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Scarlet Blade Nude Armor files

Discussion in 'Adult Mods (Archive)' started by kaaskop, Apr 10, 2013.

  1. kaaskop

    kaaskop Potential Patron

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    Last edited by a moderator: Apr 15, 2013
  2. Xonk

    Xonk Potential Patron

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    Thank you very much!
     
  3. saeraimut

    saeraimut Potential Patron

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    mediafire please
     
  4. Gandalf

    Gandalf Guest

    Last edited by a moderator: Apr 12, 2013
  5. saeraimut

    saeraimut Potential Patron

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    eror T.T
     
    Last edited by a moderator: Apr 13, 2013
  6. zenno

    zenno Potential Patron

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    very well done
     
  7. Eriko

    Eriko Potential Patron

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    Hmm...when I installed this it gave all the armors a flesh colored tone instead of making them nude.

    I'm pretty sure I followed the instructions correctly but maybe there's a conflict with prior mods?
     
  8. Timell

    Timell Guest

    These mods are fantastic! But as an aside, has anyone had issues with the Sentinel armor cover. Things 'seem' to be out of place. sentinel.png
     
  9. ty1296

    ty1296 Potential Patron

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    thats looks like something from a horror film lol. But really nice work on the taller females.
     
  10. kaaskop

    kaaskop Potential Patron

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    Could be prior mods. Anything that uses the same files will be altered with this mod.

    The file that "tells" the engine where to get textures and/or meshes does not exist or is in the wrong place.

    Copy the files again and make sure to overwrite if the file exist.

    The directory structure should be something like this: C:\AeriaGames\ScarletBlade\Data\Objects\PC\DE\BD

    Hope it works.

    - - - Updated - - -

    The nude texture is loaded on a armor mesh. The mesh should be a a nude mesh with the texture over it.

    Overwrite the *SE/BD files with uploaded files
     
  11. Trollwut

    Trollwut Potential Patron

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    Um actually based on what ShadowX2X write in this thread http://gamevixenzone.ryonani.com/naughty-vixens-13/scarlet-blade-make-all-amor-nude-829/

    I have tried his method to change the pointer in the xml file and it's much simpler.:)

    Example for Defender:
    <socket index="2" name="BD"> <mesh index="0" filename="bd\de_bd_n_00.mesh" name="DE_BD_N_00"/>
    <mesh index="1" filename="bd\de_bd_n_00.mesh" name="DE_BD_N_01"/>
    <mesh index="2" filename="bd\de_bd_n_00.mesh" name="DE_BD_N_02"/>
    <mesh index="3" filename="bd\de_bd_n_00.mesh" name="DE_BD_N_03"/>
    <mesh index="4" filename="bd\de_bd_n_00.mesh" name="DE_BD_N_04"/>
    <mesh index="5" filename="bd\de_bd_n_00.mesh" name="DE_BD_N_05"/>
    <mesh index="6" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_A_01"/>
    <mesh index="7" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_B_01"/>
    <mesh index="8" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_A_03"/>
    <mesh index="9" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_B_03"/>
    <mesh index="10" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_A_02"/>
    <mesh index="11" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_B_02"/>
    <mesh index="12" filename="bd\de_bd_n_00.mesh" name="DE_BD_N_06"/>
    <mesh index="13" filename="bd\DE_BD_n_00.mesh" name="DE_BD_M_A_04"/>
    <mesh index="14" filename="bd\DE_BD_n_00.mesh" name="DE_BD_M_B_04"/>
    <mesh index="15" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_01"/>
    <mesh index="16" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_02"/>
    <mesh index="17" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_03"/>
    <mesh index="18" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_04"/>
    <mesh index="19" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_05"/>
    <mesh index="20" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_06"/>
    <mesh index="21" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_07"/>
    <mesh index="22" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_08"/>
    <mesh index="23" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_09"/>
    <mesh index="24" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_10"/>
    <mesh index="25" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_11"/>
    <mesh index="26" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_12"/>
    <mesh index="27" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_13"/>
    <mesh index="28" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_14"/>
    <mesh index="29" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_15"/>
    <mesh index="30" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_16"/>
    <mesh index="31" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_17"/>
    <mesh index="32" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_18"/>
    <mesh index="33" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_19"/>
    <mesh index="34" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_20"/>
    <mesh index="35" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_21"/>
    <mesh index="36" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_22"/>
    <mesh index="37" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_23"/>
    <mesh index="38" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_24"/>
    <mesh index="39" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_25"/>
    <mesh index="40" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_26"/>
    <mesh index="41" filename="bd\de_bd_n_00.mesh" name="DE_BD_NU_A_06"/>
    <mesh index="42" filename="bd\de_bd_n_00.mesh" name="DE_BD_NU_B_06"/>
    <mesh index="43" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_A_05"/>
    <mesh index="44" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_B_05"/>
    <mesh index="45" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_A_06"/>
    <mesh index="46" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_B_06"/>
    <mesh index="47" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_A_07"/>
    <mesh index="48" filename="bd\de_bd_n_00.mesh" name="DE_BD_M_B_07"/>
    <mesh index="49" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_27"/>
    <mesh index="50" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_28"/>
    <mesh index="51" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_29"/>
    <mesh index="52" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_30"/>
    <mesh index="53" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_31"/>
    <mesh index="54" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_32"/>
    <mesh index="55" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_33"/>
    <mesh index="56" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_34"/>
    <mesh index="57" filename="bd\de_bd_n_00.mesh" name="DE_BD_CF_35"/>
    </socket>

    Just place the edited files in the same folder with their respective gfpk
    (ex : C:\AeriaGames\ScarletBlade\Data\Objects\PC\DE)
     
    Last edited by a moderator: Apr 15, 2013
  12. Neozion

    Neozion Potential Patron

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    there's something wrong on Medic's lv.15 armor. can you fix it? thank you.

    temp.jpg
     
  13. Shadebag

    Shadebag Potential Patron

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    Works great for me as well, but there is also a problem with the level 25 medic suit as well.
     

    Attached Files:

  14. kniveskazama

    kniveskazama Potential Patron

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    do u just take the files inside the 7z and drag and drop them into the location specified and wala? cuz im not sure if its working for me but i could just be mistaken
     
  15. fiiika

    fiiika Guest

    when i try this method the xml file always seems larger when i try to repack it. which voids it any solutions?
     
  16. LtMacBrutzel

    LtMacBrutzel Potential Patron

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    Wow very good work done here...works quiet simple....EVERY GIRL IS NAKED NOW XD...
    together with SHADOWS MOD very cool...

    Some files wanted to be overwritten in the \tex\... -Folder...
    I just copied all the new tex-files inside, but let the old ones stay (Windows asks for that..)...then I renamed the old ones to *.dds.old and the new tex-files to the original name (17 files for me)
    Then i first looked into the game, and all girls were naked, but with armor mesh, was funny...
    At last, i copied the BD-folder of every Char inside their respective Char-folder, like specified in the instructions...

    Now all girls were naked, with wearing armor, having the benifits of armor, but looking freshly pure naked...

    HAHAHA....THX VERY MUCH....