A fantastic update! Nearly all previous bugs I experienced are gone, and the new additions are bug free. The new body scaling and eye scaling options are welcome customisation options too, and the new dialogue lines are always welcome. Given that I am mostly homebound due to "circumstances in the world of to-day", I have had time to extensively enjoy and strain this update to its limits.
My sole complaint lie in the whipping sometimes resulting in the models on-screen disappearing, as was present in previous versions. Still, I put this down to the tech's limitations rather than the author's. To have encountered just this one bug, easily fixed through a simple restart, on a game whose engine is unreliable, is a testement to how far we have come. Also, a couple of minor spelling/grammar mistakes, but that is neither here nor there.
All in all, fantastic work as usual; you are giving degenerates unworthy of God's sight, such as myself, something to do in these trying times aside from lounging about with a whisky in hand. I look forward to any further work you may do in the future.
As for a Patreon, I've thought about it but I realize that Slave Bazaar is built off of so many other people's work. I use mods and code from great developers like sby, pim_gd, and many others. I use clothing and hair mods from tons of other creators. Slave Bazaar really is a community effort, and I try to credit every one from whom I've stolen fro.. err I mean everyone who has helped :P. I'm sure I've missed people and I apologize for that. However, I can't in good conscience ask for money to support development when I've borrowed so much.
As for updates, I've been working on the addition of a sister to purchase, though through her I'm testing out better scripting structures and updating some things. My next release, which shouldn't be too far away, will add the sister, and in later releases I'll go back and update the three existing slaves to use the newer scripting used in the sister.
Maybe after that I'll call Slave Bazaar done and move on to something completely non-SDT related. It is a bit dated. Writing SDT dialogue scripting is very fatiguing, and the SDT community does seem to be slowing down. I'll cross that bridge when I come to it.