1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Classic Resident Evil

Discussion in 'Games' started by Boundy22, Jan 21, 2014.

  1. Boundy22

    Boundy22 Swell Supporter Ryonani Teamster

    Joined:
    Jan 7, 2012
    Messages:
    445
    Likes Received:
    28
    For anyone who wants to see Ada Wong getting the ryona treatment in RE4 in ultra graphic , ultra resolution and Smooth 60 FPS or Or interested in general to replay this Masterpiece then this game is highly recommended for any Resident Evil Fan .

    Capcom has announced that a new version of Resident Evil 4 would be re-released for PC and more specifically in Steam and it is called "Resident Evil 4 Ultimate HD Edition " , it fixes all the problems that was in the old awful PC port like unplayable controls , bad lighting , capped Resolution and framerate and replaces it with Full controller support , better Keyboard and Mouse support , Enhanced Lighting and Environment , Several PC Graphic options like Anti-aliasing , HD resolution and 60 FPS gameplay , Steam Specific features like Steam Achievements , Steam Cloud , Steam Trading Cards and global leaderboards , This should be the definitive edition for RE4 given the features they had improved , the game should be out at 28 Feb 2014 at steam and it is available at 20$ , The game was just announced today and it is already in the 4th place in Steam's top sellers :)

    If anyone interested in pre-ordering it then here is the game page at steam store

    Pre-purchase Resident Evil 4 / Biohazard 4 on Steam

    Resident Evil 4 Ultimate HD Edition PC trailer

     
    Last edited by a moderator: Nov 18, 2015
  2. EvilDraconis

    EvilDraconis Avid Affiliate Ryonani Teamster

    Joined:
    Dec 11, 2009
    Messages:
    185
    Likes Received:
    7
    how many re-releases are we going to get of RE4? i don't know a soul who hasn't played it. not to mention, it makes me depressed to see how bad they failed to clone it with 5/6. i'd say 6 actually had really solid gameplay mechanics, but the level design is just as atrocious as 5 was.
     
  3. randomguy

    randomguy Swell Supporter Ryonani Teamster

    Joined:
    Feb 5, 2010
    Messages:
    838
    Likes Received:
    22
    I didn't even like 4 >.> levels were brightly lit and crap to be honest. I know some of you will think of dark areas in the game. There are four, the night part of the village, the regenerators section(regenerators are cool) some of the late game stuff, and the sections they actually make at night and you are not inside the brightly lit castle. the enemies were bland, the guy with the vega claws is one of the dumbest enemies in the franchise(he literally just flails like a spastic moron) and that stupid chain gun wielding enemy. Not to mention tone wise and the way Leon acted; it felt like a bloody and gory version of a really corny James Bond film complete with the cheesy jokes. I am not saying RE5 and 6 are great. (6 is decent but it has flaws mainly the entirety of the Chris section)

    I could only see myself getting this is if the Rebecca mod still works to throw her into trouble...other then that it is honestly not a good game in my personal opinion. it feels like a clunky action game to me
     
  4. thesteedman

    thesteedman Casual Client Ryonani Teamster

    Joined:
    Aug 15, 2011
    Messages:
    259
    Likes Received:
    92
    I'm the other way around myself. I absolutely loved Resident Evil 4, it's my second best of the series (after remake of the original). I personally think they failed to match the atmosphere and pacing of 4 with the two later installments. I didn't even finish 6 because I just kind of got bored of it. 5 at the time was alright, its saving grace for me was the 2 player which I enjoyed for a time and Mercenaries, but even then I felt it was lacking from the 4th. I think it had a pretty neat inventory system over the 5th one (and egg taking up the same space as a rocket launcher as we all famously know.) and I just really enjoyed every step of 4 from the boss fights to the ryona potential with Ada (they had ryona to satisfy many audiences including my own). I intent to get this in due time.

    Overall I think I'd like Resident Evil to go back to the way it was. Whilst I loved this style in number 4 I think it's kind of had its day now. Still, it will be nice to revisit 4 again, especially if there are updated mods coming out for it and what not :D1
     
  5. onlinehero

    onlinehero Swell Supporter

    Joined:
    Dec 15, 2009
    Messages:
    781
    Likes Received:
    12
    Here is a soul who has not played RE4 :P As a PC player I haven't been too interested in buy it, since I knew it was bad console port with horrible graphics. Will probably buy HD edition, though not because of ryona.
     
  6. anotherguttersnipe

    anotherguttersnipe Casual Client Ryonani Teamster

    Joined:
    Mar 15, 2011
    Messages:
    297
    Likes Received:
    3
    I'm gonna put my hand up to that aswell. I haven't played 4 either.
     
  7. randomguy

    randomguy Swell Supporter Ryonani Teamster

    Joined:
    Feb 5, 2010
    Messages:
    838
    Likes Received:
    22
    To the people who have not played it: Well now is your chance to decide for yourselves lol

    to Steed: I disagree but RE 1's remake is great. My favorite REs are 0 2 and 1 in that order

    oh one note on RE4: one last thing that bugs me is that the game mostly an escort mission for one of the most annoying characters in video gaming(not just RE) I do like this remake model of her someone made for Xnalara though
     
  8. EvilDraconis

    EvilDraconis Avid Affiliate Ryonani Teamster

    Joined:
    Dec 11, 2009
    Messages:
    185
    Likes Received:
    7
    i never understand how people say that about ashley. she is probably the easiest and least intrusive escort in a video game. she's never in your way, in fact in a lot of places you can make sure she's flat out not there, and the only way she gets herself killed is if you're on the verge of already dying. she's preferable to your squadmates in almost all tacticool shooters that require you to have a squad. i mean, i guess the fact she's there is an annoyance? but honestly, i've never had her die or get taken unless i intentionally did something stupid for laughs.
     
  9. Rag40

    Rag40 Avid Affiliate

    Joined:
    Feb 22, 2013
    Messages:
    131
    Likes Received:
    21
    Yeah, I never really had too much of a problem with Ashley...besides her annoying voice.

    It's those mandatory partner characters from 5 and 6 that have caused me to become less interested in each subsequent RE game. I wish we could put them in a dumpster like we could do with Ashley, lol.

    The main thing that I loved with RE4 was that it kept me on my toes the first time I played it for GC. It seemed like there was something new around every corner and it gave the game a pretty intense atmosphere. Hell, even the cutscenes were deadly with the button prompts flying up out of nowhere. This was before it became popular to hate on QTEs.

    So yeah, huge love for this game. Probably my 3rd favorite behind RE1 (PS1) and RE2, which are just all time classics to me, regardless of how terribly they may have aged.

    Here's hoping RE7 takes a page from RE4 and gets rid of the mandatory side kick character.
     
  10. randomguy

    randomguy Swell Supporter Ryonani Teamster

    Joined:
    Feb 5, 2010
    Messages:
    838
    Likes Received:
    22
    this is me going more in-depth into my things based on what you guys have said. Again you are not wrong and neither am I. Since all this shit is opinion based and what I like is not the same as yours and vise versa

    I ALWAYS hated QTEs. To me they are a device used by lazy game designers to have the player do an action that they could not figure out how to do any other way. You know what I loved about Sleeping Dogs? IT had many moves in the game that when I saw footage of I thought it would be QTEs..no none of it was. They were all ACTUAL GAMEPLAY.

    Now on to everything else: Ashley never died or got caught unless I let her but it was so tedious and the character was so annoying that it bogged the game down. While I can tell her to hold in a spot I still HAVE to go back and fetch her out and again I don't like her. It was just so tedious and I probably would have liked it better if she was not there.

    The atmosphere in most places was brightly lit castle with really dumb enemies I can hear form a mile away, that and I had so much ammo from buying form a SHOP(shops are a no no in horror games to me) while the area's changed only a few of them had a creepy or unsettling tone. The rest seemed kinda comic booky. The whole sprouting a tentacle outta the head just made me laugh(I think it is dumb no matter which RE game) Most of the atmosphere feels too much like a fantasy game for me to feel uneasy that and the fact everyone is evil so you never seen any unsettling imagery of bodies or even unsettling lighting(cept for the regenerator area) that makes you not wanna move on.

    I DO hope the next RE is a single player game but I am going to be honest...it probably will not. Most games now are not single player. Multiplayer and online play are huge sellers and not having multiplayer hurts many titles these days. Single player gaming isn't dead yet, but I do not think it has as much life left in it as it once did. This isn't me saying this is what I want to happen(I don't want it too) but this is what I see(though hopefully I am wrong)
     
  11. EvilDraconis

    EvilDraconis Avid Affiliate Ryonani Teamster

    Joined:
    Dec 11, 2009
    Messages:
    185
    Likes Received:
    7
    what types of things are you talking about in sleeping dogs? if you're talking about combat, then it's the exact same thing. hitting counter and watching an animation play out is identical to hitting the triggers and leon dodging a tree swing from the giant. if you're only referring to cutscenes then i agree, watching the krauser part play out and having to do all of those was pretty annoying, and most of the other ones were even worse because at least krauser's was flashy and had some dialog.

    also not going to disagree about the shop, it's pretty dumb. as for ammo though? every single resident evil game aside from 1 and REmake has you SWIMMING in bullets, aside from maybe the first 10 minutes. the only thought of ammo conservation you have is to not use your magnum/grenade launcher on small fries. other than that you go guns blazing, assuming you don't just box it all because of needing key items.

    i'll also say that every enemy in RE games are always loud, you could always hear them while in the same room unless it was a "hurr dog jumps through window" it definitely could have used more events like that, but fuck me if the hedge maze section didn't have me tense.

    i dunno. it's far from the best horror game for sure, but none of the resident evils have ever stuck out as particularly scary aside from a few unsettling pictures. you have far too much ammo in all of them, even if you don't know where you're going, if only because there are only a few rooms that have enough enemies to really make you use a lot of it. the most horrifying thing in the older games is legitimately inventory management.

    i would also like the next RE to have single player, but as you said it wouldn't happen. i actually do like the co op of the newer ones, it's something i'd always wanted after playing 4, but it's pretty hard to disagree that it's ruined any sort of tension that could be put in, unless they actually do make the players have to actually work together, give you very very little ammunition, etc. i've always had a soft spot for co op with friends, but there are very few games i can name that really make you work as a team as opposed to just going through the regular game with someone else in the room. shitty things like one person going left, one person going right and hitting different switches needs to go.
     
  12. Rag40

    Rag40 Avid Affiliate

    Joined:
    Feb 22, 2013
    Messages:
    131
    Likes Received:
    21
    Maybe I just suck at games, but the first time I played through RE4 on GC I did not have an over abundance of ammo. I eventually got the ultimate upgrade for the Striker which gave you 100 free shotgun shells, but until that point I was scrounging for ammo.

    It's weird, the whole game was intense and atmospheric to me, all the way up until the gun toting bad guys make their appearance during the island part at the end. At that point it gets kind of silly, but then you get inside and the regenerators make their appearance...and things get a little crazy.

    The shop and weapon upgrading, while a bit out of place for a RE game, I really enjoyed. Probably my favorite gun upgrade system of all time, with each weapon having different stats and an ultimate upgrade that really set them apart from each other. The Merchant was the last time I ever got that "safe" feeling in a RE game like I used to get from the storage chest rooms in the old PS1 REs.

    The QTEs didn't bother me at all and I actually enjoyed the Krauser knife fight. Actually, the laser jumping part was kind of dumb, since it just reminded me of the horrible movie adaptation. I would rather have cutscene QTEs, rather than a QTE every time you get grabbed by an enemy, like in RE6.

    I agree that the maze section was pretty tense. But for me, the chainsaw guys/gals were the most intense enemies and it was BECAUSE you could hear them that made it intense. They could potentially one shot kill you with the grisly decap death and you wouldn't know where they were coming from a lot of the times.

    Funny thing is, the most intense part of the entire game for me wasn't even the story mode. It was that one mercenary level featuring the super chainsaw guy that was nearly unstoppable. The level was brightly lit as well, but that had no effect at all on craziness that would ensue on that level, especially with an under equipped merc character like Leon.

    So I guess what it boils down to is that we all have different tastes, huh?

    Anyway, here are some of the things I want RE to go back to:

    1. Single character campaigns, no partner character. If we must have co-op, make it completely optional. No AI partners, for crying out loud!

    2. Bring back the typewriter/limited save system. Checkpoints every five seconds are basically watering down any sort of tense feeling you might have gotten from these games. Plus they make finding the "safe/storage" rooms that much more impactful.

    3. Get rid of this Point A to Point B mentality for level designs. Go back to one large area that you need to explore, room by room, slowly unlocking newer paths as time goes by.

    4. Limited inventory and ammo. Maybe I am a masochist, but these things can enhance the experience.

    5. The entire story needs a redo. The whole thing has gotten way out of control. Bring the scale back down to small town outbreaks, rather than the superheroes vs supervillains stuff that has been going on in recent games.

    6. Less defense in melee range. Nothing is as good at ruining the atmosphere as performing a roundhouse kick to the side of a zombie's head.

    So yeah, those are some of the things that I think would make RE better, at least for me.
     
  13. Boundy22

    Boundy22 Swell Supporter Ryonani Teamster

    Joined:
    Jan 7, 2012
    Messages:
    445
    Likes Received:
    28
    I might be in the minority here , but I don't find the Co-Op with the A.I annoying all the times , At least it doesn't deliver a lot of bugs and A lot of Major AAA games nowadays have indirect forced Co-op in some parts of the them like TLOU , Uncharted and Assassin Creed , in RE5 I liked the inventory share system but it might be annoying for the ones who can't stand reviving their partner a lot and in both RE6 and Revelation the A.I was nearly transparent and not annoying , The Co-op with someone else like your friends is a pure fun and i see no problems in it at all , Also the gameplay in RE6 is an enjoyable experience especially in Mercenaries mode and I feel sorry for all the criticism it got as it wan't a totally bad game as they said about it

    Still , All of the above and all of the features in RE5 and 6 makes a very good enjoyable game with an action shooter zombies/creatures type of game but not a pure Resident Evil game , Resident Evil tags that are missing in the newer games are : Limited ammo , Typewriter , Backtracking , a combining system that worth a thing , running in circles for hours to figure out a simple trick or finding a certain item ...etc , Revelation was near close to what a pure resident evil game would look like in modern gaming technology but it was limited by handheld power but the concept itself says it is close to a RE game and the Co-op was transparent so it felt like it is a single player game

    But to be honest :) , Although the gamer inside us have the opinion above but the ryona lover inside us wants the RE games to be Co-Op in order to have a higher chance to play as females :) , as the days of unlocking characters and play with it in Main story campaign are over , The last major AAA game I saw doing that was Uncharted 2
     
    Last edited by a moderator: Jan 24, 2014
  14. Boundy22

    Boundy22 Swell Supporter Ryonani Teamster

    Joined:
    Jan 7, 2012
    Messages:
    445
    Likes Received:
    28
    Resident Evil 1 HD Remaster

    Capcom had announced a new Resident Evil game and that game is a remaster version of Resident Evil 1 based on the gamecube version but with graphical upgrades, it will be released for PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One in early 2015 but through digital download only

    Quoting from Capcom Official announcement :

    "Using the latest resolution enhancement and 3D model technology, game resolutions and textures have been significantly upgraded, including 1080p support on next-gen consoles, resulting in characters and backgrounds coming to life in greater detail than ever seen before in Resident Evil. Not only will the graphics impress but the tense sound effects have been fully remastered with 5.1 surround support for a greater gaming atmosphere. Players are now able to choose not only between experiencing the terror at the classic 4:3 ratio or a stunning 16:9 widescreen mode but also the type of control scheme they play with. The classic control scheme remains for fans of the original play style or there's an alternative scheme where the character moves directly in the direction of the analogue stick, utilizing the standards of the current generation of gaming. Both the control scheme and the display options can be toggled between at any time during gameplay."

    Not sure if this is just an upgraded port from the gamecube version like what they did to RE4 Ultimate HD for PC or they will change somethings from scratch like the pre-rendered backgrounds and the 4:3 aspect ratio

    Here is some Screenshots for the game featuring Jill and the environment of the game overall

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
    Last edited by a moderator: Nov 20, 2015
  15. EvilDraconis

    EvilDraconis Avid Affiliate Ryonani Teamster

    Joined:
    Dec 11, 2009
    Messages:
    185
    Likes Received:
    7
    it's been so long since i played REmake that i can't tell if that looks better or not. given how lazy the first RE4 "HD" version was i'm not holding my breath though, since not only did it use the worse textures/lighting from the PS2 version of RE4, it also still had the horrible framerate drops.
     
  16. meepmeep

    meepmeep Casual Client Ryonani Teamster

    Joined:
    Feb 26, 2011
    Messages:
    333
    Likes Received:
    83
    Jibble sandwich.
     
  17. randomguy

    randomguy Swell Supporter Ryonani Teamster

    Joined:
    Feb 5, 2010
    Messages:
    838
    Likes Received:
    22
    from the looks of things they gave it more dynamic lighting and did add some nicer textures and added some bump maps. Not HUGELY different but it is more different then RE 4 I think
     
  18. Boundy22

    Boundy22 Swell Supporter Ryonani Teamster

    Joined:
    Jan 7, 2012
    Messages:
    445
    Likes Received:
    28
    That game will sell pretty well because this game have a nice word of mouth starting from 2002 and most people didn't try it

    Capcom took the lowest risk to test the waters for fully survival horror game in this Ge with the best survival horror game they ever did , that was a nice move financially
     
  19. onlinehero

    onlinehero Swell Supporter

    Joined:
    Dec 15, 2009
    Messages:
    781
    Likes Received:
    12
    Recently bought the remake since it's so cheap, and damn this game is impressive. I always liked RE2 more than the first one, but I like this remake better than RE2. Whole mansion is so oozing atmosphere, and the tank controls and fixed camera angles actually manage to make the game feel scary (and this series hasn't had anything even remotely scary since RE3). Constantly asking myself why did Capcom stop making games like this, what the hell happened to them? Yeah... I'm in love :)
     
  20. gurogirl

    gurogirl Potential Patron

    Joined:
    Mar 20, 2015
    Messages:
    2
    Likes Received:
    0
    I haven't played the RE1 remake yet, but I'm planning on buying it soon & playing it. The ryona deaths in the Resident Evil series are my absolute favorite kinds of ryona in video games, & I love zombies. This remake really sounds like a win across the board for me. :)