Scarlet Blade Nude Armor files (1 Viewer)

kaaskop

Potential Patron
Joined
Apr 7, 2013
As in this thread http://gamevixenzone.undertow.club/naughty-vixens-13/scarlet-blade-make-all-amor-nude-829/#post13594 i have uploaded my files as requested.

http://www.filedropper.com/sbar
or
filehosting.org - download page for SB_AR.7z

You need 7zip to unzip.

04_09_14_10_36.jpg

Instructions included.
Enjoy:D

File on GVZ

View attachment SB_AR.7z
 
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E

Eriko

Hmm...when I installed this it gave all the armors a flesh colored tone instead of making them nude.

I'm pretty sure I followed the instructions correctly but maybe there's a conflict with prior mods?
 
T

Timell

These mods are fantastic! But as an aside, has anyone had issues with the Sentinel armor cover. Things 'seem' to be out of place. sentinel.png
 

ty1296

Potential Patron
Joined
Dec 28, 2012
thats looks like something from a horror film lol. But really nice work on the taller females.
 

kaaskop

Potential Patron
Joined
Apr 7, 2013
Hmm...when I installed this it gave all the armors a flesh colored tone instead of making them nude.

I'm pretty sure I followed the instructions correctly but maybe there's a conflict with prior mods?

Could be prior mods. Anything that uses the same files will be altered with this mod.

The file that "tells" the engine where to get textures and/or meshes does not exist or is in the wrong place.

Copy the files again and make sure to overwrite if the file exist.

The directory structure should be something like this: C:\AeriaGames\ScarletBlade\Data\Objects\PC\DE\BD

Hope it works.

- - - Updated - - -

These mods are fantastic! But as an aside, has anyone had issues with the Sentinel armor cover. Things 'seem' to be out of place.View attachment 10440

The nude texture is loaded on a armor mesh. The mesh should be a a nude mesh with the texture over it.

Overwrite the *SE/BD files with uploaded files
 

Trollwut

Potential Patron
Joined
Apr 3, 2013
Um actually based on what ShadowX2X write in this thread http://gamevixenzone.undertow.club/naughty-vixens-13/scarlet-blade-make-all-amor-nude-829/

I have tried his method to change the pointer in the xml file and it's much simpler.:)

Example for Defender:
<socket index="2" name="BD"> <mesh index="0" filename="bd\de_bd_n_00.mesh" name="DE_BD_N_00"/>
<mesh index="1" filename="bd\de_bd_n_00.mesh" name="DE_BD_N_01"/>
<mesh index="2" filename="bd\de_bd_n_00.mesh" name="DE_BD_N_02"/>
<mesh index="3" filename="bd\de_bd_n_00.mesh" name="DE_BD_N_03"/>
<mesh index="4" filename="bd\de_bd_n_00.mesh" name="DE_BD_N_04"/>
<mesh index="5" filename="bd\de_bd_n_00.mesh" name="DE_BD_N_05"/>
<mesh index="6" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_A_01"/>
<mesh index="7" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_B_01"/>
<mesh index="8" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_A_03"/>
<mesh index="9" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_B_03"/>
<mesh index="10" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_A_02"/>
<mesh index="11" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_B_02"/>
<mesh index="12" filename="bd\de_bd_n_00.mesh" name="DE_BD_N_06"/>
<mesh index="13" filename="bd\DE_BD_n_00.mesh" name="DE_BD_M_A_04"/>
<mesh index="14" filename="bd\DE_BD_n_00.mesh" name="DE_BD_M_B_04"/>
<mesh index="15" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_01"/>
<mesh index="16" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_02"/>
<mesh index="17" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_03"/>
<mesh index="18" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_04"/>
<mesh index="19" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_05"/>
<mesh index="20" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_06"/>
<mesh index="21" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_07"/>
<mesh index="22" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_08"/>
<mesh index="23" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_09"/>
<mesh index="24" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_10"/>
<mesh index="25" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_11"/>
<mesh index="26" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_12"/>
<mesh index="27" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_13"/>
<mesh index="28" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_14"/>
<mesh index="29" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_15"/>
<mesh index="30" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_16"/>
<mesh index="31" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_17"/>
<mesh index="32" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_18"/>
<mesh index="33" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_19"/>
<mesh index="34" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_20"/>
<mesh index="35" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_21"/>
<mesh index="36" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_22"/>
<mesh index="37" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_23"/>
<mesh index="38" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_24"/>
<mesh index="39" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_25"/>
<mesh index="40" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_26"/>
<mesh index="41" filename="bd\de_bd_n_00.mesh" name="DE_BD_NU_A_06"/>
<mesh index="42" filename="bd\de_bd_n_00.mesh" name="DE_BD_NU_B_06"/>
<mesh index="43" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_A_05"/>
<mesh index="44" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_B_05"/>
<mesh index="45" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_A_06"/>
<mesh index="46" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_B_06"/>
<mesh index="47" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_A_07"/>
<mesh index="48" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_B_07"/>
<mesh index="49" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_27"/>
<mesh index="50" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_28"/>
<mesh index="51" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_29"/>
<mesh index="52" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_30"/>
<mesh index="53" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_31"/>
<mesh index="54" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_32"/>
<mesh index="55" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_33"/>
<mesh index="56" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_34"/>
<mesh index="57" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_35"/>
</socket>

Just place the edited files in the same folder with their respective gfpk
(ex : C:\AeriaGames\ScarletBlade\Data\Objects\PC\DE)
 
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K

kniveskazama

do u just take the files inside the 7z and drag and drop them into the location specified and wala? cuz im not sure if its working for me but i could just be mistaken
 
F

fiiika

when i try this method the xml file always seems larger when i try to repack it. which voids it any solutions?
 

LtMacBrutzel

Potential Patron
Joined
Jul 29, 2013
Wow very good work done here...works quiet simple....EVERY GIRL IS NAKED NOW XD...
together with SHADOWS MOD very cool...

Some files wanted to be overwritten in the \tex\... -Folder...
I just copied all the new tex-files inside, but let the old ones stay (Windows asks for that..)...then I renamed the old ones to *.dds.old and the new tex-files to the original name (17 files for me)
Then i first looked into the game, and all girls were naked, but with armor mesh, was funny...
At last, i copied the BD-folder of every Char inside their respective Char-folder, like specified in the instructions...

Now all girls were naked, with wearing armor, having the benifits of armor, but looking freshly pure naked...

HAHAHA....THX VERY MUCH....
 

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