Just found this program, and I am trying to script a dialogue, but I have a couple of questions.
1. Is there any way to have a line with a trigger WITHOUT the dialogue box showing up?
I ask because it would be nice to be able to set a trigger for, say, first_throat, and then have it link to different
lines based off a variable. Some of those lines should be {"style":"thought"} so they will fire regardless, and
others should be default style so they only play when she comes off the cock after a throat. If the line that
gets linked is a spoken style, I would like the dialogue box to not show up at all.
Example:
first_throat:"[ft*chapter**hasThroated*]"{"style":"thought"}
ft00:"text"{"style":"thought","set":{"hasThroated":1}}
ft01:"text"
So the first time first_throat fires it should run regardless of whether she can talk. while after the first time, it should only play if she can talk. But as it is here, the thought dialogue comes up empty for first_throat after the first time. Is there any way to actually have triggers activate without that dialogue showing?
2. Is there any way to PAUSE position in auto mode? That is, the mouse does not take over, auto just won't shift the target position? Alternatively is there a good way to force her fully down/up and hold there through dialogue scripting?
Thanks for any help you guys can give. Neither of these are NECESSARY for what I am trying to do, but it would result in a cleaner/simpler implementation.
1. Is there any way to have a line with a trigger WITHOUT the dialogue box showing up?
I ask because it would be nice to be able to set a trigger for, say, first_throat, and then have it link to different
lines based off a variable. Some of those lines should be {"style":"thought"} so they will fire regardless, and
others should be default style so they only play when she comes off the cock after a throat. If the line that
gets linked is a spoken style, I would like the dialogue box to not show up at all.
Example:
first_throat:"[ft*chapter**hasThroated*]"{"style":"thought"}
ft00:"text"{"style":"thought","set":{"hasThroated":1}}
ft01:"text"
So the first time first_throat fires it should run regardless of whether she can talk. while after the first time, it should only play if she can talk. But as it is here, the thought dialogue comes up empty for first_throat after the first time. Is there any way to actually have triggers activate without that dialogue showing?
2. Is there any way to PAUSE position in auto mode? That is, the mouse does not take over, auto just won't shift the target position? Alternatively is there a good way to force her fully down/up and hold there through dialogue scripting?
Thanks for any help you guys can give. Neither of these are NECESSARY for what I am trying to do, but it would result in a cleaner/simpler implementation.