moreclothing

moreclothing V15

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moreclothingV15

added option +autocustomconsolidate_[Modtype menu] will merge all modtypes included in a mod into a single menu selection based on the modtype included after the underscore
examples: +autocustomconsolidate_Body2 +autocustomconsolidate_Body3 +autocustomconsolidate_CostumeOverTop +autocustomconsolidate_DynamicHair +autocustomconsolidate_CostumeTop +autocustomconsolidate_CostumeBottoms

reverted 'preventnonbodyoverwrite' proxies back to classic makeprox proxy, as routing them first breaks DHE stuff.

bugfix in bodymod setskin where clothing that replaced/hid body parts were not having her skin reset when they were toggled.
moreclothingV14 hotfix1
adjusted implementation of disableanimationduringloading to pause game instead of adjusting event listeners.
previous moreclothing mod loading required the game to not be in paused mode, so this might be another experimental decision (but pausing animation gives like 10% load time reduction, so would be great if it worked)

edit -reuploaded with the mods actually included, thought it seemed a bit small before
moreclothingV14 hotfix1
adjusted implementation of disableanimationduringloading to pause game instead of adjusting event listeners.
previous moreclothing mod loading required the game to not be in paused mode, so this might be another experimental decision (but pausing animation gives like 10% load time reduction, so would be great if it worked)
moreclothingV14 by sby

added bugfix for the built in version of vanilla arm patch that moreclothing uses on its mods that was conflicting with animtools
to do this, adjusted makeprox that shuffle proxy positions if something registered was previously set to act as the vanilla replacement. moreclothing setting '+preventnonbodyoverwrite=1' to prevent non-override body mods proxying 'addStaticModElement' likely corrected as well from this makeprox bugfix. or i broke something.


changed the priority of +autoconsolidate, moved the hair modtypes to the top. the list is now as follows:
DynamicHair,StaticHair,HairCostume,Body,CostumeOverTop,CostumeTop,CostumeBra,CostumeCollar,CostumeArmwear,CostumeCuffs,CostumeBottoms,CostumePanties,CostumeFootwear,CostumeLegwear,CostumeLegwearB,CostumeAnkleCuffs,CostumeGag,CostumeEyewear,CostumeHeadwear,CostumeTonguePiercing,CostumeNipplePiercing,CostumeBellyPiercing,CostumeEarPiercing

this is so if there is a full character costume (that includes hairs) you want to register, it will dump it on the hair menu and when selected, the other previous hairs will be hidden away.

bugfix: adjusted charcode loading so the moreclothingcustomBG takes priority over the standard bg number, in case loading order was different when charcode was generated

added 'CustomBG' selection to the background choices. if there was a previous picture background loaded, this will make that background visible. does not support swf backgrounds, this is intended for the BG.png
added 'CustomHair' selection to the hair choices. if there was a previous picture hair loaded, this will make that hair visible. does not support the swf hairs, this is intended for the hair.png

with these new selections, can now use the charcode such as
hair:customHair
moreclothingBG:CustomBG
to have moreclothing select these after processing mods in a moreclothingCharSettings.txt char folder file, instead of specifically registering them in moreclothing.


added a couple of comment flags in the settings file
;queuedentries
;endqueuedentries

these work similar to the ;blockcomment, however settings entries processed between these queue markers are kept to be potentionally loaded later.
if charcode is loaded where moreclothing cannot find the clothing piece, it will go through its queued entries and if something matches what the charcode want, it loads that settings entry.
with this, it is possible to build up and customize characters, save their charcode, and then change their related clothing to queued so the loading time for their mods is processed only if you use them.
not sure if other folks will find this useful as i do, but provides the similar on-the-fly loading quivalent for game saved chars that the moreclothingCharSettings provides for character folders.


added Feet4HeelsV1.6 as one of the incuded mods, worked with some other modders to make this able to play nicely with other updated heels mods

added option disablefillsduringloading, to disable fill functions for clothing while moreclothing is loading
added option disableanimationduringloading, to disable animations of her while moreclothing is loading
added option to show load time (was using it for comparing load times)
added error check if more than one '=' in setting line

bugfix - hiding her torso backside when a replacing mod is registered. - althip
moreclothingV13

added setting entry options
+autoconsolidate will merge all modtypes included in a mod into a single menu selection. which menu will be determined in this order if included in the mod: Body,DynamicHair,StaticHair,HairCostume,CostumeOverTop,CostumeTop,CostumeBra,CostumeCollar,CostumeArmwear,CostumeCuffs,CostumeBottoms,CostumePanties,CostumeFootwear,CostumeLegwear,CostumeLegwearB,CostumeAnkleCuffs,CostumeGag,CostumeEyewear,CostumeHeadwear,CostumeTonguePiercing,CostumeNipplePiercing,CostumeBellyPiercing,CostumeEarPiercing
+autobodyconsolidate will merge all modtypes included in a mod into a single selection under the body menu. similar to autoconsidate but always uses the body menu even if the mod does not have a body modtype.

example usage:
this example mod represents a full costume with lots of modtypes. in order to move everything to the CotumeTop menu, this would be the regular entry:
Trick or Treatment.swf=HalloweenNurse:CostumeTop:CostumeBra>CostumeTop:CostumePanties>CostumeTop:CostumeArmwear>CostumeTop:CostumeCuffs>CostumeTop:CostumeCollar>CostumeTop:CostumeHeadwear>CostumeTop:CostumeLegwear>CostumeTop:CostumeBottoms>CostumeTop
this option can be used so everything is consolidated (in this case onto the Top menu as that is the highest priority included modtype):
Trick or Treatment.swf=HalloweenNurse+autoconsolidate
autobodyconsolidate can be used instead if want to specifically dump everything under the mod under the body menu (helpful if you are not familiar with what is included in the mod, and just want to dump a bunch of costumes in the same menu):
Trick or Treatment.swf=HalloweenNurse+autobodyconsolidate
if you only want parts of the mod where you specify the modtypes to include, these options still work to combine the ones you want into a single entry:
Trick or Treatment.swf=HalloweenNursePanties:CostumeTop:CostumeBra:CostumePanties:CostumeArmwear:CostumeCuffs:CostumeCollar:CostumeHeadwear:CostumeLegwear+autoconsolidate


added bugfix from vanillaarmpatchV4 into moreclothing's own mod management for setting tan.
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moreclothingV12 hotfix2 by sby

bugfix: foreground and overlay are now set to none when reset is clicked
clicking on foreground / overlay button will bring up the selection menu for large listings like the other clothing menus
cleaned up some debug flag and messages in a few clothing mods included
just removed some debug flags in mods, probably not noticeable by most users
moreclothingV12 by sby

added convert option
+converthaircostumetoheadwear converts HairCostume to CostumeHeadwear for layering and menu placement

added 'Foreground' and 'Overlay' definable modtype (these are unique types purely handled by moreclothing)
these are png pictures just like the 'Background' type, however they are placed above the scene instead of behind it.
the forground type will pan like the background does when the game zoom is adjusted, while the overlay type does not
I put together some examples based on past mods i have seen like recorder, keyhole, blinds, though this is just a simplistic picture version of those but it helps demonstrate what these could be used for.
using the foreground type, you could draw static furniture to show in a scene above the girl / guy.

forgrounds / overlays should be 700 x 600, though they can be wider. if they are wider, they will be centered so you can create 'wide' foregrounds just like you can register wide backgrounds.


archived these items:
Nymph collar.swf=Big Metal Clasp:CostumeCollar+reghue
MLP - Body Mod no hands.swf
Mermaid Tail.swf
Capri Pants.swf


added these items:
cum funnel gag_edit5.swf by ds14048 (i modified it a lot)
CorsetChocker.swf by Rod
FlowerChoker.swf by Rod
Anklet NubsRGB.swf by Billy-Bob-Da-Hilly
Cuffs NubsRGB.swf by Billy-Bob-Da-Hilly
TightChoker V2 NubsRGB.swf by Billy-Bob-Da-Hilly
School socks 3 Stripes.swf by jaxx
School Socks Thigh Height - 3 Stripes.swf by jaxx
Mei Glasses Down RGBFill2-1_sclover.swf by sclover13
Fingerless Gloves.swf by Billy-Bob-Da-Hilly
Spiked Wrist Bands.swf by Perdition
Popping Button Shirt v2-A.swf by jaxx
Vest A OC modified.swf by jaxx
ThighGarters-TripleStrap-ShortOverkneeStockings.swf by Rod

JailBars.png foreground by sby
recorder.png overlay by sby (based on video camera overlay by Shade)
blinds.png overlay by sby (based on blinds foreground by sclover13)
moreclothingV11 hotfix1 by sby
removed moreclothing adjusting the layering of allalphasliders' nipplebutton
moreclothingV11 by sby
bugfix, overwrite body mods registered that overwrite the left hand will now have the left hand fingers in handjob hidden
added animtools V34+ hand position support for armwears registered

archived gstring, striped panties, beads earring, transparent panties, overshirt, Lt fishnets
added thong alt, Pearl-G-String.swf, CutLeggings.swf by rod
added ThighHighBoots by Billy-Bob-Da-Hilly
added CroppedJacket RolledSleeveLoader OverTop.swf by Billy-Bob-Da-Hilly
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