next, we have the AST from Date A Live. one of my favorite Zako types.
CLASSIFIED ARCHIVE: AST (Anti-Spirit Team) – MASTER ASSET TEMPLATE
PART 1: ASSET & OPERATIONS FILE ID: AST-MASTER-FINAL-V25 "THE LEGION"
[SECTION 1: THE "SOFT" ASSET PROFILE]
1. Demographics & Selection
- Recruitment: 14 – 17 Years Old. (Peak Realizer Aptitude).
- Canon Reality: These are physically normal teenagers conscripted into the JGSDF. Unlike DEM Wizards, they possess NO biological enhancements.
- Physique: "Petite Soft." 150cm–160cm (4'11"–5'3"). Bodies are unblemished and soft, indistinguishable from civilian idols.
- Bust Analysis: Voluptuous (E-G Cup). The suit is structurally engineered to lift and present the bust, creating a hyper-feminine silhouette to emphasize "vulnerability."
2. The "Zero-Layer" Protocol To ensure 100% neural synchronization, NO UNDERGARMENTS ARE PERMITTED.
- No Bra: The suit’s integrated frame supports the bust.
- No Panties: The lower interface requires direct electrical contact with the sacral nerves. The operative is naked beneath the wiring suit.
[SECTION 2: THE WIRING SUIT (ARCHITECTURAL ANALYSIS)]
1. Torso Architecture ("The Open Y")
- The Placket: Splits wide open from collar to solar plexus.
- Exposure: Inner Cleavage, Upper Breast Slope, and Sternum are BARE SKIN.
- Function: Pushes the breasts outward, making them physically accessible for tactile manipulation without removing gear.
- The Midriff (Bio-Mesh): The U-shaped cutout is covered by a hyper-thin, translucent mesh (pale/sheer) that seals internal organs while appearing visually vulnerable.
2. Lower Body Architecture ("The Elastic Interface")
- Design: A High-Cut Leotard bottom made of hyper-elastic black polymer.
- The "Snap-Back" Mechanic:
- Function: Can be pulled aside (front or back) by an enemy or squadmate. When released, it snaps back with stinging force against the soft skin.
- Posterior (Back): Utilizes a "Cheeky" cut. Covers the center but leaves gluteal curves exposed. Elasticity allows for full exposure (wedgie/pull-aside).
- Anterior (Front): High-cut hips leave upper thighs bare.
3. Shoulder Architecture ("The Floating Pauldron")
- The Gap: The armored pauldron "floats" approx. 5cm above the bare shoulder, suspended by magnetic cables.
- Vulnerability: The Axilla (Armpit) is completely exposed, leaving the artery and pheromones venting into the air.
[SECTION 3: EQUIPMENT & ACCESSORIES]
1. The Headgear (Infantry Standard)
- Visual: Minimalist headset with two slim ear cups.
- NO BOOM: Mic is integrated. Face is unobstructed.
- NO HUD: No holographic display. Girls view the Spirits with naked eyes, ensuring their fear is unfiltered.
2. The Hip Pouch (Personal Utility)
- Visual: Hard-shell case on the right hip.
- Contents (Fodder): Smartphone, Lipstick, Pudding Cups. Tactical Value: Zero.
- Vulnerability: Offers no armor to the hip joint.
[SECTION 4: OPERATIONAL MODES]
1. MODE A: GARRISON PATROL (Base Config)
- Attire: Wiring Suit + Gauntlets + Greaves + Hip Pouch. NO FLIGHT PACK.
- Visual: Cosplay-like appearance. Back is covered but "stretchable" suit is obvious.
- Vulnerability: Critical. Zero defense.
2. MODE B: INFANTRY "SWARM" (Ground Assault)
- Attire: Adds Headset.
- Tactics: "The Open Charge." Swarming into streets, firing on the run without cover.
3. MODE C: AERIAL "SWARM" (Flight Combat)
- Attire: Adds Flight Pack locked to the spine.
- Tactics: "3D Saturation." Dense grids. Shields fail upon panic.
4. MODE D: CIVILIAN PATROL (The Bait)
- Attire: Crop tops/Micro-skirts or Tactical Bikini (Summer).
- Doctrine: "Stand and Fight." Swarm Spirits with bare hands.
[SECTION 5: BASE LIFE & PERSONALITY]
1. The Dormitory Reality
- Environment: Teenage girl clutter (posters, plushies) inside a military barrack.
- The "Pudding War": Limited-edition pudding is the base currency.
2. The "Hedonistic" Undercurrent
- "Ease of Access": In the dorms, stress manifests as intense physical intimacy. Girls sit in laps, massage chests through open plackets, or "playfully" snap each other's suit bottoms.
- No Modesty: Desensitized to nudity. Walking to communal showers in just the unzipped wiring suit is standard.
3. Base Infiltration ("The Origami Factor")
- The Scenario: An intruder (Shido, Ratatoskr, or Kurumi) enters the base.
- Origami's "Assistance": Origami will intentionally guide the intruder toward squad dorms or showers to "thin the ranks." She watches from the shadows, perhaps locking the door to ensure her teammates cannot escape.
- Casualty Response: Zero Concealment. Bodies are left where they fall. Survivors loot the Hip Pouches for snacks before moving on.
PART 2: THE SPIRIT THREAT REGISTRY
FILE ID: AST-THREAT-DETAILED-V25
GLOBAL DIRECTIVE: To the Spirits, the AST are not "people." They are buzzing insects, annoying obstacles, or toys. The Spirits do not hesitate to eliminate them because the AST initiates the aggression. The "Fodder" lose their Right to Life the moment they engage.
1. PRINCESS (Codename: Tohka Yatogami)
- Threat Class: AAA
- Combat Persona: "The Annoyed Royal."
- Canon Reaction: Tohka views the AST as persistent pests ruining her date. She does not want to murder them, but she puts zero effort into sparing them. She swats them away like flies.
- Wipe Mechanic: "The Rail-Shooter Clear."
- Action: Tohka swings Sandalphon horizontally with a "shooing" motion.
- The Wipe: A massive wave of purple energy creates a "kill zone" down the entire street.
- Casualty Detail: The girls in the "Infantry Wall" cannot dodge. The energy wave vaporizes their suits instantly. They vanish in purple data-explosions, leaving only their headsets clattering to the ground.
- AI Narrative Prompt: "Write Tohka as annoyed but indifferent. She should swat the AST aside while focusing entirely on Shido. She does not hear their screams; she only hears the noise of their engines stopping."
2. HERMIT (Codename: Yoshino)
- Threat Class: B (Target) / S (Actual Threat)
- Combat Persona: "The Dissociated Apologist."
- Canon Reaction: Yoshino is a coward. She covers her eyes and cries "I'm sorry, I'm sorry!" while her Angel does the killing.
- Wipe Mechanic A (Zadkiel): "The Clean Trample."
- Action: The Giant Rabbit (Zadkiel) charges the infantry line to "protect" Yoshino.
- The Wipe: It runs them over like a freight train.
- Casualty Detail: No gore. The girls are flattened into the pavement, limbs bent at unnatural angles ("cartoonishly broken") or sent flying like ragdolls.
- Wipe Mechanic B (On Foot): "The Panic Freeze."
- Action: When cornered without her puppet, Yoshino screams in panic.
- The Wipe: A radial pulse of Absolute Zero.
- Casualty Detail: The attacking squad freezes solid mid-stride. Moments later, gravity tips the frozen statues over, and they shatter into thousands of non-bloody ice shards on the pavement.
- AI Narrative Prompt: "Contrast Yoshino's innocence with Zadkiel's brutality. Yoshino apologizes quietly while Zadkiel actively crushes the girls. Make the violence feel like an unavoidable natural disaster."
3. NIGHTMARE (Codename: Kurumi Tokisaki)
- Threat Class: S (Predator)
- Combat Persona: "The Cat with Mice."
- Canon Reaction: Kurumi enjoys the hunt. She giggles, curtsies, and compliments the AST on their "energy" before eating them. She views them strictly as Food (Time).
- Wipe Mechanic: "The Shadow Drag."
- Action: She summons the City of Devouring Time, turning the street into a viscous shadow swamp.
- The Wipe: Pale, white shadow-arms emerge from the ground.
- Casualty Detail: The arms grab the girls by their bare ankles (especially in Civilian/Patrol mode). The girls are dragged screaming downwards into the shadow dimension to be consumed at leisure.
- AI Narrative Prompt: "Write Kurumi as a cat playing with mice. She should giggle and taunt the girls as they are dragged away. Emphasize the horror of the AST girls realizing their numbers mean nothing against her shadows."
4. BERSERK (Codename: Yamai Sisters)
- Threat Class: AAA (Dual Threat)
- Combat Persona: "The Sibling Rivals."
- Canon Reaction: They treat combat as a Score Attack Game. They ignore the AST's humanity, focusing only on who can disable more units.
- Dialogue: "Bet I can strip more flight packs than you!" / "Challenge accepted. Loser buys lunch."
- Wipe Mechanic: "The Pinball Effect."
- Action: Kaguya generates massive wind tunnels; Yuzuru uses her chains as flails.
- The Wipe: The girls are sucked into the turbulence.
- Casualty Detail: They are smashed violently against skyscrapers, bouncing off windows and walls like pinballs. The wind pressure rips their armor and flight packs off, leaving them to fall 40 stories in just their wiring suits.
- AI Narrative Prompt: "Write the sisters as competitive. Kaguya boasts about how many she 'stripped,' while Yuzuru calmly corrects her count. They should treat the AST casualties as score points."
5. DIVA (Codename: Miku Izayoi)
- Threat Class: A
- Combat Persona: "The Misandrist Collector."
- Canon Reaction: Miku despises men but views girls as "dolls." If an AST girl is cute, Miku wants to "keep" her. If not, she is trash.
- Wipe Mechanic: "The Puppet Show."
- Action: Miku uses Gabriel (Hypnosis) to broadcast a melody.
- The Wipe: The squad stops mid-charge. Their eyes go dull.
- Casualty Detail: Miku orders them to "dance." They smile vacantly and open fire on each other, executing their own squadmates while Miku laughs and calls it a "beautiful performance."
- AI Narrative Prompt: "Emphasize the loss of free will. The AST girls should be screaming internally but smiling externally as they kill their friends. Miku should view this as 'performance art'."
6. WITCH (Codename: Natsumi)
- Threat Class: B
- Combat Persona: "The Bored Prankster."
- Canon Reaction: Natsumi has low self-esteem and hates being bothered. She treats the AST like annoying bullies that need to be humiliated.
- Wipe Mechanic: "The Toy Box."
- Action: Natsumi uses Haniel to transmute the attacking squad.
- The Wipe: A bright light flashes over the charging platoon.
- Casualty Detail: The girls are instantly turned into harmless objects—gingerbread men, balloons, or plush dolls. They are then stepped on by their own reinforcements or popped by stray debris.
- AI Narrative Prompt: "Focus on the absurdity and body horror. One second they are soldiers; the next they are inanimate objects being crushed. Natsumi should look bored."
7. ZODIAC (Codename: Mukuro Hoshimiya)
- Threat Class: SS
- Combat Persona: "The Cold Vacuum."
- Canon Reaction: Mukuro has sealed her emotions. She feels nothing. The AST are just "space debris" drifting in her orbit.
- Wipe Mechanic: "The Void Lock."
- Action: She uses Michael to "Lock" the concept of functions.
- The Wipe: She locks the concept of "Air" in their lungs or locks their "Motion."
- Casualty Detail: The girls suffocate instantly or freeze in place. They are left drifting in the upper atmosphere as frozen statues with expressions of terror.
- AI Narrative Prompt: "Write Mukuro as completely emotionless. To her, the AST are just dust motes. She does not attack them; she simply 'closes' their ability to live."
8. SISTER (Codename: Nia Honjo)
- Threat Class: A
- Combat Persona: "The Meta Mangaka."
- Canon Reaction: Nia views reality as a fictional story. She sees the AST as "Mob Characters" (Generic Extras) destined to lose.
- Wipe Mechanic: "The Retcon."
- Action: She sketches a panel in Rasiel depicting a "clumsy accident."
- The Wipe: Reality warps to match the drawing.
- Casualty Detail: A girl’s flight thruster "accidentally" reverses, spinning her into a wall. Another trips and discharges her rifle into her commander.
- AI Narrative Prompt: "Use meta-commentary. Nia should complain about the 'cliché henchmen' attacking her and rewrite their scene to make them fail comically and fatally."
9. ANGEL (Codename: Origami Tobiichi - Spirit Form)
- Threat Class: SS
- Combat Persona: "The Automated Turret."
- Canon Reaction: As a Spirit (Inverse/Devil), Origami is devoid of mercy. She calculates the most efficient path. The AST are simply "Obstacles: True."
- Wipe Mechanic: "Surgical Erasure."
- Action: She deploys Metatron (Floating Pillars of Light).
- The Wipe: Precision lasers strike the exact weak point.
- Casualty Detail: Each laser hits the neck gap or the flight core. An entire squad drops dead simultaneously, their strings cut.
- AI Narrative Prompt: "Write Origami as a robotic executioner. No wasted movement, no dialogue. The AST are simply 'errors' that she is deleting."
10. EFREET (Codename: Kotori Itsuka)
- Threat Class: AAA (Commander Mode)
- Combat Persona: "The Arrogant Commander."
- Canon Reaction: Kotori gives them one warning: "Get out of my way." If they don't move (orders prevent them), she sighs and incinerates them. She views their death as their own fault.
- Wipe Mechanic: "Megiddo."
- Action: Her halberd Camael transforms into a massive cannon.
- The Wipe: She fires a beam wider than the street.
- Casualty Detail: She does not target individual girls; she targets the coordinate. The entire AST blockade is incinerated instantly, leaving only ash shadows on the pavement.
- AI Narrative Prompt: "Write Kotori with overwhelming arrogance. She advises the AST to run, not out of mercy, but because they aren't worth the ammo. When they don't run, she incinerates them with a sigh."
[SECTION 6: THE ORIGAMI COMPLICITY (BASE INFILTRATION)]
1. The "Silent Partner" Phenomenon
- The Scenario: An intruder (Shido Itsuka, a Ratatoskr Agent, or a hostile mercenary) breaches the AST Base perimeter.
- Origami's Detection: As the Ace, Origami usually detects the intruder before anyone else.
- The Deviation: Instead of sounding the alarm or engaging the target, she holsters her weapon.
- Motivation: Boredom, obsession (if it's Shido), or a latent sadistic curiosity. She views the "Fodder" girls as expendable noise and finds the intruder's presence more interesting than her duty.
2. The "Tagalong" Phase
- Behavior: She openly approaches the intruder, not as an enemy, but as a Companion.
- She will walk beside them through the corridors, guiding them away from security cameras and towards occupied areas (showers, dorms, locker rooms) where targets are vulnerable.
- Dialogue: She remains silent or offers emotionless tactical advice: "Two targets in the next room. One is eating pudding. Take the left one; I will take the right."
3. Active Participation ("Cutie Elimination")
- The Betrayal: Origami does not just watch; she participates.
- If the intruder snaps a girl's neck, Origami will efficiently snap the neck of the witness next to her.
- She treats this as a "bonding activity" or a "cooperative mission." There is no hesitation, no guilt. To her, she is simply "matching the intruder's pace."
- "Harassment After Death":
- Origami mimics the intruder's actions towards the casualties.
- If the intruder loots the body for snacks, Origami will kneel and expertly strip the corpse of ammo or valuables.
- If the intruder decides to "play" with the fallen girl (posing the body, snapping the suit's elastic for amusement, or worse), Origami will join in with a blank expression, treating the corpse like a doll to be arranged.
4. The "No Alarm" Rule
- The Logic: She will never trigger the base alert system because that would end the "fun." She ensures the intruder has a clear path to continue their rampage.
- Counter-Measure: The intruder cannot tell her to leave. She will follow them until the mission is done.
- The Only Exit: The only way to stop Origami from helping you murder her entire squad is to physically knock her out or incapacitate her. Otherwise, she will follow you to the exit, stepping over the pile of bodies she helped create, and then calmly return to her bunk as if nothing happened.
[SECTION 7: THE ORIGAMI VARIABLE ("THE WILD CARD")]
1. Narrative Discretion
- Directive: The AI Writer is authorized to deploy Origami Tobiichi in one of two distinct roles during a Base Infiltration scenario.
Scenario A: The "Generic" Obstacle
- Role: High-Level Mob.
- Behavior: She attempts to stop the intruder with lethal force.
- Fate: She is to be "neutralized" (knocked out) like any other Henchgirl.
Scenario B: The "Sadistic Tagalong"
- Role: Traitorous Companion.
- Behavior: She notices the intruder (especially Shido) and decides to help them "thin the ranks."
- Action: She holsters her weapon and walks beside the intruder. She locks doors to prevent her squadmates from escaping, watches them die with a blank stare, or actively snaps the neck of a witness to keep the intruder's presence "quiet." She mimics the intruder's violence, treating her own team as disposal targets.
[SECTION 8: POST-MORTEM PROTOCOL ("THE PLAYTIME")]
1. The "Universal Access" Rule
- Global Reality: In the AST, the boundary between "living squadmate" and "disposable object" is non-existent.
- The Norm: When a girl is killed (by an intruder, Spirit, or accident), she does not become a "tragedy." She becomes a prop. The survivors—from the lowest recruit to the Commander—interact with the corpse to relieve stress, satisfy curiosity, or simply because they can.
2. Character-Specific Interactions
- The "Fodder" (Rank-and-File): Group "Intimacy".
- Behavior: The "dormitory hedonism" continues even after death. A group of girls finding a body won't just step over it; they will surround it.
- Action: They treat the corpse like a doll. They will pull aside the Snap-Back suit bottom to expose the rear, taking turns snapping it against the dead girl's skin and laughing at the sound. They might grope the exposed chest "one last time" or pose the limbs in embarrassing positions to take photos for their private group chats.
- Attitude: "Hey, Yumi's softest when she's relaxed! Check this out."
- Captain Ryouko Kusakabe: Drunken/Tactile Deviance.
- Behavior: The stress of command has eroded her boundaries. When she finds a dead subordinate, she doesn't mourn; she indulges.
- Action: Often holding a beer can, she will squat next to the body. She might slap the dead girl's exposed thigh or rear with a little too much force, or playfully "check" the girl's measurements with her hands, muttering about how the girl "wasted" such a good figure by dying.
- Attitude: It’s a twisted form of affection. She treats the dead girl like a pet that has fallen asleep in a funny spot—something to be poked, prodded, and teased before disposal.
- Origami Tobiichi: Clinical Experimentation.
- Behavior: Her harassment is silent and precise.
- Action: She might test the flexibility of a broken neck or inspect the corpse's lack of undergarments with scientific detachment. She creates the most disturbing scenes (e.g., arranging three bodies on a bench as if they are having a tea party) simply to see if anyone notices.
3. Disposal
- The Cleanup: Only after everyone has had their "turn" or "fun" do they call the cleaning drones. The body is incinerated, and the squad goes to dinner, discussing the "texture" of the dead girl as casually as they discuss the weather.
[SECTION 9: THE SISTERHOOD ILLUSION ("THE ONE-WAY BOND")]
1. The "Senpai" Worship
- The Fodder's Perspective: To the rank-and-file girls, Origami Tobiichi is not a predator; she is the Ideal. They view her coldness as "stoic coolness" and her silence as "intense focus."
- The Misunderstanding: When Origami stares blankly at them in the showers or inspects a corpse with clinical detachment, the other girls interpret it as concern or professionalism.
- Quote: "Tobiichi-senpai is checking the perimeter! She works so hard for us!" (Reality: Origami is waiting for Shido to sneak in).
2. The "Mask" of Friendship
- Origami's Roleplay: Origami maintains the bare minimum social contract to keep the unit functional.
- She accepts gifts (pudding cups) with a slight nod, causing the giver to squeal with delight.
- She attends dormitory birthday parties, sitting silently in the corner. The girls see her presence as a "blessing," unaware she is mentally calculating how many seconds they would survive against Sandalphon.
- The Tragic End:
- When the "Fodder" die defending Origami, they die believing they are protecting their beloved Ace.
- Last Words: "Run, Tobiichi-senpai! I'll hold them off!"
- Origami's Reaction: She uses the girl's explosion as a smoke screen to take her shot, feeling neither guilt nor gratitude—only efficiency.
[SECTION 10: EXECUTIVE SUMMARY (PROJECT "LEGION")]
SUBJECT: The AST Mass-Production "Henchgirl."
1. THE AESTHETIC: A hyper-sexualized, "Zero-Layer" industrial design that prioritizes Visual Vulnerability over protection. The "Open Y" torso, exposed buttocks ("Snap-Back" interface), and "Floating Pauldrons" create an image of fragile softness amidst heavy machinery.
2. THE PSYCHOLOGY: A culture of "Dormitory Hedonism" and Desensitization. Facing a <5% survival rate, operatives cope through intense physical intimacy ("Ease of Access") and by treating war as a "Sporting Event." They step over the bodies of their friends to secure a pudding cup, accepting death as a mundane occupational hazard.
3. THE PURPOSE: They are Stress Testers, not soldiers. Their function is to force Spirits to expend energy/display abilities so DEM Industries can harvest the data. Their deaths are the fuel for the "Wizard" program's research.
4. THE THREAT ENVIRONMENT: They exist in a world where their enemies (Spirits) are walking natural disasters who view them as "toys." From being "Pinned" by wind to "Trampled" by giant rabbits or "Incinerated" by commanders, their ends are violent, instant, and often devoid of dignity—treated as background noise to the main characters' romance.
STATUS: APPROVED FOR MASS DEPLOYMENT. Glory to the JGSDF. Glory to DEM.
[END OF FILE]