Watt Khan
Club Regular
- Joined
- Jul 6, 2021
Zako No. 01: Cupcake Sheryl
I've been tinkering with the art of character rigging animation recently and thought it'd be a good Idea to create a Zako Project based on what I've learned. This project centers around a fictional Beat em' up game; the basic plot is that the music entertainment industry known as BZ is secretly kidnapping people for unknown reasons. Like any sane man, the hero of this game decides to infiltrate BZ's headquarters and beat up everyone along the way. BZ mostly trains and contracts female idols who are blindly loyal to their secret agenda. One of the first enemy idol you'll face is Cupcake Sheryl:
The above is obviously an AI image generated with very specific prompts. Using this image as a base, I've digitally made the following sprites/animations of her stance and walk:
A pretty basic and weak enemy, but she will become more resilient in later stages. Her main move is a front kick that does very little damage:
Once her HP is close to 0, she will beg for you to spare her. But this is just a rouse as she will attack you once the opportunity presents itself. So just finish her off:
This is actually the first time I've ever attempted anything like this so the process was far from optimized and I did a few beginner mistakes. Things like not having the foresight to create more assets other than in the 3/4 view. I have several more AI generated that follows the idol theme that I use as a basis for more character sprites/animations. If/how I will continue with this project is the question though. Just to give you guys an idea of this animation process, here's the "spritesheet" for this zako:
I've been tinkering with the art of character rigging animation recently and thought it'd be a good Idea to create a Zako Project based on what I've learned. This project centers around a fictional Beat em' up game; the basic plot is that the music entertainment industry known as BZ is secretly kidnapping people for unknown reasons. Like any sane man, the hero of this game decides to infiltrate BZ's headquarters and beat up everyone along the way. BZ mostly trains and contracts female idols who are blindly loyal to their secret agenda. One of the first enemy idol you'll face is Cupcake Sheryl:
The above is obviously an AI image generated with very specific prompts. Using this image as a base, I've digitally made the following sprites/animations of her stance and walk:
A pretty basic and weak enemy, but she will become more resilient in later stages. Her main move is a front kick that does very little damage:
Once her HP is close to 0, she will beg for you to spare her. But this is just a rouse as she will attack you once the opportunity presents itself. So just finish her off:
This is actually the first time I've ever attempted anything like this so the process was far from optimized and I did a few beginner mistakes. Things like not having the foresight to create more assets other than in the 3/4 view. I have several more AI generated that follows the idol theme that I use as a basis for more character sprites/animations. If/how I will continue with this project is the question though. Just to give you guys an idea of this animation process, here's the "spritesheet" for this zako: