Um actually based on what ShadowX2X write in this thread
http://gamevixenzone.undertow.club/naughty-vixens-13/scarlet-blade-make-all-amor-nude-829/
I have tried his method to change the pointer in the xml file and it's much simpler.:)
Example for Defender:
<socket index="2" name="BD"> <mesh index="0" filename="bd\de_bd_n_00.mesh" name="DE_BD_N_00"/>
<mesh index="1" filename="bd\de_bd_n_00.mesh" name="DE_BD_N_01"/>
<mesh index="2" filename="bd\de_bd_n_00.mesh" name="DE_BD_N_02"/>
<mesh index="3" filename="bd\de_bd_n_00.mesh" name="DE_BD_N_03"/>
<mesh index="4" filename="bd\de_bd_n_00.mesh" name="DE_BD_N_04"/>
<mesh index="5" filename="bd\de_bd_n_00.mesh" name="DE_BD_N_05"/>
<mesh index="6" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_A_01"/>
<mesh index="7" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_B_01"/>
<mesh index="8" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_A_03"/>
<mesh index="9" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_B_03"/>
<mesh index="10" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_A_02"/>
<mesh index="11" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_B_02"/>
<mesh index="12" filename="bd\de_bd_n_00.mesh" name="DE_BD_N_06"/>
<mesh index="13" filename="bd\DE_BD_n_00.mesh" name="DE_BD_M_A_04"/>
<mesh index="14" filename="bd\DE_BD_n_00.mesh" name="DE_BD_M_B_04"/>
<mesh index="15" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_01"/>
<mesh index="16" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_02"/>
<mesh index="17" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_03"/>
<mesh index="18" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_04"/>
<mesh index="19" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_05"/>
<mesh index="20" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_06"/>
<mesh index="21" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_07"/>
<mesh index="22" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_08"/>
<mesh index="23" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_09"/>
<mesh index="24" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_10"/>
<mesh index="25" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_11"/>
<mesh index="26" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_12"/>
<mesh index="27" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_13"/>
<mesh index="28" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_14"/>
<mesh index="29" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_15"/>
<mesh index="30" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_16"/>
<mesh index="31" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_17"/>
<mesh index="32" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_18"/>
<mesh index="33" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_19"/>
<mesh index="34" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_20"/>
<mesh index="35" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_21"/>
<mesh index="36" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_22"/>
<mesh index="37" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_23"/>
<mesh index="38" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_24"/>
<mesh index="39" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_25"/>
<mesh index="40" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_26"/>
<mesh index="41" filename="bd\de_bd_n_00.mesh" name="DE_BD_NU_A_06"/>
<mesh index="42" filename="bd\de_bd_n_00.mesh" name="DE_BD_NU_B_06"/>
<mesh index="43" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_A_05"/>
<mesh index="44" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_B_05"/>
<mesh index="45" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_A_06"/>
<mesh index="46" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_B_06"/>
<mesh index="47" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_A_07"/>
<mesh index="48" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_B_07"/>
<mesh index="49" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_27"/>
<mesh index="50" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_28"/>
<mesh index="51" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_29"/>
<mesh index="52" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_30"/>
<mesh index="53" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_31"/>
<mesh index="54" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_32"/>
<mesh index="55" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_33"/>
<mesh index="56" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_34"/>
<mesh index="57" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_35"/>
</socket>
Just place the edited files in the same folder with their respective gfpk
(ex : C:\AeriaGames\ScarletBlade\Data\Objects\PC\DE)