- Joined
- Mar 27, 2016
Yes, I use that command to extract.You're using-refAllBones
during export from pac to DAE right? I'm assuming you're importing directly to 3ds Max, could you try importing to Blender (3.4.0 or newer), without any bone fixing options in Blender, and export to FBX (or again to DAE) and then load that file in 3ds Max, see if that addresses the broken bones?
I can think of other problems, so I'll give it another thought.
PACtool.exe -c -refAllBones pew_00_nude_0001_noalpha.pac bones\pew_01.pab
PAUSE