Well, I know that the game already has some assets, but again, they are like half the size of Miku's actual hair, unless you just want to resize the in-game hairstyle.
I
do want to resize an existing hairstyle. So did you - in your first post.
If you've decided that you want a
new hairstyle mod, then please create a
Request thread for it and then talk to me again when that mod is complete.
Actually, being a "Him" mod, A.K.A. Male replacer, I think there's no need for the character to pose since "Him" is always standing, unless using Animtools, but if you need some, I'll try to make some.
HIM is always standing. But HIM moves around during gameplay. Such movement has implications for any hairstyle attached to HIM's head.
These movements are subtle. It's difficult to illustrate how hair ought to shift when the head moves only a few centimeters.
By sketching out the head+hair position in very different poses, you can give me an understanding of how it ought to move
within and
between these extreme poses. I can then setup an animation plan which fits these specifications.
When we revert to the standard upright-fellatio pose, the
minor head+hair movement which occurs therein will be a subset of the expected animation behaviour. And so it will presumably be acceptable to you, and we won't need to go through a whole bunch of revision cycles.
As for the hairstyle, I just want the normal hairstyle, nothing fancy.
There are four static Hatsune Miku hairstyles in the
archive. One of them (by
@voltlight) can be seen
here. It was subsequently animated by
@Faceless; the SWF file
isn't available in
his thread but
can be found in the archive. And there's a version by
@Konashion.
The hairstyle shown in your mockup screenshot doesn't match any of these.
So:
which hairstyle do you consider "normal"?
I don't know wich programs I can use for that
Tutorials
Hairstyles can be created in
Inkscape,
GIMP,
Paint.NET, etc.
Loader mods can be written in notepad and compiled with the
Lightweight Mod Compiler.
Very fancy Loader mods may require
Adobe Animate (formerly known as Flash Professional). Vanilla SWF imports also require it ... although there's
a workaround if you're technically proficient.
Dialogues
can be written in notepad, but you'll probably want a more feature-rich editor (and you should also avail yourself of the
Dialogue Checker).