World War Z(ako) (1 Viewer)

gamefanatic

Swell Supporter
Joined
Nov 13, 2015
Adding roles to my characters too then.
Nancy 'Big Bertha' Brock - Combat
Asuka Honda - Combat

Might add some more to PPK, though I'm suffering from making such ill-fated girls lol :(
SHOULD you kill poor Nancy, I'd like her to die protecting her comrades. Again my preference is ofc noone dies but ah well :P
Ahhh sorry I'm gonna go cowards way. Asuka is No kill/no retire now please
 
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Kayfabe

Club Regular
Joined
Sep 25, 2018
No Kill/No Retire are always an option. A zako with No Kill will only ever be knocked out or non-fatally wounded. They might still be retired if captured by the enemy, but you can get around that with No Retire. A zako with No Retire will stay in the game indefinitely. Even if they're captured, that might form the basis of an escape/rescue-type mission. Barring that, they'll come back as part of a routine prisoner exchange (this is more likely for zakos than for heroes; heroes are probably going to have to either escape or be rescued).
 

Severity

Club Regular
Joined
Mar 6, 2016
Annoyed by PPK's apparent attempt to capture her, Jane, and Alberto, she decides to give them a little more to worry about.

Setting out from the base with a few volunteers, a mortar, and high-powered binoculars, Absalon's party moves in towards Fort Willis. Instructing the mortar team to set up in a small clearing about a mile from the base, Absalon moves in closer alone to act as their forward observer. The mortar team only brought a dozen shells, so this will be a low-intensity barrage. Still, when the shells start landing at 3AM, it ought to put them on some kind of alert.
Partway up a taller-than-average tree, Absalon decides she's got a good view of the base, particularly some large buildings that look a lot like aircraft hangers. These, obviously, are juicy targets - A single Blackhawk costs more than 10 million dollars, making them far more valuable than any of the no-name PPK girls assigned to Fort Willis. Keeping this in mind, she orders the mortar team to open fire over radio and begins looking for the explosion of their first shot.
20 or 30 seconds later, she spots it - A harmless hit to the edge of the already scarred runway. She radios this to the mortar crew, who in turn adjust their aim and fire again. Four shells later, the base is on some level of alert and Absalon's almost got the large building dialed in - The next shell detonates a few yards away from the hangar's large doors, and within a minute a few more shells have exploded against the hangar's roof. Seeing the direct hits, Absalon orders the mortar crew to fire the rest of their shells without further adjustments, then return to base.
Resisting the urge to spray the base's general area with her RPD, she quickly climbs back down the tree and begins making her own way back to the Tarantella base.
Her Bedcheck Charlie operation has been completed without any hitches, and she cheerfully walks back to the nearest base, where she notices the mortar used in the late-night attack has been returned to its' normal resting position. Chuckling to herself, Absalon returns to her dugout and goes to sleep, glad she's interrupted PPK's night.


The next morning, Blaine Fenser accompanies the mechanics to examine the damage to helicopter hangar #2. There are several holes in the roof that will need repairing, and it seems one of the helicopters is too badly damaged to be repaired at Fort Willis - It'll need to be moved to a dedicated repair facility in West Le Monde to have a chance of flying again, and that means more headache for the base commander.
She glances back towards the now-open hanger once more as she walks away, then shakes her head.
'I'm glad I'm just a quartermaster... I never want to deal with shit like that. My stuff, it's either fucked or it's fine. Never have to send it away, never have to organize any shipments... Just let the Major know, and she takes care of it.'
She returns to the armory.
 

Mentos

Club Regular
Joined
Jun 23, 2015
Jennifer da Silva
Tarantella Normal
Combat Zako
Weapon: Rifle

Jennifer is curvy, 5'4 with medium-length black hair, larger than average breasts and a perpetual look on her face displaying abject confusion or that she's outright not paying attention. Originating from a crowded favela in East Le Monde, Jennifer grew up in poverty with her four sisters. Her two older sisters died fighting for Tarantella, while her younger sister is still at home. Jennifer barely attended school or gained any sort of formal education. She's a crude and annoying girl to most, often making lewd and vulgar comments to anyone nearby. She joined Tarantella because it seemed like a fun and easy way to do drugs, make money, and put her self above the peasants she grew up with. She doesn't care that her sisters died before her, she's way better than they were. She's not addicted to any drugs yet.

Kassie Garcia
Tarantella Normal
Combat Zako
Weapon: Rifle

Kassie is 5'0 and skinny, with pale skin, slight acne, small tits and dark reddish hair. Kassie originated from a slum town in East Le Monde, where she often saw propaganda videos of PPK played at the local cafe. Seeing them as invaders flaunting their wealth, good looks and fortune at the expense of her people, Kassie couldn't wait to join Tarantella. She hates the PPK soldiers, both due to their invasion as well as from the jealousy that many of them were all better off than her. She often fantasizes about what she would do to one she captured. Despite having a sadistic side to her that she can't wait to exercise, Kassie is just as unskilled and inept as her fellow guerrillas.

Leah Mercedes
PPK Hero
Lethal and Quiet
Weapon: Martial Arts, Knives, Garrote Wire

Leah is 5'10, with pale skin, very curly blonde hair and a modest size bust. Leah is considered an "influencer" in PPK, partly due to her success rate on missions, particularly in ones involving stealth. She quickly developed a reputation for infiltrating Tarantella compounds and leaving a trail of corpses behind her, which she would then post on her various social media accounts. Often times these photos were of her posing with the Tarantella corpses in various compromising situations. Due to the gritty and real nature of her posts, Leah quickly rocketed up to the top of the ranks of PPK's operatives, garnering a massive amount of followers for both her self and the organization. She doesn't originate from Le Monde, and doesn't particularly care about the conflict or it's citizens. Rather, she sees the war as an opportunity to gain more followers, sponsors and endorsements.

Christina Anderson
PPK Zako (Incompetent)
Support Zako
Weapon: Pistol, Camera

Christina is 5'1, pale skinned, with greasy, messy hair and an out of shape, but slim build. Christina was "lucky" enough to score a position as Leah's photographer, often taking the photos that Leah uses to promote herself and the organization. Christina has next to no combat abilities, is cowardly, and is often times disgusted at Leah's complete disregard for human life and decency (though she knows better than to say anything).

All are fatal assuming things go that way!
 
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Kayfabe

Club Regular
Joined
Sep 25, 2018
Col. Holloway is preparing for an offensive that will, hopefully, end the siege of both Ft. Willis and Gallardo, with the final objective of clearing out a major Tarantella base in the area. Connecting Ft. Willis with the river port at Gallardo will allow the former to receive armor by boat, and the latter to receive infantry by air. Things are currently bad enough that Tarantella are constantly bombing soft targets in Gallardo and shelling Ft. Willis from the jungle. Holloway wants to change all that.

But before her offensive can really begin, she has to send out combat teams for patrol and reconnaissance. Thanks to satellite infrared images (which the NAC has been kind enough to provide), she more or less knows where the main Tarantella base in the area is. Thus far, NAAF aerial bombardment has been ineffective. A fact that suggests an extensive network of tunnels and bunkers at what the Ts call Camp Aguilera. This is normal for Tarantella. Clearing out Augilera is likely to be a high-casualty, high-ratings bloodbath, but that isn’t even the primary problem. The lowlands are scattered with smaller Tarantella defensive posts, which form a loose ring around Aguilera. Any assault on Anguilera would quickly be counterattacked from behind, while Aguilera itself gets reinforced from the northern positions. To make matters worse, the Princess garrison in Gallardo is in no condition to make a simultaneous offensive. Col. Holloway’s forces are on their own.

And so, the Princess at Ft. Willis are going to have to do this the hard way. Piecemeal. Painstakingly locating and capturing the Tarantella positions between Ft. Willis and Camp Aguilera. Then they’ll have to hold those positions long enough to prepare the main assault. If everything goes according to plan, Holloway’s forces will be able to open a secure road between Ft. Willis and Gallardo. Then, the combined Princess Forces can clear out Camp Aguilera.

April 9, 16:39

A pink-and-white, open-top 4x4 approaches an abandoned village. No one has lived in this place since before the war. Because it’s right on the road between Ft. Willis and Gallardo, it’s a natural first stop for Tina Tompkin’s recon patrol.

Tina herself is riding shotgun. Nancy is driving. Asuka, who has just been pressed into service as Tina’s videographer, is in the back, squeezed next to Alicia and Karen. Over the last few days, Nancy and Asuka have become close. Almost like sisters. The petty rivalry between them and Alicia is only exacerbated by Asuka’s new role. Tina is an actual celebrity superstar, but Alicia has spent the ride feeling pointedly snubbed by “BBBFF”, as she calls her.

The jeep rolls to a stop and the girls pile out. No one is expecting a firefight, but none of them go unarmed, either. Tina carries her custom .45 automatic. Nancy carries a “Gut Puncher”, a special assault rifle modified to fire non-lethal rubber rounds. Her weapon has an underbarrel grenade launcher that can fire any of the smoke, stun, or gas grenade rounds she wears in a bandolier. Alicia is the squad heavy. She carries a belt-fed LMG, the belts of which compose what passes for her top. Asuka and Karen both carry compact bullpup SMGs. Asuka’s hangs from its sling, however. She has both hands on a camera, which she uses to record Alicia’s repeated failed attempts to pick a fight with the almost entirely naked Tina.

While Asuka does some on-location videography for Tina, and while Alicia does her best to stay in frame, Nancy and Karen actually survey the village. Most of the buildings are relatively intact. It’s a wonder that Tarantella haven’t turned this place into one of their outposts. Maybe it’s too close to the road for comfort. Maybe it’s too close to Ft. Willis. In any case, it will make a great staging area for the Princess recon patrols.

While Karen struggles to set up the survey equipment, Nancy spots movement at the treeline. “Uh, guys!? Hey, guys!? We’ve got company!”

PPK Forces (22/22 HP, +7 Attack, 17 Defense, 1d6 Damage)

1: Big Bertha: 8/8 HP, +3 Attack, 13 Defense, Lv. 8 (10/2500)
2: Tina: 8/8 HP, +3 Attack, 13 Defense, Lv. 8 (0/2500)
3: Alicia: 4/4 HP, +2 Attack, 12 Defense, Lv. 4 (7/100)
4: Asuka (Lucky, No Retire): 1/1 HP, +2 Attack, 12 Defense, Lv. 1 (0/10)
5: Karen (Incompetent): 1/1 HP, +2 Attack, 12 Defense, Lv. 1 (0/10)

Tarantella Forces (13/13 HP, +5 Attack, 15 Defense, 1d4 Damage)

1: Deanna (18/F): 1/1 HP, +2 Attack, 12 Defense, 1 Damage
2: Pedro (24/M): 1/1 HP, +2 Attack, 12 Defense, 1 Damage
3: Alyssa (20/F): 1/1 HP, +2 Attack, 12 Defense, 1 Damage
4: Shelia (24/F): 1/1 HP, +2 Attack, 12 Defense, 1 Damage
5: Jenna (21/F): 1/1 HP, +2 Attack, 12 Defense, 1 Damage
6: Bernadette (23/F): 1/1 HP, +2 Attack, 12 Defense, 1 Damage
7: Jane (22/F): 1/1 HP, +2 Attack, 12 Defense, 1 Damage
8: Jeanette (19/F): 1/1 HP, +2 Attack, 12 Defense, 1 Damage
9: Monica (21/F): 1/1 HP, +2 Attack, 12 Defense, 1 Damage
10: Claude (24/M): 1/1 HP, +2 Attack, 12 Defense, 1 Damage
11: Traci (18/F): 1/1 HP, +2 Attack, 12 Defense, 1 Damage
12: Leigh (23/F): 1/1 HP, +2 Attack, 12 Defense, 1 Damage
13: Roman (24/M): 1/1 HP, +2 Attack, 12 Defense, 1 Damage

Over a dozen half-naked and extremely photogenic Tarantella fighters come spilling out of the jungle, but the Princess squad is on the ball.

Normally, Asuka is supposed to keep recording, but she instantly forgets her videographer orientation as her basic training survival instincts take over. She drops the camera, letting it hang from its sling. In the same motion, she raises her carbine and fires wildly. It’s a snapshot, but she lucks out. A three-round burst from Asuka’s carbine strikes one of the Tarantella girls (Jeanette) right between her bare, D-cup breasts. Jeanette squawks, but it’s a fairly direct hit to the heart and lungs, so she’s basically dead before she even hits the ground.

Men are are a rare sight in either army. But while they’re basically nonexistent in Princess Peacekeeping (only transgirls and the prettiest twinks are even considered), they’re somewhat more common in Tarantella. Still rare, and still held to a ridiculous standard of feminine prettiness, but not unheard of. Tina strikes a pose, sighting the most attractive boy (Pedro), and shoots him right in the head. He drops and rolls like a rag doll, instantly killed. Tina then cartwheels behind cover, having learned how to make even her defensive maneuvers as cool and sexy as possible.

Nancy is a veritable tank of a woman, but she’s not-so-secretly a gentle soul. She’ll kill if she has to, but she’s done everything she can to ensure that she doesn’t have to. She double-taps one of the Tarantella girls (Deanna) right in her bare midriff. It’s a direct hit at close range, so she’s definitely out of the fight. She’ll survive though, and with nothing more than a nasty bruise.

Karen is panicking. She’s switched her bullpup to full-auto and is spraying wildly in the general direction of the Tarantella line. They’re grouped together pretty tightly though, so she manages to catch one of the other Tarantella boys (Claude), in the leg. He goes down wailing, out of the fight. As the skirmish goes on, he’s going to have his hands full trying to stanch the flow of blood. It looks pretty bad, though. He might not make it.

Karen is a pretty attractive target, though. She’s making no effort to get behind cover, and as soon as she drains her magazine, one of the Tarantella girls (Jane) counterattacks. The bullet strikes Karen in the head. It’s not a direct hit, but it does look bad. Karen screams and slaps a hand against her face, staggering backwards. The extent of the injury is not yet clear. Karen collapses, out of the fight.

Nancy springs into action, dashing out to drag Karen back behind cover. She takes a stray gunshot for her trouble, but the bullet merely grazes her. Nancy won’t even notice until Asuka points it out later.

Speaking of Asuka, she shoots one of the Tarantella girls (Jane) in the head, destroying her ear and shattering her jaw. It’s not a clean kill, but it’s very likely that Jane won’t make it. In any case, she’s out of the fight.

Alicia’s heart is racing. A part of her is afraid that she’s about to be killed, but a small, strange part of her is also hoping that it’s true. There’s a tingling sensation in her groin. She’s getting moist. But as much as she might end up enjoying rolling around and bleeding out (especially if someone gets it on camera), she’s just as excited by this chance to make some gorgeous enemies suffer and die. She pops out from behind cover and lays down a burst of suppressing fire. Most of the Tarantella fighters quickly dive behind cover, but Alicia catches two of them. One girl (Jenna) is struck in the groin, destroying her pussy and shattering her groin. The other (Traci) is non-fatally wounded in the leg. Jenna is going to be rolling around and screaming until she finally passes out from the pain.

Disgusted by the carnage, but determined to protect her “friends” (well, friend plus three), Nancy nails another Tarantella girl (Bernadette) with her Gut Puncher. The naked T has the wind knocked out of her. Hard. Her eyes roll up and her tongue lolls as she falls unconscious in the dirt road.

Alyssa is gorgeous Tarantella girl with long blonde hair and D-cup breasts. Thick as hell, with a soft pale belly and a bountiful ass. She screams as that soft belly of hers is perforated by a three-round burst from Asuka’s SMG. She’s finished, but it’s going to take a few agonizing minutes for her to finally die. Completely addicted to the Blue, Alyssa’s going to orgasm repeatedly before everything goes black and cold. She’ll die in pain and terror, her last thoughts wondering why, in spite of all that, it also felt so GOOD somehow.

The Princess squad must have looked like easy prey, but Nancy’s leadership and Tina’s survival instincts have this erstwhile herd of cats running like a well-oiled machine. Tina hits another Tarantella (Leigh) in the arm, taking the pretty young woman out of the fight. Asuka is the MVP, however. She catches a flat-chested, brown-skinned T (Monica) in the neck, fatally wounding her. In the same burst, she hits the last of the three Tarantella boys (Roman) in the head, killing him instantly. Roman isn’t wearing a bottom, and his sizable erection ejaculates one last time before his body hits the ground. He probably didn’t enjoy it though, since his brains are all over the building behind him. Monica’s last thoughts are ones of humiliation, embarrassed at dying with her naked body covered in so much of Roman’s cum. She never liked him very much.

The last Tarantella girl (Shelia) has an amazing chest, maybe the largest breasts in the entire group. Tina strikes a pose and fires a round into Shelia’s torso. The topless Tarantella girl drops her weapon and moans. Those moans quickly turn into gurgles, though. She’s lung-shot. Doomed and knowing it, she dies miserably, feeling thoroughly sorry for herself.

PPK Forces (19/22 HP, +6 Attack, 16 Defense, 1d4 Damage)

1: Big Bertha: 6/8 HP, +3 Attack, 13 Defense, Lv. 8 (25/2500)
2: Tina: 8/8 HP, +3 Attack, 13 Defense, Lv. 8 (15/2500)
3: Alicia: 4/4 HP, +2 Attack, 12 Defense, Lv. 4 (21/100)
4: Asuka (Lucky, No Retire): 1/2 HP, +2 Attack, 12 Defense, Lv. 2 (8/25)
5: Karen (Incompetent): 0/2 HP, +2 Attack, 12 Defense, Lv. 2 (5/25), Wounded

Tarantella Forces (0/13 HP, +2 Attack, 12 Defense, 1 Damage)

1: Deanna (18/F): 0/1 HP, +2 Attack, 12 Defense, 1 Damage, KO
2: Pedro (24/M): 0/1 HP, +2 Attack, 12 Defense, 1 Damage, Dead
3: Alyssa (20/F): 0/1 HP, +2 Attack, 12 Defense, 1 Damage, Dead
4: Shelia (24/F): 0/1 HP, +2 Attack, 12 Defense, 1 Damage, Dead
5: Jenna (21/F): 0/1 HP, +2 Attack, 12 Defense, 1 Damage, Critically Wounded
6: Bernadette (23/F): 0/1 HP, +2 Attack, 12 Defense, 1 Damage, KO
7: Jane (22/F): 0/1 HP, +2 Attack, 12 Defense, 1 Damage, Critically Wounded (Dies Later)
8: Jeanette (19/F): 0/1 HP, +2 Attack, 12 Defense, 1 Damage, Dead
9: Monica (21/F): 0/1 HP, +2 Attack, 12 Defense, 1 Damage, Dead
10: Claude (24/M): 0/1 HP, +2 Attack, 12 Defense, 1 Damage, Critically Wounded
11: Traci (18/F): 0/1 HP, +2 Attack, 12 Defense, 1 Damage, Wounded
12: Leigh (23/F): 0/1 HP, +2 Attack, 12 Defense, 1 Damage, Wounded
13: Roman (24/M): 0/1 HP, +2 Attack, 12 Defense, 1 Damage, Dead

As soon as Deanna and Bernadette are secured, Nancy races around, providing first aid to the wounded Tarantella fighters. She manages to stabilize all of them except Jane, who doesn’t survive the trip back to Ft. Willis. Before the Princess truck arrives to pick them up. Tina and Alyssa have a lot of photos and videos taken of themselves posing with the dead and dying Tarantella fighters. They repeatedly have to yell at Asuka, whose camera work is extremely unsteady. Her hands just won’t stop shaking for some reason.
 

Severity

Club Regular
Joined
Mar 6, 2016
Here are a few new recruits!

Chloe Patel
PPK Zako (Combat)
No Preference
Chloe has always wanted to be a star, but she's never been particularly good at singing, acting, or much else. Once she saw a video of a PPK star being intimate with a celebrity crush of hers in high school, she decided that she'd join and try to make it big too. She has a decent chance of it too, with her excellent, mildly top-heavy figure and cute face framed nicely by her bleached blonde hair. She's fairly pale, but once she gets out in the sun she'll likely tan nicely.

Daisy Robertson
PPK Zako (Combat)
No Preference
Daisy has always had a fascination with death and killing. As a child, she delighted in killing insects. As a teenager, she very much enjoyed hunting whatever animals she could for sport. For her, joining PPK to kill a person or people is the logical next step. She doesn't look too out of the ordinary though, her only real standout feature is a small tattoo of a skull on her fair skin. For a PPK girl, she's fairly flat-chested, but most people can tell in person that there's something... off about her, and so she hasn't interacted with anyone much.

Deryn 'Pigeon' Baudren
PPK Elite Zako (Pilot)
No Preference
Deryn is a cheerful, somewhat airheaded girl, which is how she got the nickname 'Pigeon'. Despite her airheadedness, she's a pretty good helicopter pilot, and somehow always remembers the pre-flight checklist and such despite having issues remembering other important things, like mission times. She can sit fairly comfortably in the pilot's seat, courtesy of her unremarkable figure, and she's a few inches taller than most PPK girls. She keeps her hair dyed a solid, light grey, because of her nickname. It amuses her.
(Also, is PPK Blackhawk pilot a combat role?)

Erica Ward
PPK Zako (Security)
No Preference
Erica was left aimless after she finished school, and after several months of aimlessly wandering her home country she came across a PPK recruiter. Not having much going for her other than her attractiveness, and knowing it, she threw caution to the wind and joined up. She's still not quite sure if the whole thing is real or just presented that way, but she's too nervous about looking stupid to ask. She has short reddish-blonde hair and a slender figure.

Eiddwen (Ithwen) Spelthe
Tarantella Elite Zako (Combat)
Loud and Lethal
Born to a now-gone family in a small village in North-central Le Monde, after her father was killed in an airstrike in the first days of the war in Le Monde she and her surviving family joined the East Le Monde forces. After the war cooled down, her mother, sister, and brothers chose to stay in the official East Le Monde military forces, whereas she chose to join Tarantella. She's a zealous, passionate fighter with a short jet-black fauxhawk and light-olive skin. She's a very sexually explicit person, and enjoys posting quite explicit videos of her with injured PPK girls. She also enjoys taking pictures of herself posing with dead PPK girls, particularly when they're famous or well-known, and delights in posting said pictures to their own accounts.

Also, if it's alright, would you be willing to bold lines where people's characters die? It makes it easier to locate who goes down when, you know?
 

Gunsmith12

Club Regular
Joined
Oct 3, 2018
Alright, had another in-depth conversation with Kayfabe about the lore of the world, and put together a much more detailed map. A lot of geographical features have names and small bits of lore, as well as making the thing in general less confusing to look at.
current map.jpeg
These are a little unfocused, apologies if it comes off unclear.

Camponzio is the official capital of West Le Monde. It has a population of two million at any given time - but that's almost entirely tourists and PPK's public relations division. The population of natives is a mere fifty thousand. It's on the far side of the mountains, away from the mainland, so even if Tarantella were to capture up to the bay, they'd never get past the artillery set up on the cape, or the rough terrain to the capital.

The military capital of West Le Monde is that little nub to the west of the Northern Lowlands called Cabremas. The war in the north has been quiet lately, so it hasn't come up in story yet.

Meandra is the Capital of East Le Monde, the seat of both its government and military. It sits in a good spot to resupply both the northern and southern fronts, so it's vital to the war effort.

The PPK has token control over the Viamento river, but can't actively patrol it due to the risk. They can get conveys in and out with little issue, but patrol boats would get slaughtered. Because of this, the situation in the Southern Lowlands isn't nearly as bad for Tarantella as it looks.

Camp Aguilera is tucked into the mouth of a tunnel, surrounded on three sides by mountain. There's a camo net blotting out the sun from the camp, making it impossible to see from the air. The tunnel is actually part of a complex route of hidden trails, leading right to the capital - allowing for easy resupply for the war effort in the south.
If the camp were to fall to the PPK, East Le Monde would quickly be put on the defensive, doing all they can to destroy the route before the Princesses march on their government.

The Aguilera defense line is made up of several temporary camps and outposts, most never lasting more than a night or two. If they stay in one spot too long, it's pretty likely they'll get bombed by airstrike or artillery.
 
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Gunsmith12

Club Regular
Joined
Oct 3, 2018
Sweet, it actually worked in the tag this time. This post is just about my characters.
Alicia is a lethal, loud assault, no retire.
Shade is a Nonlethal, quite assault, no kill.
Scriptsit is a Nonlethal, loud security, no kill. She dosen't really use guns and would probably surrender whenever possible, but her screams are pretty loud. If her life is threatened she will fight back with a stungun she keeps on her though.
 

gamefanatic

Swell Supporter
Joined
Nov 13, 2015
A frigid Asuka sits on her top bunk, staring emotionlessly into her hands in front of her. She can see them shaking but no matter how much she tries, she can’t stop them trembling. “That really happened…I had just taken my first life, and not only that, I taken four of them…” she thought to herself. At the time, her own self-preservation instincts had taken over, and the battle had gone by like a blur. It wasn’t until the congratulatory words from Nancy in the aftermath that Asuka had realised what had happened. Now back at base, she had been spending most of the time at her bunk. Even the occasional insult from a passing Alicia did not warrant a response from her.

“…suka”

Was someone calling for her?

“Asuka”

Yes that was her name, but for some reason Asuka didn’t feel like responding

“Hey Asuka!” came the sudden voice of Nancy as she snapped her fingers in front of Asuka’s face, her other hand grabbing and shaking Asuka’s shoulder. “Hey are you okay Asuka?”

Upon arriving back at base, Nancy had easily noticed Asuka’s change in behaviour, but she’d figured that the poor girl just needed some time to process her first battle. Nancy had instead been more concerned about Karen, who was still unconscious at the time. Taking it upon herself to carry her to the med bay first, she was discouraged to see that Asuka still hadn’t gotten over things after she'd gotten back to the hangar, at which point she decided it was time to step in.

“Huh? Oh hi Nancy, yeh I’m fine” was Asuka’s response but her tone suggested otherwise, and Nancy knew it.

“Asuka…it’s okay. Your first kill was always going to be hard to take in, but I’m telling you girl, you did brilliant. Without you, who knows how much longer it’d have taken us to deal with those Tarantellas, and Karen needed medical help asap.”

“I…I guess so. How’s is she by the way?”

“I don’t know, I took her to the med bay myself. It’s in their hands now. Poor thing froze up like a deer in the headlights as soon as her ammo ran out.”

Asuka lets out a sigh of relief. Hopefully Karen would make it. She’d heard about what happened at Gallardo, and it’d rattled her. She couldn’t stand the thought of seeing a fellow PPK die. Even someone like Alicia.

“I think I’ll be okay, thanks Nancy.” Asuka says as she gives the gentle giant a friendly hug. “How do you do it? To not only be so brave, but you use rubber bullets too. You know Tarantella would kill you without a second thought right?”

“I don’t care about such things, some of those girls might just be like you and me. As for my bravery, I treat you girls like my little sisters, and that’s enough to keep me going. Our higher ups might not care about us, but I certainly sure do!” The girls notice Alicia staring at them.

“I think she still not over what happened before…”

“Don’t worry about her, she’s like the annoying sister of the family” Nancy says as she winks to Asuka. “If you want, I’ll go give her some appropriate big sister ‘love’ ” Asuka laughs.

“No its okay Nancy, but I’ll keep that offer in mind.”

The two Princesses share a chuckle, before both give a glance in Alicia’s direction. The bully princess can only muster a confused look as the two separate and go about their day.
 
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Tsukachan

Master of this Domain
Joined
Oct 1, 2017
A new zako RP thread by Kayfabe?! HOOO BOI I'M IN!!
As usual, I mostly use pics from DA and Pixiv and whatever I can find

Hornet
Tarantella Hero
Loud with 50/50 lethal and non-lethal
A female muay thai champion with a muscular build, shoulder-length raven hair and a light caramel tanned body. After being found out of using drugs, she resigned and turned into the life of crime. She worked as a hired muscle for various crime organizations, and apparently she was recruited by Tarantella. After finding out the Cobalt Blue drug they're making, Hornet reluctantly joined the group. Due to her specialy, Hornet prefers hand-to-hand combat, and she's able to crush anyone with her powerful clinch. Her real name is unknown, as Hornet is only a ring name, like most muay thai fighters.
dPllYqV.png

Moonstone
Tarantella Elite Zako
Quiet and lethal
One of the last Le Monde's remaining cave-dwelling natives. Moonstone is a fair-skinned girl with a white hair and muscular body covered in scars. Her brethren were massacred by PPK when they arrived into the country, including her parents. She joined Tarantella to avenge her parents, and to rebuild her tribe again. Moonstone is pretty skilled in both hand-to-hand and close range combat. She mostly uses crossbows and knives, and she could fight anyone toe-to-toe with her tribal wrestling skills.
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Luke
Tarantella Zako
Loud and lethal
A young boy from an unknown CPF country with a slightly toned build and a nice tanned skin. He was conscripted into the army as an operator, although he was too young for the military. However, he was more of a demolition expert thanks to his expertise in using explosives and bazookas. As a result, Luke was sent to the Tarantella organization to fight on their behalf as a mercenary. Despite his handsome and cute looks, Luke is pretty deadly, though he has his own fanbase. He mostly goes out shirtless to show off his abs and back to the girls.
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Roxie
PPK Elite Zako
Quiet and lethal
A former punk rocker from an unknown NAF country. She was popular thanks to her singing voice and her cute and tomboyish looks. Behind her spunky facade, Roxie is actually a cruel and shrewd person. She loves experimenting different kind of toxins on her body as a form of pleasure. She also tortures people for fun with her collection of toxins. Due to her cruel demeanor, Roxie joined the PPK to find more victims.
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Laura
PPK Zako
Loud with 50/50 lethal and non-lethal
A muscular female wrestler and model with a dark blonde hair and sassy personality. She used to be a model for a men's magazine, but she resigned afterwards. Her career went downhill after several scandals, and now she had no choice but to join the PPK to gain more cash for herself. Like Hornet, Laura mostly excels in hand-to-hand combat. Her signature backbreaker and suplex is able to knock out or kill anyone. She also has a fanbase of her own as well.
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Amanda
Unaffiliated Hero
No preferences
A mysterious 23-year old blonde woman looking for her sister who was kidnapped and held hostage by Tarantella forces. She braved herself into the conflict-torn Le Monde to find her sister and save her from the terrorists. However, she has to fight PPK forces as well, as they marked Amanda as a traitor. Amanda is also an avid gamer as well, and she's skilled in using firearms. Although she came to Le Monde without any guns, Amanda is armed with a knife and a tazer. She mostly loots dead bodies for any usable weapons, like in her favorite game, Free Fire.
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Fates:
- Hornet and Roxie can be KO'ed, but Roxie can be retired anytime unlike Hornet
- Moonstone, Luke and Laura can die anytime, but it's up to your decision
- Amanda must not die until the story ends, where she finally found her sister inside Tarantella's hideout
 
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Grolbaka

Vivacious Visitor
Joined
Jan 24, 2020
(Im surprised Karen actually managed to survive even if wounded)



Julia



Julia wheezed her way through her description of what happened. "And then i shot it's arm off." It had been a rough and close encounter, something of which she found irritating. Between being small and not often doing a whole heap of running it proves one thing. More cardio is required so this doesn’t happen again. Why they needed to save the old man who may as well be now useless was mildly confusing but, it was not in her hands, she was just tagging along to fill in some of the boredom, shooting the odd jungle creature was losing its lustre. Julia goes makes a future checklist of ensuring drones and other potential informants are dealt with. The pink bugs will not be getting the drop on her again.

Tina



Tina was feeling exhilarated. She'd spent too long cooped up in the base, doing exercise and shower scenes for her followers. Combat and looking good are one of the few things she was good at and she was going to flaunt as much as she could. Her new camera girl seemed shakey, although any replacement is good since her last one caught a bullet, at least she managed to film her own last moments. Recon is a lame assignment but it does allow some good on location shots, perhaps she can convince the big girl and her camerawoman out of their uniforms, they’d boost her stream, the fans love group shots. Alicia keeps trying to provoke Tina, a response is exactly what she wants so she's taking the dismissive ignoring of her hoping to either get the irritating girl to go away or piss her off. She ordered Karen to go set up the gear to get that annoying bore out of her tits. "Incoming" comes the call, "YES, Be sure to get my good side Asuka!" She shouts to her camera woman. After the din of the firefight she excitedly bounced towards her now shaking camerawoman. "Aaasssuukkkaa, what shots did you get".... "you got.. none.... NONE?!" "Fights don’t grow on trees... oh uh stop crying and grab the camera!" You'd get better shots of you hold the camera steady you know! With Karen down and out, Nancy helping the new prisoners and the customer post battle shots down, Tina set about doing the survey. She, is almost positive she did it right... maybe? After doing about half she pawns off the rest of the task to Alicia, time for some solo recording until the support truck turns up. Oooo he’s wounded and cute, he'll do!

Karen



Karen had spent the previous night, the morning and the entire car ride grumping and complaining bitterly. Why did she have to go and survey a dirty village. Like getting personal time with a celebrity is good but ugh, whose miss gigantosaurus, and miss red tips. Ugh. I should be the celebrity! With some shmuck following me around. 'Blah blah set up the thing blah' ugh why do they pack these things so tight, at least ass-uka should help me set up this... contact???? What do, oh gosh umm fire!.. what’s that clicking noise mean, stop clicking silly gun. smack AIIIEEEE. She eventually comes to in the PPK infirmary with a head wrap, massive headache and sour mood.





Julia is going to attempt to be more observant in the future and try to increase her cardio so that she doesn’t get nearly caught again.



I dunno if one near death experience will teach Karen to duck, but anything is possible.
 

Kayfabe

Club Regular
Joined
Sep 25, 2018
April 11, 04:25

Operation Jawbreaker, the Princess offensive to open a land route into Gallardo, has begun. It’s a multi-pronged assault, an attempt to hit multiple Tarantella defensive positions simultaneously. Princess has already taken the road, but in order to reliably hold the road there are several Tarantella artillery units that need to be neutralized. This is no feint. Col. Holloway has committed most of her active field units to the offensive, and while she still doesn’t have any armor to speak of, the rough jungle terrain mostly precludes the use of tanks anyway.

The Princess forces have two main advantages. Or, more accurately, the Tarantella forces have two main disadvantages. The first is that it’s still dark out. Early morning. Before dawn. The second is that Princess (or rather, the NAC) have air superiority in the area. The chronic shortage of night vision goggles and heat-seeking missiles among Tarantella mean that rapid, airborne assaults with close air support should be effective. The Tarantella artillery pieces are the kind that need to be towed by a separate vehicle. If Princess can hit their positions fast enough, they should be able to capture or destroy the guns before they can be pulled back to Aguilera and its pile of SAMs.

Much to her delight, Alicia has been put in command of one of the airborne infantry squadrons. After her patrol was ambushed the other day, Alicia’s star is finally rising. This news is less good for Asuka, who has been permanently assigned to Alicia’s squad, while her best friend Nancy, too big to fit in a helicopter, was put in charge of one of the motorized ground units. Karen is also technically a member, but she’s back at Fort Willis getting her face bones reconstructed and being fitted for a prosthetic eye.

Crammed into the gunship with them are rookies Chloe, Daisy, and Laura. The only one that makes Alicia nervous is Roxie, the “specialist”. The presence of another skilled veteran is made tolerable by the fact that their roles will be completely different from one another. That, and the fact that Alicia is unambiguously in command now that she’s no longer in the shadow of the celebrity superstars.

No, fuck that, she thinks. SHE is the celebrity superstar now.

Flying the helicopter is Pigeon. Her mission is to insert Alicia’s squad by air and, if things go bad, to come in hot with fire support. This isn’t her first combat operation by any means, but she’s made nervous by the fact that Tarantella DOES have portable air defense systems, even if they don’t have quite enough to go around.

Princess Forces (15/15 HP, +3 Attack, 13 Defense)

1: Alicia (No Retire): 5/5 HP, +3 Attack, 13 Defense, Lv. 5 (21/250)
2: Asuka (Lucky, No Retire): 2/2 HP, +2 Attack, 12 Defense, Lv. 2 (8/25)
3: Chloe: 1/1 HP, +2 Attack, 12 Defense, Lv. 1 (0/10)
4: Daisy: 1/1 HP, +2 Attack, 12 Defense, Lv. 1 (0/10)
5: Roxie: 5/5 HP, +3 Attack, 13 Defense, Lv. 5 (0/250)
6: Laura (No Kill): 1/1 HP, +2 Attack, 12 Defense, Lv. 1 (0/10)

7: Pigeon: 5/5 HP, +3 Attack, 13 Defense, Lv. 5 (1/250)

The insertion goes without a hitch. The trees are too dense for Pigeon to set down, but she doesn’t have to. The squad rappels down from the open chopper. As soon as their boots are on the ground, Pigeon climbs and accelerates. She’s anxious about hovering in one place for too long.

The squad double-times it to their destination, HUDs showing the way on visors that make visible what would otherwise be an almost pitch-black forest of shadows. It doesn’t take long for their point-man, Roxie, to confirm a visual on the target: a 155mm howitzer, complete with crew and a little extra muscle for security.

Tarantella Forces: 10/10 HP, +2 Attack, 12 Defense

1: Trooper (23/F): 1/1 HP, +2 Attack, 12 Defense
2: Trooper (20/F): 1/1 HP, +2 Attack, 12 Defense
3: Trooper (27/F): 1/1 HP, +2 Attack, 12 Defense
4: Trooper (18/F): 1/1 HP, +2 Attack, 12 Defense
5: Trooper (20/M): 1/1 HP, +2 Attack, 12 Defense
6: Trooper (19/F): 1/1 HP, +2 Attack, 12 Defense
7: Trooper (24/F): 1/1 HP, +2 Attack, 12 Defense
8: Trooper (24/F): 1/1 HP, +2 Attack, 12 Defense
9: Trooper (21/F): 1/1 HP, +2 Attack, 12 Defense
10: Trooper (24/F): 1/1 HP, +2 Attack, 12 Defense

The Tarantella artillery unit is on alert. Not only have they heard via radio that some of the other line positions have been attacked, they can hear distant gunfire. Most recently, they’ve heard the rotors of what could only have been a Princess or NAAF helicopter. Problem is, they can’t see much beyond their immediate surroundings. Their little defense post is partially illuminated by fire barrels and portable lights, but beyond the edge of that is darkness.

It’s from this darkness that Alicia’s combat team attacks without warning. The Tarantellas have them somewhat outnumbered, but Princess has basically every other advantage. The whole squad (minus Roxie) opens fire at once. Daisy thrills as she fires a three-round burst from her rifle into the soft, bare belly of a curvy, dark-skinned Tarantella. Her death is pretty clean and quick, but she still takes a moment to flop around and moan about it.

The Tarantella squad returns fire almost immediately. Poor Chloe, a new recruit on her very first mission, is cut down in a hail of gunfire. Several bullets slam into her body at once, but none of them directly hit any vital organs. She screams. Surprise, pain, and a profound sense of terror come over her. She falls backward from the shock of it all and arches her back in agony, hemorrhaging inside and out. Chloe is dying, and knows it. There’s nothing that can stop the bleeding in time. While the rest of her squad makes it safely behind cover, Chloe’s vision fades to black. This is the tropics, so why does she feel so cold right now…? ( Chloe has died.)

In the meantime, both sides spend the better part of a minute firing at each other. The Tarantellas also have plenty of cover, of course, but they’re illuminated, whereas they can only fire at the muzzle flashes from the Princess squad. One of the Tarantellas cries out and goes down after Laura hits her in the left shoulder. The wound is not immediately fatal, but it does look pretty bad. She probably won’t make it.

Alicia knows that, tactically, her role is to use her effectively unlimited ammunition to keep the Tarantellas in their trenches and behind their sandbags. If manages to actually hit one of them, then that’s a bonus. Alicia scores one such bonus when a Tarantella breaks cover to try and get in a better position. Automatic fire from Alicia’s LMG rakes across the young woman’s legs and sends her sprawling into the dirt.

At this point, Roxie is in position. Completely undetected, she pulls the pin on a gas grenade and silently lobs it into the thickest concentration of Tarantella fighters. It’s a special concoction, technically legal because it’s technically non-lethal, but there’s a twist: anyone with Cobalt Blue in their system is bound to have a fatal reaction. And because the Blue itself is technically illegal...

Pop! Hiss...

For the clean and sober fighters, it’s irritating. About on par with tear gas. In fact, Princess officially calls the substance “tear gas”. But Cobalt Blue users are immune to tear gas. It’s one of the many benefits of the Blue. So what would technically be a war crime can never be reported as such, because proving it would involve admitting to another, equally serious war crime. So Princess goes on using their “tear gas”, while West Le Monde and the CPF take solace in the fact that it’s expensive to produce.

Unofficially, PPK personnel call the substance “Big O”.

Much to Roxie’s disappointment, this unit seems to be pretty clean and sober. Of course, the gas does what it’s “supposed” to do. The Tarantella fighters are forced out from behind cover, coughing and gasping and wiping at their eyes. It’s over. They’ve lost. The Tarantellas know it, and they’re retreating, but that doesn’t stop Daisy from shooting one of them in the back while she flees.

Only one of them is left behind. An unlucky user of the Blue. She’s moaning and rolling around and masturbating as if her life depends on it. Nothing can save her now, however. She’s doomed, and bound to go out with one last, intense, protracted orgasm. As the squad moves to take the position, Alicia makes sure her death is recorded, and that the dying T is interacted with for the several minutes it will take for her to finally, actually die. Scenes like this are prime material, and Princess can get away with recording it because the symptoms are identical to those of a Cobalt Blue overdose.

Princess Forces (12/15 HP, +3 Attack, 13 Defense)

1: Alicia (No Retire): 3/5 HP, +3 Attack, 13 Defense, Lv. 5 (33/250)
2: Asuka (Lucky, No Retire): 2/2 HP, +2 Attack, 12 Defense, Lv. 2 (18/25)
3: Chloe: 0/1 HP, +2 Attack, 12 Defense, Lv. 1 (1/10), Dead
4: Daisy: 1/2 HP, +2 Attack, 12 Defense, Lv. 2 (3/25)
5: Roxie: 5/5 HP, +3 Attack, 13 Defense, Lv. 5 (1/250)
6: Laura (No Kill): 1/2 HP, +2 Attack, 12 Defense, Lv. 2 (1/25)

7: Pigeon: 5/5 HP, +3 Attack, 13 Defense, Lv. 5 (11/250)

Tarantella Forces: 4/10 HP, +2 Attack, 12 Defense

1: Trooper A (23/F): 1/1 HP, +2 Attack, 12 Defense, Retreated
2: Trooper B (20/F): 0/1 HP, +2 Attack, 12 Defense, Critically Wounded (Later Dies)
3: Trooper C (27/F): 0/1 HP, +2 Attack, 12 Defense, Dead
4: Trooper D (18/F): 1/1 HP, +2 Attack, 12 Defense, Retreated
5: Trooper E (20/M): 1/1 HP, +2 Attack, 12 Defense, Retreated
6: Trooper F (19/F): 0/1 HP, +2 Attack, 12 Defense, Dead
7: Trooper G (24/F): 0/1 HP, +2 Attack, 12 Defense, Critically Wounded (Later Dies)
8: Trooper H (24/F): 0/1 HP, +2 Attack, 12 Defense, Retreated
9: Trooper I (21/F): 1/1 HP, +2 Attack, 12 Defense, Retreated
10: Trooper J (24/F): 0/1 HP, +2 Attack, 12 Defense, Critically Wounded (Later Rescued)
 

Gunsmith12

Club Regular
Joined
Oct 3, 2018
Alicia's pretty happy with her current station - though she knows she's still got a long way to go to reach "superstar" levels.
There's no point in picking on Asuka anymore, since bullying her won't improve her star power. Instead, she's much better served by picking fights with bigger or better girls - she got more subscribers when Nancy kicked her ass than she did throughout her entire training "saga".

Once on the ground, she gets her team to sneak around and encircle the enemy artillery camp. Her instructions are simple - get behind cover, line up sights with one of the enemy girls, and start blasting once she lays down the suppressing fire. Sadly, not everyone understands this - Chloe stands out in the open, firing her gun like she's Scarface or something.
This predictably ends like Scarface did.
Not her fault that half these bitches think "cover" means the front of a magazine.

Of everything she's gotten so far, the Guncam was probably her best idea. Unobstructed, self-stabilizing footage makes a wonderful present for the producers, who she's getting more and more little favors from - eventually she might get the post in the capital that she was fucking promised.
 

Severity

Club Regular
Joined
Mar 6, 2016
Flying as low as her guts will allow, Pigeon returns to Ft. Willis, where she lands safely and picks up medical supplies and ammo to drop off if any squads need the help. The copilot and the crew chief help the ground crews load them up before she's sent on an urgent sortie to drop medical supplies and reinforcements to the survivors of a large transport helicopter that was shot down by a Tarantella truck-towed AA gun. (ZPU-2).
Not believing that it's been destroyed just because it hasn't fired recently, she goes in low and fast. Flaring the landing as hard as she can, barely avoiding several trees near the clearing that is her LZ, the crew chief frantically empties the helicopter of the medical supplies and ammunition while bullets crack by, one even hitting the co-pilot in the right arm.
The second she hears the crew chief shout 'Let's Go!' through the intercom, she hits the throttle and gets away from the ambush site as fast as she can. Just in time to arrive back at base to refuel and drop off some infantry to reinforce a team pushing towards a suspected ammo dump. The copilot gets a bandage on her arm and a 'get back out there' when the helicopter lands, and Pigeon is quickly in the air again. It's a very busy day.

Chloe is terrified. Sure, maybe the enemy won't see them coming... but if they do, the whole squad's going to die. How can the others be so calm? Her hands are shaking. She's told to move up and engage with everyone, and stick to cover - But someone starts shooting before she's ready, and the sound of the bullets terrifies her, so she follows what little training she's had and empties her rifle in the direction of the enemy. Suddenly, it clicks, the noise dies down, and she feels several impacts to her body - It's like being punched by a boxing champion... She can't stay on her feet, for some reason, and by the time she hits the ground she feels the burning pain the bullets left inside her body. It quickly starts to fade, though, and she's left to stare up at the jungle canopy while everything slowly grows colder and dimmer. She quietly falls asleep in the gunfight, and never wakes up.

'The helicopter ride was neat', thinks Daisy, 'But the best part lies ahead!'. She giggles quietly, very glad she's managed to bring her camera along. She's going to take pictures of all the girls she kills to... make use of... later. She's also wearing a small camera on her shoulder, but that's to record her squad and (hopefully) their deaths.
When she gets a Tarantella girl in her sights, she fires. Who cares if someone else isn't ready? She hits a curvy girl in the stomach, and immediately drops her rifle and records the girl's last moments with her camera. Someone starts shooting at her, and so she ducks back into cover only to see (and record) Chloe going down and dying.
After the gas, Daisy rushes after the fleeing girls. Noticing one Tarantella fighter on the ground, writhing, as the others run, she takes a quick shot at one girl, hitting her in the spine and killing her instantly - she's dead before she hits the ground. Camera out, she proceeds to not only film the dying Cobalt Blue user, but take plenty of photos of her own kills and Chloe's body before she's satisfied.
There's a market for what she's making, and she fully intends to sell them... After enjoying it thoroughly. She enjoys selling it almost as much as she does making it.
Later, she notices one of her squadmates - Alicia, maybe? She's no good with names - has a camera on her gun. That is a wonderful innovation, which Daisy is sure to copy, as well as elaborate on with an eye-level headcam. 'Never too much of a good thing~' she thinks, flushing a bright red from the excitement of what she'll see and record.


Might add the copilot and crew chief as characters. The copilots a newer recruit than Pigeon, that might've been her first combat mission. The crew chief has been in Princess quite a bit longer than Pigeon. Do they count as combat positions? :p
 

Kayfabe

Club Regular
Joined
Sep 25, 2018
Hey, everyone! I hope you're all staying safe and healthy. Updates may get a little... sporadic... as everything goes to hell in a handbasket. OTOH, if I get put into super-quarantine, I may not have anything better to do than to write this crap, so who knows!

Anyway, here it is! Requests and suggestions are always welcome!

April 11, 15:07, Tarantella Safe House
Outskirts of Gallardo


Baza removes her rifle’s magazine and checks it before putting it back in her weapon. She’s nervous. That weirdo, Shade, is taking too long, and while Baza doesn’t know her from Adam, she would rather not have to improvise this early in the operation.

She’s on a special mission for Goliath himself, but the rest of her squad doesn’t know that yet. The Aguilera battalion was kind enough to assemble a crack team for her. In addition to Tarantella “special scouts” Moonstone and Shade, she’s here with Eiddwen, Mariana, Jennifer, Kassie, and Luke. And as far as every one of them knows, they’re here as part of the larger operation to “liberate” Gallardo.

Baza doesn’t feel bad for misleading them. The truth is that they ARE about to take Gallardo. Or try to. If they can’t capture the town before Princess reconnects it to Ft. Willis, they’re going to lose their chance for good. Fortunately, the Princess offensive stalled out as soon as the sun came up. They’re liable to break through the line once the fighting resumes after dark, but if everything goes according to plan, it will be too late for the Gallardo garrison. If West Le Monde really wants their precious town back, Princess will have to fight for it street by street. That’s when Baza’s real mission will finally begin. For her, taking Gallardo is just a means to an end.

Speaking of ends and means, Shade wasn’t happy about the textbook double-tap they’re about to do. Maybe she just went and fucked off? Baza decides to give her ten more minutes before calling it.

Of course, Shade appears not long after that. She’s dressed remarkably like a normal person, but only because she was just on a busy street in broad daylight. The B-H plant is closed for the day, so the workers and their families and everyone else are out and about. That’s what Baza is counting on. The locals are in a celebratory mood. There’s a general sense that the Tarantella siege is about to be broken. A lot of NAC transplants are in for a rude awakening.

“Preparations complete,” says Shade. She’s changing back into her regular costume as quickly as she can.

Baza breaks radio silence and switches on her handset. “Mabeyra, report.”

***

“I have visual on the target,” says Julia.

“Good,” says Baza. “Then do it.”

“Roger.” Julia switches her radio off and drops it on the floor.

She’s in the same apartment she was in just a few days ago. It’s the last place the Princess garrison would ever expect, and they’ll have their hands full in a few more seconds. The only difference is that, this time, the family that lives here was actually home. A young couple are bound and gagged on the kitchen floor, alive on account of their good behavior.

With one hand, Julia picks up her binoculars. With the other, she picks up the remote detonator.

She sights the car. A few minutes ago, Shade had walked by carrying an armload of packages. Too many for a poor little girl like her to carry. She “accidentally” dropped them in a pile next to the car, and while everyone was distracted with helping a pretty damsel in distress, Shade had just as accidentally kicked one of the packages under the car. The one that contained a large block of plastic explosive plus shrapnel. Nobody noticed.

Julia waits until the crowd of passers-by is good and thick before pressing the switch. She doesn’t bother to watch what happens next. As the concussion from the blast rattles the window frame, she puts her binoculars back down and picks up her rifle. Through the scope, she watches as the dust begins to clear. Several civilians were instantly killed, but even more were badly injured. In a few minutes, troops from the local Princess garrison will arrive and secure the area for the paramedics. Once that happens…

***

“Move, move, move!” Baza is confident that her unit can eliminate the Princess troops without too much trouble. What she’s actually worried about is the larger timetable. Their bombing was just one of several coordinated attacks intended to get the Princess troops out of their fortified base down by the river and into the streets. All of the Tarantella commando teams need to capture their objective areas before the main assault force enters the town. For Tarantella, the “liberation” of Gallardo will depend on the speedy deployment of units that Princess thinks are either still on the Line or digging in at Aguilera.

It’s a grisly scene. Paramedics from Princess and Barton-Hoffman are providing first aid to what looks like dozens of injured civilians. Princess troopers are providing security and direct support to the disaster relief efforts. Baza almost feels bad for them as she gives the order to attack. Business is business, she thinks.

Tarantella Forces (28/28 HP, +4 Attack, 14 Defense)

1: Baza: 9/9 HP, +4 Attack, 14 Defense, Lv. 9 (0/5000)
2: Shade (No Kill): 5/5 HP, +3 Attack, 13 Defense, Lv. 5 (10/250)
3: Mariana: 1/1 HP, +2 Attack, 12 Defense, Lv. 1 (0/10)
4: Jennifer: 1/1 HP, +2 Attack, 12 Defense, Lv. 1 (0/10)
5: Kassie: 1/1 HP, +2 Attack, 12 Defense, Lv. 1 (0/10)
6: Eiddwen: 5/5 HP, +3 Attack, 13 Defense, Lv. 5 (0/250)
7: Moonstone: 5/5 HP, +3 Attack, 13 Defense, Lv. 5 (0/250)
8: Luke: 1/1 HP, +2 Attack, 12 Defense, Lv. 1 (0/10)

Tarantella Fire Support (Sniper Team, +4 Attack)

0: Julia: 9/9 HP, +4 Attack, 14 Defense, Lv. 9 (22/5000)

Princess Forces (24/24 HP, +2 Attack, 12 Defense)

1: Troopers (24/24): 1/1 HP, +2 Attack, 12 Defense

Kassie fires a three-round burst into the mostly-exposed torso of a Princess trooper. The blonde girl is caught completely flat-footed. She cries out and falls backwards, barely comprehending what’s happened to her.

The second Princess girl to go down never even knew what hit her. Julia has had her pink-haired melon directly in her crosshairs, just waiting for the attack to begin. The second it does, she squeezes the trigger, blowing the girl’s brains out and sending her lifeless body sprawling into the dusty street.

Unfortunately for Jennifer, the Princess troopers return fire just as quickly. It’s bad luck, to be honest. Or good luck on the part of her attacker. A snapshot from the hip goes right between her eyes. Black and silence. She’s dead without ever realizing it.

Jennifer has died.

Coldly, Baza catches Jennifer’s still-warm body while it falls, using it as a shield while she watches the scattering Princess platoon do their best to get behind whatever cover they can. She’s mostly using this opportunity to take stock of the enemy’s number and positioning, but while they fill Jennifer’s body full of bullets, she manages to get one of the PPK troopers. A fat redhead. Baza pumps a couple rounds into her naked belly before letting Jennifer’s body drop and ducking back around the corner.

A short, petite, flat-chested Princess with short blonde hair is ended from behind. From her perspective, it comes out of nowhere. A round from Julia up in the apartment building blows a big hole out of the front of her chest. An instantly later, the loud crack of a high-powered rifle. The girl staggers and falls forward. Her last thoughts are not coherent.

The PPK troopers have no idea they’ve been outflanked. They’re not even really aware of the sniper up in the apartment building. But as one of them (pale with long black hair) ducks into an alley, she suddenly finds herself in a submission hold. An instant later, before she can even really process what’s happened, she’s doomed by multiple brutal stabs from Moonstone. The amazon tosses her to the ground after that, disappearing into the alley in order in search of more prey. Her victim reaches out to her nearby comrades, but she isn’t able to say anything. She isn’t even able to breathe.

Another Princess shudders and drops. Shot in the head by Julia. By now, the Princess are beginning to wise up to the enemy sniper fire, but they can’t begin to guess where it’s coming from.

A couple of Princess girls are grouped pretty tightly together. One of them is insanely busty, with long white hair. The other is dark-skinned with corn rows. Luke fires a grenade from his launcher right between them. The 40mm shell explodes, sending both of the bottomless Princess sluts flying. They scream, but they’re pretty much dead before they hit the ground, their bodies thoroughly destroyed by shrapnel.

A third one (short and flat-chested with brown hair in a ponytail), was far enough that she’s able to stagger away mostly unscathed. Eiddwen picks her off, however. It isn’t a clean kill, and the girl is doomed to spend the rest of the fight moaning and rolling around before finally dying.

Baza drops another one. She’s grateful for the troops she’s been given. If the rest of the commando teams are half as good as hers, they’ll have this town’s asshole lubed-up in no time. Right on schedule.

Through her dot sight, she watches one of the Princess girls pop out from behind cover only to get dragged back behind it and disappear. That girl never shows her face again, but Baza doesn’t know whether it was Moonstone or Shade that took her down.

A small gaggle of Princess girls get a fright when a small crater forms on the road in front of them. From her vantage point up in the apartment building, Julia clucks her tongue in frustration and works the bolt on her rifle.

Whoever it was, they flushed another Princess out of hiding. Baza ends her with a burst as well.

Kassie takes a round in the gut. She cries out and staggers back behind cover, pressing her hand against the wound. When she looks at it, her hand is covered by an impressive amount of blood. Her knees buckle almost immediately.

Kassie has been critically wounded.

Eiddwen catches her. With one hand, she supports Kassie. With the other, she avenges her. The PPK trooper who shot Kassie (a striking, D-cup beauty with ringlets of green hair) is shot to death by a short full-auto spray from Eiddwen’s rifle. Most of the bullets tear through her body, but a few of them sink into the almost entirely naked girl right next to her, a Princess combat medic with even larger tits and short brown hair. Neither of them have long to live, but their deaths are bound to be pretty rough. Eiddwen helps Kassie into a safe location and begins to administer first aid.

Mariana covers them, dropping another Princess with a three-round burst to the abdomen.

Julia watches Moonstone wrestling with a Princess girl behind a car, on the far side of the Tarantella gunners. She’s not having any trouble, of course, but a blonde Princess bimbo has spotted Moonstone and looks like she’s about to interfere. Julia sights her, holds her breath, and squeezes the trigger. The recoil punches her in the shoulder, but the shot blows through the trooper’s neck, almost taking her head entirely off.

Baza drops another one. Moonstone puts her opponent head-first through the car’s window. The impact is enough to knock her out, but she’ll never wake up. The broken glass from the window has sliced her neck open.

By now, Luke has reloaded his grenade launcher, but he’s saving it for another tight cluster of girls. There: twin sisters with dark skin, white hair worn in twintails, and completely bare, average-sized breasts. He hits one of them dead-center, blowing her apart and sending her sister of 19 years flying into the nearby wall. The second one actually lives for a few moments, doomed to asphyxiate through collapsed lungs.

The firefight lasts for a few more seconds. The remaining enemies are all either combat medics, non-combatants, or civilians. Surrounded and unable to escape, they surrender.

Tarantella Forces (22/28 HP, +4 Attack, 14 Defense)

1: Baza: 8/9 HP, +4 Attack, 14 Defense, Lv. 9 (12/5000)
2: Shade (No Kill): 4/5 HP, +3 Attack, 13 Defense, Lv. 5 (21/250)
3: Mariana: 1/2 HP, +2 Attack, 12 Defense, Lv. 2 (1/25)
4: Jennifer: 0/1 HP, +2 Attack, 12 Defense, Lv. 1 (0/10), Dead
5: Kassie: 0/2 HP, +2 Attack, 12 Defense, Lv. 2 (2/25), Critically Wounded
6: Eiddwen: 4/5 HP, +3 Attack, 13 Defense, Lv. 5 (13/250)
7: Moonstone: 4/5 HP, +3 Attack, 13 Defense, Lv. 5 (12/250)
8: Luke: 1/2 HP, +2 Attack, 12 Defense, Lv. 2 (6/25)

Tarantella Fire Support (Sniper Team, +4 Attack)

0: Julia: 9/9 HP, +4 Attack, 14 Defense, Lv. 9 (35/5000)

Princess Forces (4/24 HP, +2 Attack, 12 Defense)

1: Troopers (4/24): 1/1 HP, +2 Attack, 12 Defense

There’s nothing to be done for poor Jennifer. She was dead before she hit the ground, but Baza hovers for a few minutes to look after Kassie. Eiddwen seems to have the situation well in hand, so Baza quits the area, leaving Eiddwen and Mariana in charge of it. And their captives.

In a few minutes, a whole platoon of Tarantella fighters arrive to relieve them. Eiddwen and Mariana then take off after the rest of their squad. They don’t know it yet, but they’re about to leave the town they’ve just helped capture. Via the north road to the Barton-Hoffman “aluminum” plant.

Kassie will spend the next few hours in surgery, and the next few days recovering in an ad hoc field hospital while both sides fight for control of Gallardo.
 

Severity

Club Regular
Joined
Mar 6, 2016
Finding the bombing of civilians slightly distasteful, Baza still considers bombing them one of the least-bad things she's seen happen to noncombatants, so she's not very shaken by the sight. It's nothing she hasn't seen before.
After the fighting is over in her part of Gallardo, she checks over her troops, and is pleasantly surprised to see she's only taken two casualties, and only one fatality. Glad to see a platoon arrive to take over, she leads her squad towards their next objective.

Eiddwen is eager to participate in a take-and-hold operation, as opposed to the usual ambushes and raids.
When her comrade and friend Kassie gets hit, she catches the girl and drags her into cover, while spraying towards the PPK troopers with her rifle. She doesn't notice that she kills the one who hit Kassie, and her attention is immediately focused on giving Kassie first aid.
Once the fighting is over and Kassie is being evacuated, Eiddwen goes around checking the faces of the PPK dead and looking for any devices they might have. She finds a few phones, which she takes. She also takes pictures of the dead PPK girls to post to social media later, and is sure to take a video of the humiliated PPK prisoners, making a mental note to visit the more attractive ones later for... personal visits.
 

Grolbaka

Vivacious Visitor
Joined
Jan 24, 2020
Julia:

Julia was in the same apartment as she had been previously. She knew that the princess would assume she wouldn’t go back there and didn’t post any pink and white Titbugs on that apartment block. Entering she found a young couple preparing some food. A quick series of hushed threats and a long combat knife against the throat of the woman convinced the couple to co-operate. Good for them, they won’t be dying, yet. They seemed like they wanted to yell but on look at the serene calm on Julia’s face convinced them that was a bad idea. A few explosive surprises for anyone sneaking up and she was ready.

“Then do it”. “Roger”. Five, ten… 15.. 17 that’ll do *click*

Humming to herself softly even as the blast from the bomb rattles across town she hefts her favourite high powered rifle and settles in for the action to start. She’s propped up on a chair with the rifle just barely touching the window sill for bracing.

In anticipation she sights in a target. A short blonde haired girl with no shirt and no tits.

The firefight begins and immediately without hesitation, a whole blossoms in the chest of the girl. “One” Julia murmurs to herself.

*Bang* “Two”

*Bang* “Thr.. tch” Julia clicks in frustration. Those Titbugs hadn’t been running as fast as she’d thought.

*Bang* “Three”

With that the fight was over. Julia packs up, leaving the apartment, disarming the welcoming package, and leaving the bound couple behind. Someone will find them eventually.

She strolls up to the raid leader to confirm new orders. Nonchalantly resting a boot on some girls deceased body.



Mariana:

Mariana was both exhilarated and devastated. They were finally making strides to kick the PPK and West Le Monde out of here. But, car bombs? On civilians?... It had to be done but she sorely wishes that she can be forgiven for taking part in such atrocity. Assigned to the rear guard of the assault squad, Mariana provided covering fire and suppression mostly managing to keep out of the way of the flying bullets. Adrenaline pumping, she shot down a princess almost without thinking.

As the fight ends and the adrenaline simmers off Mariana takes in all the corpses, one her friend, others all girls and shudders. She hates them but pities them. After the round up she takes off after her squad, trying to conceal her shaking hands and white expression.





New characters



Cherry Kingsley

Zako, Incompetent, No Retire

Cherry could be considered the most unluckiest luckiest trooper. Frequently covered in scratches, scars and even bandages she never fails to get hurt or end up being knocked out in most fights. Considered a good luck charm as often times most of the bad stuff happens to her and not her fellows. Cherry, despite the world seeming to be out to get her has a relatively sweet and pleasant demeanour, often being optimistic and even friendly in most situations. She is not much of a fighter unfortunately. Cherry had to stop wearing skirts due to many incidents of her skirts getting herself injured.



Cherry was apparently forced to join the PPK. She often finds the uniforms embarrassing but is slowly becoming less embarrassed. Especially since many of the girls seem to wear much less than is required of them.

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CharaStudio-2020-03-19-12-57-50-Render.png

(She can be used for anything)



Kelsey Grant

PPK Combat Medic



Kelsey is a trained Nurse that was fired from Sixteen separate hospitals due to having relations with the patients. She was clinical diagnosed with a nymphomania disorder and was provided with a treatment plan. In order to afford this treatment plan however, the only organisation that considers a Nurse with Nymphomania a plus is the PPK. Especially considering her looks. Kelsey joined, went through training and was assigned to the medic corps, and instructed to not take her medication until her service period is up.



Kelsey is a surprisingly good nurse and combat medic, but she can barely keep her clothes on and her idea of a good ‘bedside manner’ is a bedin manner. Her idea of comforting a patient frequently revolves around trying to comfort them with words and then quickly ends up with a boob in the patients face. Although in extremely serious cases she can keep her composure together, most of the time.

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(She can be used for anything)



Fates: Kelsey I don’t really care what happens to her. Cherry I want to miraculously survive despite being shot up nearly every single time. Fate is cruel, I love you but you must suffer.
 
Last edited:

Gunsmith12

Club Regular
Joined
Oct 3, 2018
Shade was furious, but didn't show it. She can't support this operation, but had no choice in her role: it was either this or becoming a fugitive to both sides.
She strikes a deal with Scriptsit, questioning her on several PPK girls that would likely be responding - which ones were medics, had families, generally had good lives that didn't deserve to die. The lazy hacker was happy to give her a list and some pictures.
She almost considers not dropping the bomb. Throwing it away, some where no one would get hurt. But she falls, kicking it aside, and runs like hell anyways.
The rest of the battle is spent tracking down her "targets". She pulls medical staff out of Julia's killzone, choking them out and dragging them to safety. They'll be needed after the evacuation. She also holds up her end of the bargain here - taking a few pictures of them for the hacker before moving on to the next one.
One girl pops right into the killzone, leading Shade to expose herself for a second to get her out of the way.
Hopefully Julia didn't see that, this would be hard to explain.
Moonstone DID see her subduing one medic, though, so she might end up getting exposed anyways.

At the very least, she could kill whoever masterminded this operation before leaving the island for good. They may have won the fight, but they lost all their legitimacy when they turned their guns on civilians. Hopefully it won't happen again.
 

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