thornytowers said:
So, I would guess that the hair that is covered up by her head must be created by hand, since it will rotate/move in the game and reveal the covered area.
Correct. You may want to leave that until near the end of the task, because at that point you'll be more comfortable with the tools and you'll have a bit of "muscle memory" regarding the patterns and curves of the hairstyle. Also - you can copy/paste some of the paths that you've already traced, move them into the "hidden" layers, and then rotate/stretch them until they line up with the visible segments.
I also guess that the amount of layers would depend on how dynamic the hair is.
Yes. I'd be aiming for three layers on the ponytail, three for the hair on the head, and then two for the hairclip/fastener (one for the object itself, one for the spikes).
Of course, "more layers" is always fine. You may find yourself creating additional layers as you work -- please do not bother to collapse or merge layers before sharing your SVG file.
The two large sets of curly hair in the ponytail will be the focus of the animation work. The third ponytail element (top-right) will be mostly obscured; we can slack off on the detail for that one. The frontal reference shots seem to suggest a
fourth strand in the ponytail, but let's just aim for consistency with the side reference shot.
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The actual animation technique for the ponytail is going to be exotic, because the hair is too wide (even after we shrink it!) for a conventional centerline-pivot approach. I'll explain the details in the modding thread, but that stuff is pretty esoteric. I'll post some early concept images and animation samples once I've begun work; what I'm hoping to get from you is general feedback:
"it doesn't seem bouncy enough",
"there's too much inertia in the way it swings",
"the curly bits get squashed when her head tilts backwards". Please
don't hesitate to offer criticism at that stage, because
I haven't actually seen the TV show and so I'll be relying on your feedback to build something which feels correct for the character.
The sidelocks can be handled conventionally -- as long as you're okay with the idea that her ears are permanently obscured (which I'm assuming is okay because that's how she appears in all of the reference images).
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One important note: you mentioned Flash Professional. If you have access to it, then it would be much more convenient for me (and for other modders, if you eventually end up tracing the clothing, shoes, etc) to
share your work as an FLA file instead of SVG.
I mentioned SVG only because there are free software tools available for that format, whereas Flash Pro is licensed software.