that is an animtools menu selection, it affects non-oral based insertion resistance on how quickly a character becomes 'loose'. it does not change by itself, and that setting is included in charcode saving
i love the pack and i learned really quickly how to add stuff using the $init$ folder but i'm having a weird issue where hair doesnt load when loading a custom character and the characers i save are gone when i close and start up again, any idea what could be the issue here? happens no matter how i start it up
Very nice bro but can you make the belly bigger like to 200-250 and also what is your progress of doing the butt expansion?? Did you do it? btw nice effort I will give you 5* :)
I don't know if I'm salty or what, but I still have the problem with the SDTDialogueActions mod, it's as if my pc or the game doesn't let it load, very weird, well, good pack
Thank you, it's very good idea to assemble all these mods in one. I use loaderpack a long time ago, sometimes it's little hard to update version cause nessecary customizing, but it's okay :)
last time i checked, armoverhaul doesn't have failsafe logic when checking moremoods and errors out when trying to do stuff with new moods that it does not recognize
This whole pack is my usual go to but, whenever trying to download the newest zip with the hotfix Windows itself blocks it with the reason that it found a webfile. Apparently leading to undertow club and contains a PID and "ProcessStart", i can´t help but think this is some kind of integration that is badly implemented or something?
i don't think there are any web related files in there, unless your antivirus considers the source actionscript files as web files. There are plenty of text docs that have url paths to various author threads, resources, and such; maybe it is seeing those and flagging them.
holler is there is a specific file that comes up as being troublesome. The most dangerous things included in the pack would probably be the windows scripts for people to conveniently run the loader with the included flash projectors, but even those are text files you can review what they are doing.
Great loader pack. Question, does the amount of items loaded through moreclothing affect fps? For example. does loading 150 items instead of 300 make an fps difference?
it does. you can test how impactful it is by using the blockcomment line in moreclothing to mass ignore sections of moreclothing entries. with the loaderpack is by default, i usually get 26fps. if i comment out all ~180 clothing i get 29fps. mods themselves sometimes have code that runs even when they are hidden, and moreclothing itself has lots of management it handles for every clothing piece added.
if you have a lot of clothing pieces that are very character specific, but still require the flexibility of mix-matching moreclothing provides, i would suggest breaking those entries off into 'moreclothingCharSettings.txt' and using character folders. that way those special clothes can be loaded in on the fly when that character is selected.
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