Probably the most extensive gamification of SDT that I've seen. Slave Bazaar takes SDT from being a fun little simulation and makes it into a game you want to keep playing.
There have been some bugs, of course, over the years, but I'm glad to see that they're gradually getting squashed. Rolling WW's older works into the Slave Bazaar package is also nice, though I would respectfully suggest that they need to be debugged as well. The responsiveness of the buttons leaves a lot to be desired at times, and I have had instances where the menu completely disappears and you're locked into a particular part of the dialogue, and it might or might not come back.
My only real criticism apart from bugs is typos, writing style, and some word choice issues. They've not stopped me from playing, though I still think the scripts should be edited.