them. It will then start chewing but it will eventually spit you out. You never go below 1 health when it's doing this. Also if you're climbing on its back it'll grab you with a tentacle and then shove you into its mouth. It'll still do the same chewing animation.

Drake/Wyrm/Wyvern
-Recolors of each other. They share the same grab as far as I can tell. Each can grab your pawns and possess them, turning them against you. If they grab your character they will slam you into the ground.

Dragon/Ur-Dragon
-The Dragon and Ur-dragon share the grab-an'-slam as well as the pawn possession move with the Drake/Wyrm/Wyvern. They can also pick up your character in their mouth,
The harpy and phantom have me interested in how grabs are different when your pawn is the victim rather than your character. I'm going to test them out as I go along by unequipping their weapons.
 

VoreQ

Ryonani Teamster
Joined
Sep 8, 2010
armor time! has anyone else found gender specific armors? :D i found a Princess Leia skirt in a chest during the final encounter wall running bit
its called the Flame Skirt i think, also i found a yellow skirt called the "Summery Skirt" which goes in the chest slot, and a matching hood called the Summery Hood
Dragon's Dogma Screenshot.jpg Dragon's Dogma Screenshot_2.jpg Dragon's Dogma Screenshot_1.jpg
thought i'd upload some of my favourite screenshots of this awesome game too! :-3
the last pic shows the strange dagger you get that seems to have no purpose other than killing yourself XD
 

Cnby

Ryonani Teamster
Joined
Mar 1, 2010
armor time! has anyone else found gender specific armors? :D i found a Princess Leia skirt in a chest during the final encounter wall running bit
its called the Flame Skirt i think, also i found a yellow skirt called the "Summery Skirt" which goes in the chest slot, and a matching hood called the Summery Hood

I've only seen female specific gear. Nice ones being the silk lingerie and the corsets. There is also a version of the Summery Hood called the Sultry Cowl. It looks like the Summery Hood but it actually covers the mouth and nose as well. There's the lady garb you can purchase from the forger as well.
 

bryanthunder

Ryonani Teamster
Joined
Feb 23, 2010
armor time! has anyone else found gender specific armors? :D i found a Princess Leia skirt in a chest during the final encounter wall running bit
its called the Flame Skirt i think, also i found a yellow skirt called the "Summery Skirt" which goes in the chest slot, and a matching hood called the Summery Hood

Despite playing through nearly 3 times I've yet to encounter any male only equipment, only female specific. There's two corsets (black, and red) a white skirt, the silk lingerie, and the female bandits gear.
Most if not all the female-only equipment appears in Madeleine's shop either after you get her affinity high enough, or if you give her the Golden Idol when she asks you to retrieve one.

An amusing combination of clothes is the Silk Lingerie and the Swordsman Grieves, especially if combined with simple upper wear like Bandages and Chest Guard.
 

VoreQ

Ryonani Teamster
Joined
Sep 8, 2010
Oh, this game was brought up in the Zako thread. What are the female bandits like?
theres a camp of all female bandits who (from the lore) are chosen for the good looks, they all wear pretty skimpy armor too XD
if you follow the road west asthough you were going to the wall you'll reach it, you should pass a cyclopse on a cliffside road, thats how you'll know you're in the right spot :)

---------- Post added at 02:28 AM ---------- Previous post was at 02:27 AM ----------

I saw the video, and i gotta know...can more than 2 wolves grab you?

i think i've seen up to 3, but not too sure sorry!
 

SplitRyona

Ryonani Teamster
Joined
May 29, 2011
I've made a wiki article on Dragon's Dogma, so you can more easily expect what to find in the game. The info is nicely compacted in one single post.
Dragon's Dogma - Ryonani | リョナニー

P.S.: I managed to get five wolves feast on Arisen while she's on the ground.

P.P.S.: Making 23 minute DD ryona video.

Review by SplitRyona: (moved here from wiki article)

About the game:

Dragon's Dogma is a newcomer into the field of action RPGs, and surprisingly it was made by Capcom. But how does the game uphold its entry onto the scene? There are good things and there are bad things. On the first glance it plays very much like Elder Scrolls game, or Fallout game, but with enough differences to see DD's freshness.

Story:

You start out as a fisherman in the village of Cassardis, which is attacked by the dragon. Foolishly, our fisherman decides to be a hero, grabs a sword and tries taking the dragon head on. Resistance is futile and dragon knocks your hero to the ground with ease, and in the process takes hero's heart as well. Thought to be dead? Think again, for you become an Arisen, the chosen one to slay the dragon. Thus begins your journey in the worls of Gransys...

Gameplay:

After initial scenes you get to choose between three primary vocations: Fighter for primary in melee, Strider for primary in range attacks, and Mage for primary in magic attacks. When you reach Gran Soren about 10 gameplay hours later, you can change your primary vocation into one of six secondary vocations, which are stronger versions or hybrids. For example, upgraded vocation of Strider would be Ranger, and a hybrid vocation of Fighter and Strider is Assassin (can use primary and secondary weapons of both classes). Your main pawn is built similarly like your hero, and you get to shape him/her when you reach Pawn encampment... say about 2 hours in the game. Two support pawns cannot be built from scratch.

Defeating foes gives you EXP and Discipline pts, while completing quests also awards cash. EXP is used to reach next level (max is 200) - upon reaching a level your character gets small boost to HP, Stamina, Physical attack and defense, and Magical attack and defense. There are no MPs for magical spells and skills, instead you use Stamina for that. Discipline pts are used to buy new skills, which become available for purchase as your vocation level increases. You also need to pay small amount of Discipline pts when you're switching vocations. You cannot switch vocations of two support pawns nor provide them with additional skills.

Unlike Elder Scrolls, Fallout and similar, DD is much more oriented into action part of combat. Forget simply hacking away at enemies in Skyrim, here you will not do much good with that. Amount of skills present, variety of vocations and different enemies (some of which are BIG) will provide tons of fun for players who seek exhilarating and challenging combat.

You can climb on many of the huge enemies in order to reach their weak spots (climbing uses Stamina), and this is sometimes the preferred way of taking the enemies on. It's also not advisable to just randomly attack enemies, but consider their weaknesses - for example, Griffin is a pain to defeat because it constantly flies around. A simple remedy for that is to target its wings and burn them away - now it cannot fly.

Music:

Here's a mixed bag - most of the time you'll be traveling the country, your partner will be just the sound of wildlife. Rarely did I hear a more lengthy music score play. But when you fall into battle, especially with big enemies... oh boy, you're in for a treat. The music gets your blood pumping for that epic battle you're waiting for.

Graphics:

IMO this game has the most beautifully made overworld I've seen in a game for this genre - lots of trees, bushes, grass etc. I especially like how grassblades bend with the wind blowing around. Towns are a bit of disappointment, but I'll live with it. Enemies are made with attention to details as well.

Negative points about the game:

- Using old language when conversing with characters
- Small % of the map is used
- There is no fast travel until late game*
- Small amount of different enemies**
- Weight system
- Micromanagement of items, vocations, skills and pawns (you stand little or no chance of victory against foes if you don't have correct combinations)
- No lock on (well that may be just me, but I'd really appreciate the lock on function
- No lore (that means no books you can read through)
- Camera is problematic, especially if you're climbing big enemies to reach their weaknesses
- Pawn chatter when traveling (please, just shut the **** up)
- While you can access your pawns' items, you cannot use an item from pawn's inventory on the pawn... WTF?

* Late in the game you'll get a quest Griffin's Bane. If you don't manage to kill Griffin during your first encounter, it'll flee to Bluemoon Tower. On top of that tower you can find Portcrystal, a reusable item which you can plant anywhere (except inside the dungeon) and then use ferrycrystal to warp to that Portcrystal. During the course of main game you only find one Portcrystal, but in New Game+ you can buy infinite amounts of them from a specific shop for 300K cash. You can have up to 10 Portcrystals planted on the map.
** Wolf family: Wolf, Direwolf, Hellhound
Harpy family: Harpy, Snow Harpy, Succubus, Gargoyle
Saurian family: Saurian, Sulfur Saurian, Geo Saurian, Saurian Sage
Goblin family: Goblin, Hobgoblin, Grimgoblin
Undead family: Zombie, Undead Warrior, Stout Undead, Giant Zombie
Skeleton family: Skeleton, Skeleton Knight, Skeleton Lord, Skeleton Mage, Skeleton Sorcerer
Floating undead family: Wight, Lich
Ghost family: Phantom, Phantasm, Specter
Eyeball family: Vile Eye
Bigass enemies: Cyclops, Ogre, Chimera, Gorchimera, Golem, Metal Golem, Griffin, Cockatrice, Hydra, Archydra, Evil Eye, Drake, Wyvern, Wyrm, Dragon, Ur Dragon

Positive points about the game:

- Online pawn system is the best I've ever seen. While you're not playing the game, other people can hire your main pawn and include him/her for quests in areas you haven't yet been to. When you boot the game again, your main pawn comes back with the knowledge of those areas, enemies and quests and can help you complete them more efficiently once you get to them. Furthermore, if your main pawn does well, he/she can come back with gifts from previous player.
- Gifting items to anybody makes them like you, while hitting them makes them dislike you. You can romance a fair amount of NPCs in the game, though unfortunately you don't get to see any smokin' hot action like in Dragon Age.
- Absolutely great soundtrack.
- When you're in the rift, you can search for pawns that will benefit you with a great search system. So you need a female Magic Knight with holy and curative magics? No problem, just check necessary boxes and the game will conjure one up for you.
- Absolute satisfaction when you take down a big foe, after you found its weakness, complete with victory fanfare.
- Great combat system with almost limitless potential on how to take on enemies.
 
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AustinWolfclaw

Potential Patron
Joined
Jun 15, 2012
just got done watching the video, Left some comments on the youtube page. It read as follows:
-I do agree with @puppyproduct , it is a bit dark, but i can see some the good stuff...
-5 wolves! Nice! Make it 6! or 7!
-WHAT? No gryphons??
 
Last edited by a moderator:

Stiltzkinator

Potential Patron
Joined
Feb 25, 2010
Negative points about the game:

- Using old language when conversing with characters
- Small % of the map is used
- There is no fast travel until late game*
- Small amount of different enemies**
- Weight system
- Micromanagement of items, vocations, skills and pawns (you stand little or no chance of victory against foes if you don't have correct combinations)
- No lock on (well that may be just me, but I'd really appreciate the lock on function
- No lore (that means no books you can read through)
- Camera is problematic, especially if you're climbing big enemies to reach their weaknesses
- Pawn chatter when traveling (please, just shut the **** up)
- While you can access your pawns' items, you cannot use an item from pawn's inventory on the pawn... WTF?

Positive points about the game:

- Online pawn system is the best I've ever seen. While you're not playing the game, other people can hire your main pawn and include him/her for quests in areas you haven't yet been to. When you boot the game again, your main pawn comes back with the knowledge of those areas, enemies and quests and can help you complete them more efficiently once you get to them. Furthermore, if your main pawn does well, he/she can come back with gifts from previous player.
- Gifting items to anybody makes them like you, while hitting them makes them dislike you. You can romance a fair amount of NPCs in the game, though unfortunately you don't get to see any smokin' hot action like in Dragon Age.
- Absolutely great soundtrack.
- When you're in the rift, you can search for pawns that will benefit you with a great search system. So you need a female Magic Knight with holy and curative magics? No problem, just check necessary boxes and the game will conjure one up for you.
- Absolute satisfaction when you take down a big foe, after you found its weakness, complete with victory fanfare.
- Great combat system with almost limitless potential on how to take on enemies.

A few notes here. First is the frequent problem with a lack of 'lock on' when attacking. A lot of people have a problem with this, but generally, if you're standing near a group of enemies and just start hitting your light attack button, your character will often gravitate their attacks toward the nearest enemy. I've had it happen several times where I start a combo to hit a wolf that is running at me, and the character will start turning in the middle of the combo to hit a wolf I couldn't see behind them. This itself has its own drawbacks, but generally speaking, against any monster that isn't a wolf, you should never really have a problem with it.

Micromanagement of your pawns isn't really that necessary. You can complete the entire game with a solid balance, and fairly easily: a mage (not sorc) for healing, with one of each elemental spell, and with a fire enchant; a fighter, which can be swapped out for a warrior around level 25ish; and a ranger with a good bow. If you make these your pawns, you can choose whatever class you wish for your main character. Whatever class you end up using, just pick a few skills you are good with and keep them, there's not much benefit to constantly switching them. As for pawns, certain basic behaviors are tied to each class, so as long as you switch out every few levels to keep them as strong as your own characters, you'll be fine; you can't manage them at all apart from that anyway. The only real thing you have to manage throughout the game is some equipment on your main two characters. But once you settle on some classes, you can easily find very strong equipment which is more than enough to carry you through the 'normal' game.

Finally, while the map seems small when you look at it on paper, it's still pretty big. I never really got a feel for just how big it was until I played through the entire game twice. When you really make an effort to round out the edges, you can still find a few surprises waiting for you. The weight mechanic isn't something I would automatically classify as negative either. While obviously being lighter means you can move faster and have more stamina available, being heavier has advantages too. Being heavier makes you resistant to certain things, like strong tides or winds, makes it harder for enemies to grapple you (in my experience), and makes you get knocked back less.

As mentioned though, the camera is not your friend when climbing on an enemy. It gets rather confusing which way is 'up' and makes you waste a lot of stamina squirming around. And as for pawn searching in the rift, you can't search for a magic knight pawn...because pawns can't dual-class, only the player can.
 

Stiltzkinator

Potential Patron
Joined
Feb 25, 2010
Magic knight is a single class.

To be technical, it's a hybrid class of mage and fighter. Pawns can only be of basic classes (fighter, mage, strider) and advanced ones (warrior, sorcerer, ranger). The hybrid/dual classes are magic knight (fighter/mage), assassin (fighter/strider), and magic archer (mage/strider), and pawns cannot choose these classes.
 

Noname

Ryonani Teamster
Joined
Nov 23, 2009
Oh, ok. I assumed you had to rank up both the basics before you could choose the hybrid. I stand corrected.
 

bryanthunder

Ryonani Teamster
Joined
Feb 23, 2010
Alright, so I've beaten Dragon's Dogma for the third time and got my Platinum Trophy for the game. So now I'm waiting for the rest of the DLC to come out and (hopefully) be bundled into a nice cheap pack. Because I got the game for $10 bucks off I only buy about that amount in Disc Locked Content.
In the mean time, I've been thinking about improvements a sequel or hell, even a large DLC expansion could bring and I wanted to run them by other players see if they sound appealing to anyone else.

First: Non-essential dungeons.
Just a few out of the way caves, dungeons, or areas that aren't important to any major quest and are simply there for exploration. There are a few places like this in DD, but not quite enough if you ask me.

Second: Fewer scripted enemy locations.
One issue I had was constantly encountering the same enemies in the same places. While some places should always have the same enemies, traveling the roads and forests should allow for encountering more randomized enemies. Goblins shouldn't always be waiting for me at the end of the mountain pass, but Bandits should always be in and near their camp.
I note that there are a few "chance" encounters that happen randomly, they always happen in the same places.

Third: Weather Patterns
This is one I genuinely want. I'd like to see it rain, thunderstorm, have a heat-wave hit, and even have some fantasy weather like a "black sky" (such as an eclipse that causes powerful monsters to spawn) Enemy encounters and behaviors could change during the weather as well: Saurian for example could be come more aggressive during a rain storm, harpies don't appear during thunderstorms, hydras could appear during rainy days near shorelines. I feel a lot could be done with a weather system, and would love to see this implemented into a sequel.

What do you all think?
 

Black Lion

Ryonani Teamster
Joined
Nov 25, 2009
I agree with everything you said. I think the reason that they didn't have certain weather systems is because it would cause a random chance to have to explore while always being drenched. I'm guessing that people wouldn't have liked that.

All I really want from the next game is a bigger one. I think it was really well done, but it was too small.
 

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